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Finish subwil015 quest

This commit is contained in:
Toofy 2023-02-04 19:37:33 +00:00
parent 5fd4ebab0e
commit 05b88a3038

View file

@ -48,12 +48,15 @@ public:
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
if( actorId == Actor0 )
{
case Actor0:
if( quest.getSeq() == Seq0 )
{
Scene00000( quest, player );
break;
}
else
{
Scene00002( quest, player );
}
}
}
@ -62,14 +65,12 @@ public:
{
if( quest.getSeq() != Seq1 ) return;
quest.setUI8AL( quest.getUI8AL() + 1); //increases the counter
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 5 );
Sapphire::World::Manager::PlayerMgr::sendDebug( player, "UI8BH: {0} UI8AL: {1}", quest.getUI8BH(), quest.getUI8AL() );
//increase UI8BH by 1
// if( actorId == Enemy0 )
// {
// quest.setUI8BH( quest.getUI8BH() + 1 );
// }
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 );
if( quest.getUI8AL() >= 5 )
{
quest.setSeq( SeqFinish );
}
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
@ -78,18 +79,11 @@ public:
return;
else
{
quest.setUI8BH( quest.getUI8BH() + 1 ); //adds to key items
onEventItem(quest,player,0);
// auto currentKillCount = quest.getUI8AL();
// if( currentKillCount < 6 )
// {
// quest.setUI8AL( 1 );
// player.addItem(Item0, 1, false, false, true);
// quest.setUI8BH( quest.getUI8BH() + 1 );
// eventMgr().sendEventNotice( player, getId(), 1, 2, currentKillCount + 1, 6 );
//// quest.setUI8AL( currentKillCount + 1 );
// }
if( quest.getUI8BH() <= 5 )
{
quest.setUI8BH( quest.getUI8BH() + 1 );//adds to key items
onEventItem( quest, player, 0 );
}
}
}
@ -116,7 +110,7 @@ private:
void Scene00001( World::Quest& quest, Entity::Player& player )
{
//inventory trade scene
//talking scene
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil015::Scene00001Return ) );
}
@ -128,13 +122,16 @@ private:
void Scene00002( World::Quest& quest, Entity::Player& player )
{
//inventory scene
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil015::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//if obtained all items
//Scene00003(quest, player);
if( result.getResult( 0 ) == 1 )
{
Scene00003( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
@ -152,6 +149,10 @@ private:
{
player.finishQuest( getId(), result.getResult( 1 ) );//calls into questMgr().giveQuestRewards
}
else
{
Scene00004( quest, player );
}
}
//////////////////////////////////////////////////////////////////////