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Finish subwil015 quest
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parent
5fd4ebab0e
commit
05b88a3038
1 changed files with 27 additions and 26 deletions
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@ -48,12 +48,15 @@ public:
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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if( actorId == Actor0 )
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{
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case Actor0:
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if( quest.getSeq() == Seq0 )
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{
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Scene00000( quest, player );
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break;
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}
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else
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{
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Scene00002( quest, player );
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}
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}
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}
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@ -62,14 +65,12 @@ public:
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{
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if( quest.getSeq() != Seq1 ) return;
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quest.setUI8AL( quest.getUI8AL() + 1); //increases the counter
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eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 5 );
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Sapphire::World::Manager::PlayerMgr::sendDebug( player, "UI8BH: {0} UI8AL: {1}", quest.getUI8BH(), quest.getUI8AL() );
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//increase UI8BH by 1
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// if( actorId == Enemy0 )
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// {
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// quest.setUI8BH( quest.getUI8BH() + 1 );
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// }
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quest.setUI8AL( quest.getUI8AL() + 1 );
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eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 );
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if( quest.getUI8AL() >= 5 )
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{
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quest.setSeq( SeqFinish );
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}
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}
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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@ -78,18 +79,11 @@ public:
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return;
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else
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{
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quest.setUI8BH( quest.getUI8BH() + 1 ); //adds to key items
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onEventItem(quest,player,0);
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// auto currentKillCount = quest.getUI8AL();
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// if( currentKillCount < 6 )
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// {
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// quest.setUI8AL( 1 );
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// player.addItem(Item0, 1, false, false, true);
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// quest.setUI8BH( quest.getUI8BH() + 1 );
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// eventMgr().sendEventNotice( player, getId(), 1, 2, currentKillCount + 1, 6 );
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//// quest.setUI8AL( currentKillCount + 1 );
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// }
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if( quest.getUI8BH() <= 5 )
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{
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quest.setUI8BH( quest.getUI8BH() + 1 );//adds to key items
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onEventItem( quest, player, 0 );
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}
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}
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}
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@ -116,7 +110,7 @@ private:
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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//inventory trade scene
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//talking scene
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil015::Scene00001Return ) );
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}
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@ -128,13 +122,16 @@ private:
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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//inventory scene
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil015::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//if obtained all items
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//Scene00003(quest, player);
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if( result.getResult( 0 ) == 1 )
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{
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Scene00003( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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@ -152,6 +149,10 @@ private:
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{
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player.finishQuest( getId(), result.getResult( 1 ) );//calls into questMgr().giveQuestRewards
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}
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else
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{
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Scene00004( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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