1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-24 21:57:44 +00:00
sapphire/src/servers/Server_Zone/Network/Handlers/PacketHandlers.cpp

596 lines
21 KiB
C++
Raw Normal View History

2017-08-19 00:18:40 +02:00
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <src/servers/Server_Common/Network/PacketDef/Chat/ServerChatDef.h>
2017-08-08 13:53:47 +02:00
#include <boost/format.hpp>
#include "src/servers/Server_Zone/Network/GameConnection.h"
#include "src/servers/Server_Zone/Session.h"
#include "src/servers/Server_Zone/Zone/Zone.h"
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
#include "src/servers/Server_Zone/ServerZone.h"
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/PingPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Inventory/Inventory.h"
#include "src/servers/Server_Zone/Forwards.h"
#include "src/servers/Server_Zone/Event/EventHelper.h"
#include "src/servers/Server_Zone/Action/Action.h"
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
2017-08-08 13:53:47 +02:00
extern Core::Logger g_log;
extern Core::Db::Database g_database;
extern Core::ServerZone g_serverZone;
extern Core::ZoneMgr g_zoneMgr;
extern Core::Data::ExdData g_exdData;
extern Core::DebugCommandHandler g_gameCommandMgr;
2017-08-08 13:53:47 +02:00
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::fcInfoReqHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
GamePacketPtr pPe( new GamePacket( 0xDD, 0x78, pPlayer->getId(), pPlayer->getId() ) );
pPe->setValAt< uint8_t >( 0x48, 0x01 );
queueOutPacket( pPe );
}
void Core::Network::GameConnection::setSearchInfoHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
uint32_t inval = inPacket.getValAt< uint32_t >( 0x20 );
uint32_t inval1 = inPacket.getValAt< uint32_t >( 0x24 );
uint64_t status = inPacket.getValAt< uint64_t >( 0x20 );
2017-08-08 13:53:47 +02:00
uint8_t selectRegion = inPacket.getValAt< uint8_t >( 0x31 );
2017-08-08 13:53:47 +02:00
pPlayer->setSearchInfo( selectRegion, 0, inPacket.getStringAt( 0x32 ) );
2017-08-08 13:53:47 +02:00
pPlayer->setOnlineStatusMask( status );
if( pPlayer->isNewAdventurer() && !( inval & 0x01000000 ) )
// mark player as not new adventurer anymore
pPlayer->setNewAdventurer( false );
else if( inval & 0x01000000 )
// mark player as new adventurer
pPlayer->setNewAdventurer( true );
GamePacketNew< FFXIVIpcSetOnlineStatus, ServerZoneIpcType > statusPacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
statusPacket.data().onlineStatusFlags = status;
queueOutPacket( statusPacket );
GamePacketNew< FFXIVIpcSetSearchInfo, ServerZoneIpcType > searchInfoPacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
searchInfoPacket.data().onlineStatusFlags = status;
searchInfoPacket.data().selectRegion = pPlayer->getSearchSelectRegion();
sprintf( searchInfoPacket.data().searchMessage, pPlayer->getSearchMessage() );
queueOutPacket( searchInfoPacket );
pPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), SetStatusIcon,
static_cast< uint8_t >( pPlayer->getOnlineStatus() ) ),
true );
}
void Core::Network::GameConnection::reqSearchInfoHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
GamePacketNew< FFXIVIpcInitSearchInfo, ServerZoneIpcType > searchInfoPacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
searchInfoPacket.data().onlineStatusFlags = pPlayer->getOnlineStatusMask();
searchInfoPacket.data().selectRegion = pPlayer->getSearchSelectRegion();
sprintf( searchInfoPacket.data().searchMessage, pPlayer->getSearchMessage() );
queueOutPacket( searchInfoPacket );
}
void Core::Network::GameConnection::linkshellListHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
GamePacketNew< FFXIVIpcLinkshellList, ServerZoneIpcType > linkshellListPacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
queueOutPacket( linkshellListPacket );
}
void Core::Network::GameConnection::updatePositionHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
// if the player is marked for zoning we no longer want to update his pos
if( pPlayer->isMarkedForZoning() )
return;
struct testMov
{
uint32_t specialMovement : 23; // 0x00490FDA
uint32_t strafe : 7;
uint32_t moveBackward : 1;
uint32_t strafeRight : 1; // if 0, strafe left.
