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headrotation and rotation switched places, fixes actor rotation

This commit is contained in:
NotAdam 2019-07-14 18:14:14 +10:00
parent 973b0c9026
commit 1cc79428e4

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@ -656,8 +656,8 @@ namespace Sapphire::Network::Packets::Server
*/ */
struct FFXIVIpcActorMove : FFXIVIpcBasePacket< ActorMove > struct FFXIVIpcActorMove : FFXIVIpcBasePacket< ActorMove >
{ {
/* 0000 */ uint8_t rotation; /* 0000 */ uint8_t headRotation;
/* 0001 */ uint8_t headRotation; /* 0001 */ uint8_t rotation;
/* 0002 */ uint8_t animationType; /* 0002 */ uint8_t animationType;
/* 0003 */ uint8_t animationState; /* 0003 */ uint8_t animationState;
/* 0004 */ uint8_t animationSpeed; /* 0004 */ uint8_t animationSpeed;