1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-27 22:57:45 +00:00
sapphire/src/scripts/quest/classquest/ARC/ClsArc002.cpp

619 lines
19 KiB
C++
Raw Normal View History

2022-01-13 23:18:53 -06:00
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ClsArc002_00067
// Quest Name: School of Hard Nocks
// Quest ID: 65603
// Start NPC: 1000200
// End NPC: 1000200
using namespace Sapphire;
class ClsArc002 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000199
/// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000936
/// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000936
/// Countable Num: 8 Seq: 4 Event: 1 Listener: 2000937
/// Countable Num: 8 Seq: 4 Event: 18 Listener: 2000937
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000938
/// Countable Num: 1 Seq: 255 Event: 18 Listener: 2000938
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Action0 = 97;
static constexpr auto Actor0 = 1000200;
static constexpr auto Actor1 = 1000199;
static constexpr auto Actor2 = 1000204;
static constexpr auto Enemy0 = 39;
static constexpr auto Enemy1 = 12;
static constexpr auto Eobject0 = 2000936;
static constexpr auto Eobject1 = 2000937;
static constexpr auto Eobject2 = 2000938;
static constexpr auto Eobject3 = 2000939;
static constexpr auto Eobject4 = 2000940;
static constexpr auto Eobject5 = 2001171;
static constexpr auto Eobject6 = 2001173;
static constexpr auto Eobject7 = 2001174;
static constexpr auto UnlockCheckClassStart = 6;
static constexpr auto UnlockImageClassCange = 22;
static constexpr auto UnlockImageGearSet = 29;
public:
ClsArc002() : Sapphire::ScriptAPI::QuestScript( 65603 ){};
~ClsArc002() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if (!player.hasQuest(getId()))
Scene00000(quest, player);
else if (quest.getSeq() == SeqFinish)
Scene00030(quest, player);
break;
}
case Actor1:
{
if (quest.getSeq() == Seq1)
Scene00001(quest, player);
else if (quest.getSeq() == Seq3)
Scene00026(quest, player);
else if (quest.getSeq() == Seq5)
Scene00029(quest, player);
break;
}
case Actor2:
{
break;
}
}
}
void onBNpcKill(World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player) override
{
if (entityId != Enemy0 && entityId != Enemy1)
return;
auto currentKC39 = quest.getUI8AL() + 1;
auto currentKC12 = quest.getUI8BH() + 1;
switch( entityId )
{
case Enemy0: {
if (currentKC39 >= 8)
{
quest.setUI8AL(currentKC39);
checkQuestCompletion(quest, player, 2);
eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC39, 8);
}
else if (currentKC39 < 8)
{
quest.setUI8AL(currentKC39);
eventMgr().sendEventNotice(player, getId(), 3, 2, currentKC39, 8);
}
break;
}
case Enemy1: {
if (currentKC12 >= 8)
{
quest.setUI8BH(currentKC12);
checkQuestCompletion(quest, player, 2);
eventMgr().sendEventNotice(player, getId(), 4, 2, currentKC12, 8);
}
else if (currentKC12 < 8)
{
quest.setUI8BH(currentKC12);
eventMgr().sendEventNotice(player, getId(), 4, 2, currentKC12, 8);
}
break;
}
}
}
void onEObjHit(World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId) override
{
switch( actorId )
{
case Eobject0: {
eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0);
Scene00002(quest, player);
break;
}
case Eobject1: {
eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0);
Scene00003(quest, player);
break;
}
case Eobject2: {
eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0);
Scene00004(quest, player);
break;
}
case Eobject3: {
eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0);
Scene00005(quest, player);
break;
}
case Eobject4: {
eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0);
Scene00006(quest, player);
break;
}
case Eobject5: {
eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0);
Scene00007(quest, player);
break;
}
case Eobject6: {
eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0);
Scene00008(quest, player);
break;
}
case Eobject7: {
eventMgr().eventStart(player, actorId, getId(), Event::EventHandler::Nest, 0, 0);
Scene00009(quest, player);
break;
}
}
}
private:
void checkQuestCompletion(World::Quest& quest, Entity::Player& player, uint32_t varIdx)
{
if (varIdx == 1)
{
auto currentCC = quest.getUI8AL();
eventMgr().sendEventNotice(player, getId(), 1, 2, currentCC + 1, 6);
if (currentCC + 1 >= 6)
{
quest.setSeq( Seq3);
quest.setUI8AL(0);
quest.setUI8BH(0);
}
else
{
quest.setUI8AL(currentCC + 1);
}
}
else if (varIdx == 2)
{
auto QUEST_ONKILL_39 = quest.getUI8AL();
auto QUEST_ONKILL_12 = quest.getUI8BH();
if (QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8)
{
quest.setUI8AL(0);
quest.setUI8BH(0);
quest.setSeq(Seq5);
}
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq(Seq1);
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq(Seq2);
eventMgr().sendEventNotice(player, getId(), 0, 2, 0, 0);
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player, 1);
quest.setBitFlag8(1, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player, 1);
quest.setBitFlag8(2, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player, 1);
quest.setBitFlag8(3, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player, 1);
quest.setBitFlag8(4, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player, 1);
quest.setBitFlag8(5, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player, 1);
quest.setBitFlag8(6, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player, 1);
quest.setBitFlag8(7, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player, 1);
quest.setBitFlag8(8, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00017Return ) );
}
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00018Return ) );
}
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00019( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00019Return ) );
}
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00020( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00020Return ) );
}
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00021( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00021Return ) );
}
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00022( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00022Return ) );
}
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00023( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00023Return ) );
}
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00024( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00024Return ) );
}
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00025( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00025Return ) );
}
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00026( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00026Return ) );
}
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00027( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00027Return ) );
}
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00028( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00028Return ) );
}
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00029( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00029Return ) );
}
void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice(player, getId(), 5, 2, 0, 0);
quest.setSeq(SeqFinish);
}
//////////////////////////////////////////////////////////////////////
void Scene00030( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc002::Scene00030Return ) );
}
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if (result.getResult(0) == 1) {
//if (player.giveQuestRewards(getId(), result.getResult(1)))
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( ClsArc002 );