1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-26 14:37:44 +00:00

Only allow buying one private land

This commit is contained in:
Mordred 2018-11-11 17:20:47 +01:00
parent ec6aa1d4d6
commit 1c3dbe6542
3 changed files with 52 additions and 19 deletions

View file

@ -31,30 +31,46 @@ public:
auto pTerritory = player.getCurrentZone();
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
PurchaseResult res = pHousing->purchseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) );
LandPurchaseResult res = pHousing->purchseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) );
switch( res )
{
case PurchaseResult::SUCCESS:
case LandPurchaseResult::SUCCESS:
{
auto screenMsgPkt = makeActorControl143( player.getId(), ActorControl::DutyQuestScreenMsg, m_id, 0x98 );
player.queuePacket( screenMsgPkt );
break;
}
case PurchaseResult::ERR_NOT_ENOUGH_GIL:
case LandPurchaseResult::ERR_NOT_ENOUGH_GIL:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 4027 );
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3314 );
player.queuePacket( errorMsg );
break;
}
case PurchaseResult::ERR_NOT_AVAILABLE:
case LandPurchaseResult::ERR_NOT_AVAILABLE:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3312 );
player.queuePacket( errorMsg );
break;
}
case PurchaseResult::ERR_INTERNAL:
case LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3313 );
player.queuePacket( errorMsg );
break;
}
case LandPurchaseResult::ERR_INTERNAL:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 1995 );
player.queuePacket( errorMsg );
break;
}
}
}

View file

@ -154,7 +154,7 @@ bool Core::HousingZone::isPlayerSubInstance( Entity::Player& player )
return player.getPos().x < -15000.0f; //ToDo: get correct pos
}
Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
Core::LandPurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
{
auto plotPrice = getLand( plot )->getCurrentPrice();
@ -162,23 +162,31 @@ Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uin
auto pLand = getLand( plot );
if( !pLand )
return PurchaseResult::ERR_INTERNAL;
return LandPurchaseResult::ERR_INTERNAL;
if( pLand->getState() != HouseState::forSale )
return PurchaseResult::ERR_NOT_AVAILABLE;
return LandPurchaseResult::ERR_NOT_AVAILABLE;
if( gilAvailable < plotPrice )
return PurchaseResult::ERR_NOT_ENOUGH_GIL;
return LandPurchaseResult::ERR_NOT_ENOUGH_GIL;
auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
switch( state )
switch( static_cast< LandPurchaseMode >( state ) )
{
case 1:
case LandPurchaseMode::FC:
player.sendDebug( "Free company house purchase aren't supported at this time." );
return PurchaseResult::ERR_INTERNAL;
return LandPurchaseResult::ERR_INTERNAL;
case LandPurchaseMode::PRIVATE:
{
auto pHousingMgr = g_fw.get< HousingMgr >();
auto pOldLand = pHousingMgr->getLandByOwnerId( player.getId() );
if( pOldLand )
return LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR;
case 2:
player.removeCurrency( CurrencyType::Gil, plotPrice );
pLand->setPlayerOwner( player.getId() );
pLand->setState( HouseState::sold );
@ -187,10 +195,11 @@ Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uin
player.sendLandPermissions();
pLand->UpdateLandDb();
sendLandUpdate( plot );
return PurchaseResult::SUCCESS;
return LandPurchaseResult::SUCCESS;
}
default:
return PurchaseResult::ERR_INTERNAL;
return LandPurchaseResult::ERR_INTERNAL;
}
}

View file

@ -6,14 +6,22 @@
namespace Core
{
enum class PurchaseResult
enum class LandPurchaseResult
{
SUCCESS,
ERR_NOT_ENOUGH_GIL,
ERR_NOT_AVAILABLE,
ERR_NO_MORE_LANDS_FOR_CHAR,
ERR_INTERNAL,
};
enum class LandPurchaseMode
{
FC = 1,
PRIVATE = 2,
RELOCATE = 4,
};
class HousingZone : public Zone
{
public:
@ -34,7 +42,7 @@ namespace Core
void sendLandUpdate( uint8_t landId );
bool isPlayerSubInstance( Entity::Player& player );
PurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
LandPurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
/* returns current ward number for this zone */
uint8_t getWardNum() const;