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Only allow buying one private land

This commit is contained in:
Mordred 2018-11-11 17:20:47 +01:00
parent ec6aa1d4d6
commit 1c3dbe6542
3 changed files with 52 additions and 19 deletions

View file

@ -31,30 +31,46 @@ public:
auto pTerritory = player.getCurrentZone(); auto pTerritory = player.getCurrentZone();
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory ); auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
PurchaseResult res = pHousing->purchseLand( player, activeLand.plot, LandPurchaseResult res = pHousing->purchseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) ); static_cast< uint8_t >( result.param2 ) );
switch( res ) switch( res )
{ {
case PurchaseResult::SUCCESS: case LandPurchaseResult::SUCCESS:
{ {
auto screenMsgPkt = makeActorControl143( player.getId(), ActorControl::DutyQuestScreenMsg, m_id, 0x98 ); auto screenMsgPkt = makeActorControl143( player.getId(), ActorControl::DutyQuestScreenMsg, m_id, 0x98 );
player.queuePacket( screenMsgPkt ); player.queuePacket( screenMsgPkt );
break; break;
} }
case PurchaseResult::ERR_NOT_ENOUGH_GIL: case LandPurchaseResult::ERR_NOT_ENOUGH_GIL:
{ {
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 4027 ); auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3314 );
player.queuePacket( errorMsg ); player.queuePacket( errorMsg );
break; break;
} }
case PurchaseResult::ERR_NOT_AVAILABLE: case LandPurchaseResult::ERR_NOT_AVAILABLE:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3312 );
player.queuePacket( errorMsg );
break; break;
}
case PurchaseResult::ERR_INTERNAL: case LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 3313 );
player.queuePacket( errorMsg );
break; break;
}
case LandPurchaseResult::ERR_INTERNAL:
{
auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 1995 );
player.queuePacket( errorMsg );
break;
}
} }
} }

View file

@ -154,7 +154,7 @@ bool Core::HousingZone::isPlayerSubInstance( Entity::Player& player )
return player.getPos().x < -15000.0f; //ToDo: get correct pos return player.getPos().x < -15000.0f; //ToDo: get correct pos
} }
Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state ) Core::LandPurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
{ {
auto plotPrice = getLand( plot )->getCurrentPrice(); auto plotPrice = getLand( plot )->getCurrentPrice();
@ -162,23 +162,31 @@ Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uin
auto pLand = getLand( plot ); auto pLand = getLand( plot );
if( !pLand ) if( !pLand )
return PurchaseResult::ERR_INTERNAL; return LandPurchaseResult::ERR_INTERNAL;
if( pLand->getState() != HouseState::forSale ) if( pLand->getState() != HouseState::forSale )
return PurchaseResult::ERR_NOT_AVAILABLE; return LandPurchaseResult::ERR_NOT_AVAILABLE;
if( gilAvailable < plotPrice ) if( gilAvailable < plotPrice )
return PurchaseResult::ERR_NOT_ENOUGH_GIL; return LandPurchaseResult::ERR_NOT_ENOUGH_GIL;
auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ); auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
switch( state ) switch( static_cast< LandPurchaseMode >( state ) )
{ {
case 1: case LandPurchaseMode::FC:
player.sendDebug( "Free company house purchase aren't supported at this time." ); player.sendDebug( "Free company house purchase aren't supported at this time." );
return PurchaseResult::ERR_INTERNAL; return LandPurchaseResult::ERR_INTERNAL;
case LandPurchaseMode::PRIVATE:
{
auto pHousingMgr = g_fw.get< HousingMgr >();
auto pOldLand = pHousingMgr->getLandByOwnerId( player.getId() );
if( pOldLand )
return LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR;
case 2:
player.removeCurrency( CurrencyType::Gil, plotPrice ); player.removeCurrency( CurrencyType::Gil, plotPrice );
pLand->setPlayerOwner( player.getId() ); pLand->setPlayerOwner( player.getId() );
pLand->setState( HouseState::sold ); pLand->setState( HouseState::sold );
@ -187,10 +195,11 @@ Core::PurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uin
player.sendLandPermissions(); player.sendLandPermissions();
pLand->UpdateLandDb(); pLand->UpdateLandDb();
sendLandUpdate( plot ); sendLandUpdate( plot );
return PurchaseResult::SUCCESS; return LandPurchaseResult::SUCCESS;
}
default: default:
return PurchaseResult::ERR_INTERNAL; return LandPurchaseResult::ERR_INTERNAL;
} }
} }

View file

@ -6,14 +6,22 @@
namespace Core namespace Core
{ {
enum class PurchaseResult enum class LandPurchaseResult
{ {
SUCCESS, SUCCESS,
ERR_NOT_ENOUGH_GIL, ERR_NOT_ENOUGH_GIL,
ERR_NOT_AVAILABLE, ERR_NOT_AVAILABLE,
ERR_NO_MORE_LANDS_FOR_CHAR,
ERR_INTERNAL, ERR_INTERNAL,
}; };
enum class LandPurchaseMode
{
FC = 1,
PRIVATE = 2,
RELOCATE = 4,
};
class HousingZone : public Zone class HousingZone : public Zone
{ {
public: public:
@ -34,7 +42,7 @@ namespace Core
void sendLandUpdate( uint8_t landId ); void sendLandUpdate( uint8_t landId );
bool isPlayerSubInstance( Entity::Player& player ); bool isPlayerSubInstance( Entity::Player& player );
PurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state ); LandPurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
/* returns current ward number for this zone */ /* returns current ward number for this zone */
uint8_t getWardNum() const; uint8_t getWardNum() const;