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https://github.com/SapphireServer/Sapphire.git
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[ Quest ] Now they work fine
This commit is contained in:
parent
f06638a7ed
commit
12ab33d5d1
3 changed files with 13 additions and 13 deletions
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@ -41,7 +41,7 @@ public:
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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if( actor == ACTOR0 )
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{
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{
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@ -79,11 +79,11 @@ private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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{
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if ( varIdx == 1 )
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if( varIdx == 1 )
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{
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{
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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}
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}
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else if ( varIdx == 2 )
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else if( varIdx == 2 )
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{
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{
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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}
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}
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@ -56,7 +56,7 @@ class ManSea003 : public EventScript
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0)
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if( actor == Actor0)
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{
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{
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@ -124,7 +124,7 @@ class ManSea003 : public EventScript
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player.playScene( getId(), 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if(result.param2 == 1) // accept quest
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if( result.param2 == 1 ) // accept quest
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Scene00001( player );
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Scene00001( player );
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} );
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} );
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}
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}
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@ -56,7 +56,7 @@ public:
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void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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auto currentCC = player.getQuestUI8AL( getId() );
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auto currentCC = player.getQuestUI8AL( getId() );
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if( actor == Actor0 )
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if( actor == Actor0 )
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@ -83,7 +83,7 @@ public:
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{},
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{},
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eventId );
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eventId );
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}
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}
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else if(actor == Eobject1)
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else if(actor == Eobject1 )
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{
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{
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player.eventActionStart( getId(), 0x0E,
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player.eventActionStart( getId(), 0x0E,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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@ -105,7 +105,7 @@ public:
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{},
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{},
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eventId );
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eventId );
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}
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}
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else if( actor == Eobject3)
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else if( actor == Eobject3 )
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{
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{
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player.eventActionStart( getId(), 0x0E,
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player.eventActionStart( getId(), 0x0E,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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@ -116,7 +116,7 @@ public:
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{},
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{},
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eventId );
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eventId );
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}
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}
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else if( actor == Eobject4)
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else if( actor == Eobject4 )
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{
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{
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player.eventActionStart( getId(), 0x0E,
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player.eventActionStart( getId(), 0x0E,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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@ -127,7 +127,7 @@ public:
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{},
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{},
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eventId );
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eventId );
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}
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}
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else if( actor == Eobject5)
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else if( actor == Eobject5 )
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{
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{
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player.eventActionStart( getId(), 0x0E,
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player.eventActionStart( getId(), 0x0E,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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@ -151,6 +151,8 @@ private:
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if( currentCC + 1 >= 6 )
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if( currentCC + 1 >= 6 )
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{
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{
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player.updateQuest( getId(), SeqFinish );
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH(getId(), currentCC + 1);
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player.setQuestUI8AL(getId(), currentCC + 1);
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}
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}
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else
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else
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{
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{
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@ -182,7 +184,7 @@ private:
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player.playScene( getId(), 2, HIDE_HOTBAR,
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( player.hasQuest(65644) || player.hasQuest(65645))
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if( player.hasQuest( 65644 ) || player.hasQuest( 65645 ) )
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{
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{
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if( result.param2 == 1 )
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if( result.param2 == 1 )
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{
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{
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@ -327,8 +329,6 @@ private:
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{
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{
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Scene00017( player );
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Scene00017( player );
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}
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}
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else
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Scene00015( player );
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} );
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} );
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}
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}
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