} IPC_OP_019A;
struct testMov1
{
uint16_t bit1 : 1; // 0x00490FDA
uint16_t bit2 : 1;
uint16_t bit3 : 1;
uint16_t bit4 : 1;
uint16_t bit5 : 1;
uint16_t bit6 : 1;
uint16_t bit7 : 1;
uint16_t bit8 : 1;
uint16_t bit9 : 1; // 0x00490FDA
uint16_t bit10 : 1;
uint16_t bit11 : 1;
uint16_t bit12 : 1;
uint16_t bit13 : 1;
uint16_t bit14 : 1;
uint16_t bit15 : 1;
uint16_t bit16 : 1;
} IPC_OP_019AB;
uint16_t flags = inPacket.getValAt<uint16_t>( 0x28 );
2017-08-08 13:53:47 +02:00
memcpy( &IPC_OP_019AB, &flags, 2 );
uint32_t flags1 = inPacket.getValAt<uint32_t>( 0x24 );
2017-08-08 13:53:47 +02:00
memcpy( &IPC_OP_019A, &flags1, 4 );
//g_log.Log(LoggingSeverity::debug, "" + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit1)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit2)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit3)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit4)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit5)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit6)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit7)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit8)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit9)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit10)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit11)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit12)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit13)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit14)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit15)
// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit16)
// + " " + boost::lexical_cast<std::string>((int)flags));
//g_log.Log(LoggingSeverity::debug, "\n" + boost::lexical_cast<std::string>((int)IPC_OP_019A.specialMovement) + "\n"
// + boost::lexical_cast<std::string>((int)IPC_OP_019A.strafe) + "\n"
// + boost::lexical_cast<std::string>((int)IPC_OP_019A.moveBackward) + "\n"
// + boost::lexical_cast<std::string>((int)IPC_OP_019A.strafeRight));
//g_log.Log(LoggingSeverity::debug, pInPacket->toString());
//pInPacket->debugPrint();
bool bPosChanged = false;
if( ( pPlayer->getPos().x != inPacket.getValAt< float >( 0x2c ) ) ||
( pPlayer->getPos().y != inPacket.getValAt< float >( 0x30 ) ) ||
( pPlayer->getPos().z != inPacket.getValAt< float >( 0x34 ) ) )
2017-08-08 13:53:47 +02:00
bPosChanged = true;
if( !bPosChanged && pPlayer->getRotation() == inPacket.getValAt< float >( 0x20 ) )
2017-08-08 13:53:47 +02:00
return;
pPlayer->setRotation( inPacket.getValAt< float >( 0x20 ) );
pPlayer->setPosition( inPacket.getValAt< float >( 0x2c ),
inPacket.getValAt< float >( 0x30 ),
inPacket.getValAt< float >( 0x34 ) );
2017-08-08 13:53:47 +02:00
pPlayer->setSyncFlag( PlayerSyncFlags::Position );
if( ( pPlayer->getCurrentAction() != nullptr ) && bPosChanged )
pPlayer->getCurrentAction()->setInterrupted();
// if no one is in range, don't bother trying to send a position update
if( !pPlayer->hasInRangeActor() )
return;
uint8_t unk = inPacket.getValAt< uint8_t >( 0x29 );
2017-08-08 13:53:47 +02:00
uint16_t moveType = inPacket.getValAt< uint16_t >( 0x28 );
2017-08-08 13:53:47 +02:00
uint8_t unk1 = 0;
uint8_t unk2 = 0;
uint8_t unk3 = unk;
uint16_t unk4 = 0;
// HACK: This part is hackish, we need to find out what all theese things really do.
