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sapphire/src/servers/sapphire_zone/Actor/BNpc.cpp

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#include <Util/Util.h>
#include <Util/UtilMath.h>
#include <Network/PacketContainer.h>
#include <Exd/ExdDataGenerated.h>
#include <utility>
#include <Network/CommonActorControl.h>
#include <sapphire_zone/Network/PacketWrappers/EffectPacket.h>
#include "Forwards.h"
#include "Action/Action.h"
#include "Zone/Zone.h"
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
#include "StatusEffect/StatusEffect.h"
#include "Action/ActionCollision.h"
#include "ServerZone.h"
#include "Session.h"
#include "Math/CalcBattle.h"
#include "Chara.h"
#include "Player.h"
#include "BNpc.h"
#include "Zone/TerritoryMgr.h"
#include "Framework.h"
#include "Common.h"
extern Core::Framework g_fw;
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
using namespace Core::Network::ActorControl;
Core::Entity::BNpc::BNpc() : Npc( ObjKind::BattleNpc )
{
}
Core::Entity::BNpc::~BNpc()
{
}
void Core::Entity::BNpc::spawn( PlayerPtr pTarget )
{
}