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Mobs spawn with randomized rotation and are actually targetable now

This commit is contained in:
Mordred 2019-01-13 00:51:31 +01:00
parent b0760043c3
commit 06e214956c
5 changed files with 30 additions and 7 deletions

View file

@ -40,10 +40,11 @@ Sapphire::Entity::BNpc::BNpc( FrameworkPtr pFw ) :
{ {
} }
Sapphire::Entity::BNpc::BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, float rot,
uint8_t level, uint32_t maxHp, FrameworkPtr pFw ) : uint8_t level, uint32_t maxHp, FrameworkPtr pFw ) :
Npc( ObjKind::BattleNpc, pFw ) Npc( ObjKind::BattleNpc, pFw )
{ {
m_id = id;
m_modelChara = pTemplate->getModelChara(); m_modelChara = pTemplate->getModelChara();
m_displayFlags = pTemplate->getDisplayFlags(); m_displayFlags = pTemplate->getDisplayFlags();
m_pose = pTemplate->getPose(); m_pose = pTemplate->getPose();
@ -56,6 +57,7 @@ Sapphire::Entity::BNpc::BNpc( BNpcTemplatePtr pTemplate, float posX, float posY,
m_pos.x = posX; m_pos.x = posX;
m_pos.y = posY; m_pos.y = posY;
m_pos.z = posZ; m_pos.z = posZ;
m_rot = rot;
m_level = level; m_level = level;
m_maxHp = maxHp; m_maxHp = maxHp;

View file

@ -23,7 +23,8 @@ namespace Sapphire::Entity
public: public:
BNpc( FrameworkPtr pFw ); BNpc( FrameworkPtr pFw );
BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, uint8_t level, uint32_t maxHp, FrameworkPtr pFw ); BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, float rot,
uint8_t level, uint32_t maxHp, FrameworkPtr pFw );
virtual ~BNpc() override; virtual ~BNpc() override;

View file

@ -432,13 +432,16 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player&
player.sendNotice( "Template {0} not found in cache!", params ); player.sendNotice( "Template {0} not found in cache!", params );
return; return;
} }
auto pBNpc = std::make_shared< Entity::BNpc >( bNpcTemplate, auto playerZone = player.getCurrentZone();
auto pBNpc = std::make_shared< Entity::BNpc >( playerZone->getNextActorId(),
bNpcTemplate,
player.getPos().x, player.getPos().x,
player.getPos().y, player.getPos().y,
player.getPos().z, player.getPos().z,
player.getRot(),
1, 1000, framework() ); 1, 1000, framework() );
auto playerZone = player.getCurrentZone();
//pBNpc->setCurrentZone( playerZone ); //pBNpc->setCurrentZone( playerZone );
//pBNpc->setPos( player.getPos().x, player.getPos().y, player.getPos().z ); //pBNpc->setPos( player.getPos().x, player.getPos().y, player.getPos().z );

View file

@ -1,6 +1,7 @@
#include <stdio.h> #include <stdio.h>
#include <vector> #include <vector>
#include <time.h> #include <time.h>
#include <random>
#include <Logging/Logger.h> #include <Logging/Logger.h>
#include <Util/Util.h> #include <Util/Util.h>
@ -53,7 +54,8 @@ Sapphire::Zone::Zone() :
m_currentWeather( Weather::FairSkies ), m_currentWeather( Weather::FairSkies ),
m_weatherOverride( Weather::None ), m_weatherOverride( Weather::None ),
m_lastMobUpdate( 0 ), m_lastMobUpdate( 0 ),
m_nextEObjId( 0x400D0000 ) m_nextEObjId( 0x400D0000 ),
m_nextActorId( 0x500D0000 )
{ {
} }
@ -741,6 +743,12 @@ uint32_t Sapphire::Zone::getNextEObjId()
return ++m_nextEObjId; return ++m_nextEObjId;
} }
uint32_t Sapphire::Zone::getNextActorId()
{
return ++m_nextActorId;
}
Sapphire::Entity::EventObjectPtr Sapphire::Zone::registerEObj( const std::string& name, uint32_t objectId, uint32_t mapLink, Sapphire::Entity::EventObjectPtr Sapphire::Zone::registerEObj( const std::string& name, uint32_t objectId, uint32_t mapLink,
uint8_t state, FFXIVARR_POSITION3 pos, float scale, uint8_t state, FFXIVARR_POSITION3 pos, float scale,
float rotation ) float rotation )
@ -804,6 +812,10 @@ bool Sapphire::Zone::loadSpawnGroups()
void Sapphire::Zone::updateSpawnPoints() void Sapphire::Zone::updateSpawnPoints()
{ {
std::random_device rd;
std::mt19937 mt( rd() );
std::uniform_real_distribution< float > dist( 0.0, PI * 2 );
for( auto& group : m_spawnGroups ) for( auto& group : m_spawnGroups )
{ {
for( auto& point : group.getSpawnPointList() ) for( auto& point : group.getSpawnPointList() )
@ -820,12 +832,14 @@ void Sapphire::Zone::updateSpawnPoints()
continue; continue;
} }
//Logger::error( "No template found for templateId#{0}", group.getTemplateId() ); uint32_t random = rand() % 20;
auto pBNpc = std::make_shared< Entity::BNpc >( bNpcTemplate, auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(),
bNpcTemplate,
point->getPosX(), point->getPosX(),
point->getPosY(), point->getPosY(),
point->getPosZ(), point->getPosZ(),
dist( mt ),
group.getLevel(), group.getLevel(),
group.getMaxHp(), m_pFw ); group.getMaxHp(), m_pFw );
point->setLinkedBNpc( pBNpc ); point->setLinkedBNpc( pBNpc );

View file

@ -57,6 +57,7 @@ namespace Sapphire
std::map< uint8_t, int32_t > m_weatherRateMap; std::map< uint8_t, int32_t > m_weatherRateMap;
uint32_t m_nextEObjId; uint32_t m_nextEObjId;
uint32_t m_nextActorId;
FrameworkPtr m_pFw; FrameworkPtr m_pFw;
std::vector< Entity::SpawnGroup > m_spawnGroups; std::vector< Entity::SpawnGroup > m_spawnGroups;
@ -128,6 +129,8 @@ namespace Sapphire
uint32_t getNextEObjId(); uint32_t getNextEObjId();
uint32_t getNextActorId();
const std::string& getName() const; const std::string& getName() const;
const std::string& getInternalName() const; const std::string& getInternalName() const;