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WHM ARR Questline

This commit is contained in:
dude22072 2023-01-17 15:16:55 -06:00
parent 50b288f8c9
commit 0cabc03c21
6 changed files with 1869 additions and 0 deletions

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: JobWhm300_01079
// Quest Name: Seer Folly
// Quest ID: 66615
// Start NPC: 1000692
// End NPC: 1006751
using namespace Sapphire;
class JobWhm300 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007850
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002391
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000692;//E-Sumi-Yan
static constexpr auto Actor1 = 1007850;//Raya-O-Senna (Seq1)
static constexpr auto Actor2 = 1007851;
static constexpr auto Actor3 = 1006751;//Raya-O-Senna (SeqFinish)
static constexpr auto Eobject0 = 2002391;
static constexpr auto EventActionSearch = 1;
static constexpr auto GearsetUnlock = 1905;
static constexpr auto Item0 = 2000938;
static constexpr auto LocAction0Wsget = 995;
static constexpr auto LocLogMes = 3651;
static constexpr auto LocVfx1 = 241;
static constexpr auto LocVfx2 = 413;
static constexpr auto LocWs = 136;
static constexpr auto Questbattle0 = 75;
static constexpr auto Territorytype0 = 319;
static constexpr auto UnlockImageClass = 59;
public:
JobWhm300() : Sapphire::ScriptAPI::QuestScript( 66615 ){};
~JobWhm300() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
{
//TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them.
//Scene00002( quest, player );
playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( SeqFinish );
}
break;
}
case Actor2:
{
break;
}
case Actor3:
{
if( quest.getSeq() == SeqFinish )
Scene00006( quest, player );
break;
}
}
}
void onEventItem( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm300::Scene00000Return ) );
}
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm300::Scene00001Return ) );
}
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm300::Scene00002Return ) );
}
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )
{
//TODO: QuestBattle content
auto &pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
eventMgr().eventFinish( player, result.eventId, 0 );
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &JobWhm300::Scene00003Return ) );
}
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm300::Scene00004Return ) );
}
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm300::Scene00005Return ) );
}
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm300::Scene00006Return ) );
}
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00007( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | HIDE_UI, bindSceneReturn( &JobWhm300::Scene00007Return ) );
}
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
//TODO: Unlock Skill
player.finishQuest( getId() );
player.setMaxGearSets( player.getMaxGearSets() + 1 );
}
};
EXPOSE_SCRIPT( JobWhm300 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: JobWhm350_01080
// Quest Name: Only You Can Prevent Forest Ire
// Quest ID: 66616
// Start NPC: 1006751
// End NPC: 1006751
using namespace Sapphire;
class JobWhm350 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002392
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1006751;//Raya-O-Senna
static constexpr auto Enemy0 = 4306588;
static constexpr auto Enemy1 = 4306589;
static constexpr auto Enemy2 = 4306590;
static constexpr auto Eobject0 = 2002392;//Destination (Seq1)
static constexpr auto Eobject1 = 2002393;
static constexpr auto Eventrange0 = 4306570;
static constexpr auto EventActionQuietUnderLong = 44;
static constexpr auto EventActionSearch = 1;
static constexpr auto LocAction0Wsget = 995;
static constexpr auto LocLogMes = 3652;
static constexpr auto LocVfx1 = 241;
static constexpr auto LocVfx2 = 413;
static constexpr auto LocWs = 137;
static constexpr auto Logmessage0 = 3653;
public:
JobWhm350() : Sapphire::ScriptAPI::QuestScript( 66616 ){};
~JobWhm350() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00007( quest, player );
break;
}
case Eobject0:
{
if( quest.getUI8AL() >= 3 )
{
eventMgr().eventActionStart(
player, getId(), EventActionQuietUnderLong,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00004( quest, player );
},
nullptr, 0 );
}
else
{
//"The enemy is still about!"?? Seem to not be claiming BNpcs properly?
Scene00003( quest, player );
}
}
}
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( bnpc.getLayoutId() )
{
case Enemy0:
case Enemy1:
case Enemy2:
{
if( bnpc.getTriggerOwnerId() == player.getId() )
quest.setUI8AL( quest.getUI8AL() + 1 );
break;
}
}
}
void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
switch( param1 )
{
case Eventrange0:
{
if( quest.getUI8AL() < 3 )
Scene00002( quest, player );
}
}
}
void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override
{
auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
auto enem1 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() );
auto enem2 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() );
if( enem0 != nullptr ) instance->removeActor( enem0 );
if( enem1 != nullptr ) instance->removeActor( enem1 );
if( enem2 != nullptr ) instance->removeActor( enem2 );
quest.setUI8AL( 0 );
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm350::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm350::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm350::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr;
bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr;
bool enemy2Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ) != nullptr;
if( enemy0Spawned || enemy1Spawned || enemy2Spawned || quest.getUI8AL() >= 3) return;
if( !enemy0Spawned )
{
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
}
if( !enemy1Spawned )
{
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
}
if( !enemy2Spawned )
{
auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
//TODO: Show the "Your communion has furthered your potentional as a white mage." message. Is it that logmessage0 var?
