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@ -1661,6 +1661,7 @@ void Core::Entity::Player::teleportQuery( uint16_t aetheryteId )
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uint8_t Core::Entity::Player::getNextObjSpawnIndexForActorId( uint32_t actorId )
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{
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// todo: fix it so the case where there's no ids available doesn't break everything :(
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auto nextCount = m_freeObjCounts.front();
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m_freeObjCounts.pop();
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