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remove double eventStart call

This commit is contained in:
Adam 2018-03-06 13:34:02 +11:00
parent 8dd19cf815
commit 0adb47e4a5

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@ -163,14 +163,8 @@ void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::G
player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) ); player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) );
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), 0 );
if( auto instance = player.getCurrentInstance() ) if( auto instance = player.getCurrentInstance() )
{ {
// param2 of eventStart
// 0 = default state?
// 1 = restore state?
// (^ Mordred: Nope, i don't think thats it )
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), instance->getDirectorId() & 0xFFFF ); player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), instance->getDirectorId() & 0xFFFF );
instance->onEnterTerritory( player, eventId, param1, param2 ); instance->onEnterTerritory( player, eventId, param1, param2 );
} }