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm350::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm350::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm350::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00008( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &JobWhm350::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//TODO: Unlock Regen
player.finishQuest( getId() );
}
};
EXPOSE_SCRIPT( JobWhm350 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: JobWhm400_01081
// Quest Name: O Brother, Where Art Thou
// Quest ID: 66617
// Start NPC: 1006751
// End NPC: 1006751
using namespace Sapphire;
class JobWhm400 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007852
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002394
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002395
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1006751;//Raya-o-Senna
static constexpr auto Actor1 = 1007852;//A-Ruhn=Senna
static constexpr auto CutJobwhm00020 = 347;
static constexpr auto Enemy0 = 4306638;
static constexpr auto Enemy1 = 4306639;
static constexpr auto Enemy2 = 4306640;
static constexpr auto Enemy3 = 4306641;
static constexpr auto Eobject0 = 2002394;//Destination (Seq2)
static constexpr auto Eobject1 = 2002395;
static constexpr auto Eventrange0 = 4306632;
static constexpr auto EventActionQuietUnderLong = 44;
static constexpr auto EventActionSearch = 1;
static constexpr auto LocAction0Wsget = 995;
static constexpr auto LocLogMes = 3652;
static constexpr auto LocVfx1 = 241;
static constexpr auto LocVfx2 = 413;
static constexpr auto LocWs = 138;
static constexpr auto Logmessage0 = 3654;
public:
JobWhm400() : Sapphire::ScriptAPI::QuestScript( 66617 ){};
~JobWhm400() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00013( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
else if( quest.getSeq() == Seq2 )
Scene00012( quest, player );
break;
}
case Eobject0:
{
if(quest.getUI8AL() < 4)
Scene00008( quest, player );
else
eventMgr().eventActionStart(
player, getId(), EventActionQuietUnderLong,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00009( quest, player );
},
nullptr, 0 );
break;
}
}
}
void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
{
switch( bnpc.getLayoutId() )
{
case Enemy0:
case Enemy1:
case Enemy2:
case Enemy3:
{
quest.setUI8AL( quest.getUI8AL() + 1 );
break;
}
}
}
void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
if( param1 == Eventrange0 )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr;
bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr;
bool enemy2Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ) != nullptr;
bool enemy3Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy3, player.getId() ) != nullptr;
if( !enemy0Spawned && !enemy1Spawned && !enemy2Spawned && !enemy3Spawned && quest.getUI8AL() < 4 )
Scene00007( quest, player );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm400::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm400::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm400::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &JobWhm400::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm400::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm400::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm400::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm400::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy3 = instance->createBNpcFromLayoutId( Enemy3, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy3->hateListAddDelayed( player.getAsPlayer(), 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm400::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm400::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setSeq( SeqFinish );
quest.setUI8AL( 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &JobWhm400::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &JobWhm400::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &JobWhm400::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &JobWhm400::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00014( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, FADE_OUT | HIDE_UI, bindSceneReturn( &JobWhm400::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//TODO:Unlock Divine Seal
player.finishQuest( getId() );
}
};
EXPOSE_SCRIPT( JobWhm400 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: JobWhm450_01082
// Quest Name: Following in His Footsteps
// Quest ID: 66618
// Start NPC: 1006751
// End NPC: 1006751
using namespace Sapphire;
class JobWhm450 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
// UI8BL
// UI8CH
// UI8CL
// UI8DH
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002396
/// Countable Num: 0 Seq: 1 Event: 2 Listener: 2002396
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002397
/// Countable Num: 0 Seq: 2 Event: 2 Listener: 2002397
/// Countable Num: 0 Seq: 3 Event: 1 Listener: 2002398
/// Countable Num: 0 Seq: 4 Event: 2 Listener: 2002398
/// Countable Num: 0 Seq: 5 Event: 1 Listener: 1006751