switch( moveType )
{
case MoveType::Strafe:
{
if( IPC_OP_019A.strafeRight == 1 )
unk1 = 0xbf;
else
unk1 = 0x5f;
unk4 = 0x3C;
break;
}
case 6:
{
unk1 = 0xFF;
unk2 = 0x06;
unk4 = 0x18;
break;
}
// case MoveType::Land:
// {
// unk1 = 0x7F;
// //unk2 = 0x40;
// unk4 = 0x3C;
// break;
// }
// case MoveType::Jump:
// {
// unk1 = 0x7F;
// if(unk == 0x01)
// {
// // unk2 = 0x20;
// //unk4 = 0x32;
// unk4 = 0x32;
// }
// else
// {
// // unk2 = 0xA0;
// unk4 = 0x3C;
// }
//
// break;
// }
// case MoveType::Fall:
// {
// unk1 = 0x7F;
// //unk2 = 0xA0;
// unk4 = 0x3C;
//
// break;
// }
default:
{
if( static_cast< int32_t >( IPC_OP_019A.moveBackward ) )
2017-08-08 13:53:47 +02:00
{
unk1 = 0xFF;
unk2 = 0x06;
unk4 = 0x18; // animation speed?
}
else
{
unk1 = 0x7F;
unk4 = 0x3C; // animation speed?
}
break;
}
}
MoveActorPacket movePacket( pPlayer, unk1, unk2, unk3, unk4 );
pPlayer->sendToInRangeSet( movePacket );
}
void Core::Network::GameConnection::zoneLineHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
uint32_t zoneLineId = inPacket.getValAt< uint32_t >( 0x20 );
2017-08-08 13:53:47 +02:00
2017-08-09 15:02:24 +02:00
pPlayer->sendDebug( "Walking ZoneLine " + std::to_string( zoneLineId ) );
2017-08-08 13:53:47 +02:00
auto pZone = pPlayer->getCurrentZone();
auto pLine = g_zoneMgr.getZonePosition( zoneLineId );
Common::FFXIVARR_POSITION3 targetPos;
uint32_t targetZone;
float rotation = 0.0f;
if( pLine != nullptr )
{
2017-08-09 15:02:24 +02:00
pPlayer->sendDebug( "ZoneLine " + std::to_string( zoneLineId ) + " found." );
2017-08-08 13:53:47 +02:00
targetPos = pLine->getTargetPosition();
targetZone = pLine->getTargetZoneId();
rotation = pLine->getTargetRotation();
GamePacketNew< FFXIVIpcPrepareZoning, ServerZoneIpcType > preparePacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
preparePacket.data().targetZone = targetZone;
//ActorControlPacket143 controlPacket( pPlayer, ActorControlType::DespawnZoneScreenMsg,
// 0x03, pPlayer->getId(), 0x01, targetZone );
pPlayer->queuePacket( preparePacket );
}
else
{
// No zoneline found, revert to last zone
2017-08-09 15:02:24 +02:00
pPlayer->sendUrgent( "ZoneLine " + std::to_string( zoneLineId ) + " not found." );
2017-08-08 13:53:47 +02:00
targetPos.x = 0;
targetPos.y = 0;
targetPos.z = 0;
targetZone = pZone->getId();
}
pPlayer->performZoning( targetZone, targetPos, rotation);
pPlayer->setSyncFlag( PlayerSyncFlags::Position );
}
void Core::Network::GameConnection::discoveryHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
uint32_t ref_position_id = inPacket.getValAt< uint32_t >( 0x20 );
2017-08-08 13:53:47 +02:00
auto pQR = g_database.query( "SELECT id, map_id, discover_id "
"FROM discoveryinfo "
"WHERE id = " + std::to_string( ref_position_id ) + ";" );
if( !pQR )
{
pPlayer->sendNotice( "Discovery ref pos ID: " + std::to_string( ref_position_id ) + " not found. " );
return;
}
Db::Field *field = pQR->fetch();
GamePacketNew< FFXIVIpcDiscovery, ServerZoneIpcType > discoveryPacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
discoveryPacket.data().map_id = field[1].getInt16();
discoveryPacket.data().map_part_id = field[2].getInt16();
pPlayer->queuePacket( discoveryPacket );
pPlayer->sendNotice( "Discovery ref pos ID: " + std::to_string( ref_position_id ) );
pPlayer->discover( field[1].getInt16(), field[2].getInt16() );
}
void Core::Network::GameConnection::playTimeHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
GamePacketNew< FFXIVIpcPlayTime, ServerZoneIpcType > playTimePacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
playTimePacket.data().playTimeInMinutes = pPlayer->getPlayTime() / 60;
pPlayer->queuePacket( playTimePacket );
}
void Core::Network::GameConnection::initHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
// init handler means this is a login procedure
pPlayer->setIsLogin( true );
pPlayer->setZone( pPlayer->getZoneId() );
}
void Core::Network::GameConnection::blackListHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
