2018-07-15 23:59:15 +02:00
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#include <Common.h>
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#include <Logging/Logger.h>
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#include <Util/Util.h>
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#include <Util/UtilMath.h>
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2018-11-01 00:18:19 +01:00
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#include <Database/DatabaseDef.h>
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2018-11-04 23:47:10 +01:00
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#include <Exd/ExdDataGenerated.h>
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2018-07-15 23:59:15 +02:00
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#include <Network/GamePacketNew.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include "Actor/Player.h"
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2018-11-01 00:18:19 +01:00
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#include "Actor/Actor.h"
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2018-11-01 23:56:43 +01:00
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#include "Land.h"
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2018-07-15 23:59:15 +02:00
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#include "Forwards.h"
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#include "HousingZone.h"
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#include "Framework.h"
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extern Core::Framework g_fw;
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using namespace Core::Common;
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using namespace Core::Network::Packets;
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using namespace Core::Network::Packets::Server;
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2018-11-04 23:47:10 +01:00
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Core::HousingZone::HousingZone( uint8_t wardNum,
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2018-07-16 11:58:25 +02:00
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uint16_t territoryId,
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uint32_t guId,
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const std::string& internalName,
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const std::string& contentName ) :
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Zone( territoryId, guId, internalName, contentName ),
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m_wardNum( wardNum ),
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m_zoneId( territoryId ),
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m_landSetId( ( static_cast< uint32_t >( territoryId ) << 16 ) | wardNum )
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2018-07-15 23:59:15 +02:00
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{
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}
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bool Core::HousingZone::init()
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{
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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auto res = pDb->query( "SELECT * FROM landset WHERE landsetid = " + std::to_string( m_landSetId ) );
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if( !res->next() )
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{
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pDb->directExecute( "INSERT INTO landset ( landsetid ) VALUES ( " + std::to_string( m_landSetId ) + " );" );
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}
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int housingIndex;
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if( m_zoneId == 339 )
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housingIndex = 0;
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else if( m_zoneId == 340 )
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housingIndex = 1;
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else if( m_zoneId == 341 )
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housingIndex = 2;
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else if( m_zoneId == 641 )
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housingIndex = 3;
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auto pExdData = g_fw.get< Data::ExdDataGenerated >();
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auto info = pExdData->get< Core::Data::HousingLandSet >( housingIndex );
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uint32_t landId;
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for( landId = 0; landId < 60; landId++ )
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{
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auto pObject = make_Land( m_territoryId, getWardNum(), landId, m_landSetId, info );
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pObject->setHouseSize( 1 );
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m_landPtrMap[ landId ] = pObject;
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}
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2018-08-29 21:40:59 +02:00
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return true;
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}
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Core::HousingZone::~HousingZone()
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{
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}
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void Core::HousingZone::onPlayerZoneIn( Entity::Player& player )
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{
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auto pLog = g_fw.get< Logger >();
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pLog->debug( "HousingZone::onPlayerZoneIn: Zone#" + std::to_string( getGuId() ) + "|"
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", Entity#" + std::to_string( player.getId() ) );
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uint32_t yardPacketNum;
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uint32_t yardPacketTotal = 8;
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sendLandSet( player );
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for( yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
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{
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auto landsetYardInitializePacket = makeZonePacket< FFXIVIpcLandSetYardInitialize >( player.getId() );
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landsetYardInitializePacket->data().unknown1 = 0xFFFFFFFF;
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landsetYardInitializePacket->data().unknown2 = 0xFFFFFFFF;
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landsetYardInitializePacket->data().unknown3 = 0xFF;
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landsetYardInitializePacket->data().packetNum = yardPacketNum;
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landsetYardInitializePacket->data().packetTotal = yardPacketTotal;
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//TODO: Add Objects here
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2018-11-03 00:47:45 +01:00
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player.queuePacket( landsetYardInitializePacket );
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}
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}
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void Core::HousingZone::sendLandSet( Entity::Player& player )
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{
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auto landsetInitializePacket = makeZonePacket< FFXIVIpcLandSetInitialize >( player.getId() );
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2018-11-01 23:56:43 +01:00
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landsetInitializePacket->data().landSetId = m_landSetId;
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landsetInitializePacket->data().zoneId = m_territoryId;
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//TODO: get current WorldId
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landsetInitializePacket->data().worldId = 67;
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landsetInitializePacket->data().subInstance = isPlayerSubInstance( player ) == false ? 1 : 2;
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uint8_t startIndex = isPlayerSubInstance( player ) == false ? 0 : 30;
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for( uint8_t i = startIndex, count = 0; i < ( startIndex + 30 ); i++ )
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{
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memcpy( &landsetInitializePacket->data().land[ count++ ], &getLand( i )->getLand(), sizeof( Common::LandStruct ) );
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}
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player.queuePacket( landsetInitializePacket );
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}
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bool Core::HousingZone::isPlayerSubInstance( Entity::Player& player )
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{
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return player.getPos().x < -15000.0f; //ToDo: get correct pos
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}
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void Core::HousingZone::onUpdate( uint32_t currTime )
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{
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for( uint8_t i = 0; i < 60; i++ )
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{
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getLand( i )->Update( currTime );
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}
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}
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uint8_t Core::HousingZone::getWardNum() const
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{
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return m_wardNum;
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}
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uint32_t Core::HousingZone::getLandSetId() const
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{
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return m_landSetId;
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}
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Core::LandPtr Core::HousingZone::getLand( uint8_t id )
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{
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auto it = m_landPtrMap.find( id );
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if( it == m_landPtrMap.end() )
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return nullptr;
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return it->second;
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}
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