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002399
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1006751; //Raya-o-Senna
static constexpr auto Eobject0 = 2002396;//Epitaph to Philosophy
static constexpr auto Eobject1 = 2002397;//Epitaph to Discovery
static constexpr auto Eobject2 = 2002398;//Epitaph to Fluidity
static constexpr auto Eobject3 = 2002399;//Epitaph to Infancy
static constexpr auto Eobject4 = 2002401;
static constexpr auto Eobject5 = 2002402;
static constexpr auto Eobject6 = 2002400;//Epitaph to Expiry
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000939;
static constexpr auto Item1 = 2000940;
static constexpr auto Item2 = 2000941;
static constexpr auto Item3 = 2000943;
static constexpr auto Item4 = 2000942;
static constexpr auto LocAction0Wsget = 995;
static constexpr auto LocActor1 = 1007861;
static constexpr auto LocActor2 = 1007862;
static constexpr auto LocFace0 = 604;
static constexpr auto LocFace1 = 617;
static constexpr auto LocLogMes = 3652;
static constexpr auto LocPosActor1 = 4307833;
static constexpr auto LocPosActor2 = 4307834;
static constexpr auto LocVfx1 = 241;
static constexpr auto LocVfx2 = 413;
static constexpr auto LocWs = 184;
static constexpr auto Logmessage0 = 3657;
static constexpr auto Ritem0 = 3687;
static constexpr auto Ritem1 = 3894;
static constexpr auto Ritem2 = 3463;
static constexpr auto Ritem3 = 2902;
static constexpr auto VfxReaction = 177;
public:
JobWhm450() : Sapphire::ScriptAPI::QuestScript( 66618 ){};
~JobWhm450() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == Seq2 )
Scene00008( quest, player );
else if( quest.getSeq() == Seq4 )
Scene00014( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00022( quest, player );
break;
}
case Eobject0:
{
Scene00002( quest, player );
break;
}
case Eobject1:
{
Scene00004( quest, player );
break;
}
case Eobject2:
{
Scene00006( quest, player );
break;
}
case Eobject3:
{
Scene00009( quest, player );
break;
}
case Eobject6:
{
Scene00020( quest, player );
break;
}
}
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override
{
if( emoteId == 58 )
{
if( actorId == Eobject0 )
Scene00003( quest, player );
else if( actorId == Eobject1 )
Scene00005( quest, player );
else if( actorId == Eobject2 )
Scene00007( quest, player );
else if( actorId == Eobject6 )
Scene00021( quest, player );
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() >= 1 && quest.getUI8BH() >= 1 && quest.getUI8BL() >= 1 )
{
quest.setUI8AL( 0 );
quest.setUI8BH( 0 );
quest.setUI8BL( 0 );
quest.setUI8CH( 0 );
quest.setUI8CL( 0 );
quest.setUI8DH( 0 );
quest.setSeq( Seq2 );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm450::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm450::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
quest.setUI8CH( 1 );
quest.setUI8CL( 1 );
quest.setUI8DH( 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO:Item Icon, Cleric's Gloves
//TODO: Show "Your Garb is not blessed with the power of A-Towa-Cant." message (Logmessage0?)
quest.setUI8AL( 1 );
quest.setUI8CH( 0 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );//TODO:Item Icon, Cleric's Culottes
//TODO: Show "Your Garb is not blessed with the power of A-Towa-Cant." message (Logmessage0?)
quest.setUI8BH( 1 );
quest.setUI8CL( 0 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 2, 0 );//TODO:Item Icon, Cleric's Boots
//TODO: Show "Your Garb is not blessed with the power of A-Towa-Cant." message (Logmessage0?)
quest.setUI8BL( 1 );
quest.setUI8DH( 0 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm450::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 3, 0 );
quest.setSeq( Seq3 );
quest.setUI8BH( 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 4, 0 );
quest.setSeq( Seq4 );
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &JobWhm450::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &JobWhm450::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &JobWhm450::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &JobWhm450::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00015( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm450::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 5, 0 );
quest.setSeq( Seq5 );
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &JobWhm450::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &JobWhm450::Scene00017Return ) );
}
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &JobWhm450::Scene00018Return ) );
}
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00019( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &JobWhm450::Scene00019Return ) );
}
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00020( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00020Return ) );
}
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00021( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00021Return ) );
}
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 6, 0 );//TODO:Item Icon, Cleric's Circlet
//TODO: Show "Your Garb is not blessed with the power of A-Towa-Cant." message (Logmessage0?)