uint8_t count = inPacket.getValAt< uint8_t >( 0x21 );
2017-08-08 13:53:47 +02:00
GamePacketNew< FFXIVIpcBlackList, ServerZoneIpcType > blackListPacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
blackListPacket.data().sequence = count;
// TODO: Fill with actual blacklist data
//blackListPacket.data().entry[0].contentId = 1;
//sprintf( blackListPacket.data().entry[0].name, "Test Test" );
queueOutPacket( blackListPacket );
}
void Core::Network::GameConnection::pingHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
int32_t inVal = inPacket.getValAt< int32_t >( 0x20 );
2017-08-08 13:53:47 +02:00
PingPacket pingPacket( pPlayer, inVal );
queueOutPacket( pingPacket );
pPlayer->setLastPing( static_cast< uint32_t >( time( nullptr ) ) );
}
void Core::Network::GameConnection::finishLoadingHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
// player is done zoning
pPlayer->setLoadingComplete( true );
// if this is a login event
if( pPlayer->isLogin() )
{
// fire the onLogin Event
pPlayer->onLogin();
pPlayer->setIsLogin( false );
}
// spawn the player for himself
pPlayer->spawn( pPlayer );
// notify the zone of a change in position to force an "inRangeActor" update
pPlayer->getCurrentZone()->changeActorPosition( pPlayer );
}
void Core::Network::GameConnection::socialListHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
uint8_t type = inPacket.getValAt< uint8_t >( 0x2A );
uint8_t count = inPacket.getValAt< uint8_t >( 0x2B );
2017-08-08 13:53:47 +02:00
if( type == 0x02 )
{ // party list
GamePacketNew< FFXIVIpcSocialList, ServerZoneIpcType > listPacket( pPlayer->getId() );;
2017-08-08 13:53:47 +02:00
listPacket.data().type = 2;
listPacket.data().sequence = count;
int32_t entrysizes = sizeof( listPacket.data().entries );
2017-08-08 13:53:47 +02:00
memset( listPacket.data().entries, 0, sizeof( listPacket.data().entries ) );
listPacket.data().entries[0].bytes[2] = pPlayer->getCurrentZone()->getId();
listPacket.data().entries[0].bytes[3] = 0x80;
listPacket.data().entries[0].bytes[4] = 0x02;
listPacket.data().entries[0].bytes[6] = 0x3B;
listPacket.data().entries[0].bytes[11] = 0x10;
listPacket.data().entries[0].classJob = static_cast< uint8_t >( pPlayer->getClass() );
listPacket.data().entries[0].contentId = pPlayer->getContentId();
listPacket.data().entries[0].level = pPlayer->getLevel();
listPacket.data().entries[0].zoneId = pPlayer->getCurrentZone()->getId();
listPacket.data().entries[0].zoneId1 = 0x0100;
// TODO: no idea what this does
//listPacket.data().entries[0].one = 1;
memcpy( listPacket.data().entries[0].name, pPlayer->getName().c_str(), strlen( pPlayer->getName().c_str() ) );
// TODO: actually store and read language from somewhere
listPacket.data().entries[0].bytes1[0] = 0x01;//flags (lang)
// TODO: these flags need to be figured out
//listPacket.data().entries[0].bytes1[1] = 0x00;//flags
listPacket.data().entries[0].onlineStatusMask = pPlayer->getOnlineStatusMask();
queueOutPacket( listPacket );
}
else if( type == 0x0b )
{ // friend list
GamePacketNew< FFXIVIpcSocialList, ServerZoneIpcType > listPacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
listPacket.data().type = 0x0B;
listPacket.data().sequence = count;
memset( listPacket.data().entries, 0, sizeof( listPacket.data().entries ) );
}
else if( type == 0x0e )
{ // player search result
// TODO: implement player search
}
}
void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
std::string chatString( inPacket.getStringAt( 0x3a ) );
2017-08-08 13:53:47 +02:00
uint32_t sourceId = inPacket.getValAt< uint32_t >( 0x24 );
2017-08-08 13:53:47 +02:00
if( chatString.at( 0 ) == '@' )
{
// execute game console command
g_gameCommandMgr.execCommand( const_cast< char * >( chatString.c_str() ) + 1, pPlayer );
return;
}
ChatType chatType = static_cast<ChatType>( inPacket.getValAt< uint8_t >( 0x38 ) );
2017-08-08 13:53:47 +02:00
//ToDo, need to implement sending GM chat types.
