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remove double eventStart call
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1 changed files with 0 additions and 6 deletions
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@ -163,14 +163,8 @@ void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::G
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player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) );
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), 0 );
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if( auto instance = player.getCurrentInstance() )
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{
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// param2 of eventStart
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// 0 = default state?
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// 1 = restore state?
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// (^ Mordred: Nope, i don't think thats it )
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), instance->getDirectorId() & 0xFFFF );
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instance->onEnterTerritory( player, eventId, param1, param2 );
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}
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