quest.setSeq( SeqFinish );
quest.setUI8BH( 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00022( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &JobWhm450::Scene00022Return ) );
}
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00023( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &JobWhm450::Scene00023Return ) );
}
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( JobWhm450 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: JobWhm451_01083
// Quest Name: Yearn for the Urn
// Quest ID: 66619
// Start NPC: 1006751
// End NPC: 1006751
using namespace Sapphire;
class JobWhm451 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007861
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007853
/// Countable Num: 0 Seq: 3 Event: 10 Listener: 5000000
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002403
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1006751;//Raya-o-Senna
static constexpr auto Actor1 = 1007861;//Kupcha Kupa
static constexpr auto Actor2 = 1007853;//Pukno Poki
static constexpr auto Enemy0 = 4307109;
static constexpr auto Enemy1 = 4307272;
static constexpr auto Enemy2 = 4307273;
static constexpr auto Eobject0 = 2002403;//Overloaded Wain
static constexpr auto Eobject1 = 2002407;
static constexpr auto Eventrange0 = 4306924;
static constexpr auto EventActionProcessUpperMiddle = 32;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000944;
static constexpr auto LocAction0Wsget = 995;
static constexpr auto LocLogMes = 3652;
static constexpr auto LocVfx1 = 241;
static constexpr auto LocVfx2 = 413;
static constexpr auto LocWs = 139;
public:
JobWhm451() : Sapphire::ScriptAPI::QuestScript( 66619 ){};
~JobWhm451() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00010( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq2 )
Scene00003( quest, player );
else if( quest.getSeq() == Seq3 )
Scene00009( quest, player );
break;
}
case Eobject0:
{
if( quest.getUI8AL() < 3 )
Scene00005( quest, player );
else
eventMgr().eventActionStart(
player, getId(), EventActionProcessUpperMiddle,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00006( quest, player );
},
nullptr, 0 );
break;
}
}
}
void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
{
switch( bnpc.getLayoutId() )
{
case Enemy0:
case Enemy1:
case Enemy2:
{
quest.setUI8AL( quest.getUI8AL() + 1 );
break;
}
}
}
void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
if( param1 == Eventrange0 )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr;
bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr;
bool enemy2Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ) != nullptr;
if( !enemy0Spawned && !enemy1Spawned && !enemy2Spawned && quest.getUI8AL() < 3 )
Scene00004( quest, player );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm451::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setSeq( Seq3 );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm451::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm451::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm451::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 2, 0 );
quest.setSeq( SeqFinish );
quest.setUI8AL( 0 );
quest.setUI8BH( 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm451::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm451::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00011( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00012( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, FADE_OUT | HIDE_UI, bindSceneReturn( &JobWhm451::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//TODO: Unlock Holy
player.finishQuest( getId() );
}
};
EXPOSE_SCRIPT( JobWhm451 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: JobWhm500_01084
// Quest Name: Heart of the Forest
// Quest ID: 66620
// Start NPC: 1006751
// End NPC: 1006751
using namespace Sapphire;
class JobWhm500 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002408
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1007854
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1006751;//Raya-o-Senna
static constexpr auto Actor1 = 1007854;//Raya-o-Senna (Seq1)
static constexpr auto Actor2 = 1007855;//A-Ruhn-Senna
static constexpr auto Eobject0 = 2002408;//Destination
static constexpr auto Eobject1 = 2002526;
static constexpr auto EventActionQuietLong = 43;
static constexpr auto EventActionSearch = 1;
static constexpr auto LocAction0Wsget = 995;
static constexpr auto LocActor0 = 1007131;
static constexpr auto LocActor1 = 1007861;
static constexpr auto LocActor2 = 1007862;
static constexpr auto LocLogMes = 3652;
static constexpr auto LocPosActor1 = 4307833;
static constexpr auto LocPosActor2 = 4307834;
static constexpr auto LocVfx1 = 241;
static constexpr auto LocVfx2 = 413;
static constexpr auto LocWs = 140;
static constexpr auto Logmessage0 = 3656;
static constexpr auto Questbattle0 = 76;
static constexpr auto Territorytype0 = 320;
public:
JobWhm500() : Sapphire::ScriptAPI::QuestScript( 66620 ){};
~JobWhm500() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00008( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00004( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq1 )
Scene00005( quest, player );
break;
}
case Eobject0:
{
eventMgr().eventActionStart(
player, getId(), EventActionQuietLong,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
//TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them.
//Scene00003( quest, player );
Scene00002( quest, player );//Empty Scene used as temporary solution
},
nullptr, 0 );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm500::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm500::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm500::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
quest.setSeq( SeqFinish );
eventMgr().sendEventNotice( player, getId(), 0, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm500::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if (result.getResult(0) == 1) {
//TODO: QuestBattle content
auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
eventMgr().eventFinish( player, result.eventId, 0 );
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm500::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &JobWhm500::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm500::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm500::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &JobWhm500::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00009( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | HIDE_UI, bindSceneReturn( &JobWhm500::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//TODO: Unlock Benediction
player.finishQuest( getId() );
}
};
EXPOSE_SCRIPT( JobWhm500 );