ChatPacket chatPacket( pPlayer, chatType, chatString );
switch( chatType )
{
case ChatType::Say:
{
pPlayer->getCurrentZone()->queueOutPacketForRange( pPlayer, 50, chatPacket );
break;
}
case ChatType::Yell:
{
pPlayer->getCurrentZone()->queueOutPacketForRange(pPlayer, 6000, chatPacket);
break;
}
case ChatType::Shout:
{
pPlayer->getCurrentZone()->queueOutPacketForRange( pPlayer, 6000, chatPacket );
break;
}
default:
{
pPlayer->getCurrentZone()->queueOutPacketForRange( pPlayer, 50, chatPacket );
break;
}
}
}
// TODO: this handler needs to be improved for timed logout, also the session should be instantly removed
// currently we wait for the session to just time out after logout, this can be a problem is the user tries to
// log right back in.
// Also the packet needs to be converted to an ipc structure
void Core::Network::GameConnection::logoutHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
2017-08-08 13:53:47 +02:00
{
GamePacketNew< FFXIVIpcLogout, ServerZoneIpcType > logoutPacket( pPlayer->getId() );
2017-08-08 13:53:47 +02:00
logoutPacket.data().flags1 = 0x02;
logoutPacket.data().flags2 = 0x2000;
queueOutPacket( logoutPacket );
}
void Core::Network::GameConnection::tellHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
{
std::string targetPcName = inPacket.getStringAt( 0x21 );
std::string msg = inPacket.getStringAt( 0x41 );
auto pSession = g_serverZone.getSession( targetPcName );
if( !pSession )
{
GamePacketNew< FFXIVIpcTellErrNotFound, ServerChatIpcType > tellErrPacket( pPlayer->getId() );
strcpy( tellErrPacket.data().receipientName, targetPcName.c_str() );
sendSinglePacket( tellErrPacket );
g_log.debug( "TargetPc not found" );
return;
}
auto pTargetPlayer = pSession->getPlayer();
if( pTargetPlayer->hasStateFlag( PlayerStateFlag::BetweenAreas ) ||
pTargetPlayer->hasStateFlag( PlayerStateFlag::BetweenAreas1 ) )
{
// send error for player between areas
return;
}
if( pTargetPlayer->hasStateFlag( PlayerStateFlag::BoundByDuty ) ||
pTargetPlayer->hasStateFlag( PlayerStateFlag::BoundByDuty1 ) )
{
// send error for player bound by duty
return;
}
if( pTargetPlayer->getOnlineStatus() == OnlineStatus::Busy )
{
// send error for player being busy
return;
}
GamePacketNew< FFXIVIpcTell, ServerChatIpcType > tellPacket( pPlayer->getId() );
strcpy( tellPacket.data().msg, msg.c_str() );
strcpy( tellPacket.data().receipientName, targetPcName.c_str() );
//tellPacket.data().u1 = 0x92CD7337;
//tellPacket.data().u2a = 0x2E;
//tellPacket.data().u2b = 0x40;
pTargetPlayer->queueChatPacket( tellPacket );
2017-08-17 00:07:42 +02:00
}