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Merge pull request #831 from dude22072/ClassQuestWork

[3.0] WHM ARR Relic Quest (w/ Psuedocode)
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Mordred 2023-01-17 08:30:24 +01:00 committed by GitHub
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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Inventory/Item.h";
// Quest Script: JobWhm001_01124
// Quest Name: A Relic Reborn (Thyrus)
// Quest ID: 66660
// Start NPC: 1003075
// End NPC: 1003075
using namespace Sapphire;
class JobWhm001 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
// UI8BL
// UI8CH
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002496
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1003075
/// Countable Num: 0 Seq: 3 Event: 1 Listener: 1003075
/// Countable Num: 0 Seq: 4 Event: 1 Listener: 5010000
/// Countable Num: 0 Seq: 5 Event: 1 Listener: 1003075
/// Countable Num: 0 Seq: 6 Event: 1 Listener: 1003075
/// Countable Num: 0 Seq: 7 Event: 1 Listener: 1001304
/// Countable Num: 0 Seq: 8 Event: 1 Listener: 5010000
/// Countable Num: 0 Seq: 9 Event: 1 Listener: 1001304
/// Countable Num: 0 Seq: 10 Event: 1 Listener: 1003075
/// Countable Num: 0 Seq: 10 Event: 5 Listener: 756
/// Countable Num: 0 Seq: 10 Event: 5 Listener: 758
/// Countable Num: 0 Seq: 11 Event: 5 Listener: 757
/// Countable Num: 0 Seq: 12 Event: 1 Listener: 1008161
/// Countable Num: 0 Seq: 13 Event: 1 Listener: 1003075
/// Countable Num: 0 Seq: 14 Event: 1 Listener: 1003075
/// Countable Num: 0 Seq: 15 Event: 1 Listener: 5010000
/// Countable Num: 0 Seq: 16 Event: 1 Listener: 1008161
/// Countable Num: 0 Seq: 17 Event: 1 Listener: 1003075
/// Countable Num: 0 Seq: 18 Event: 1 Listener: 1004582
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003075
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
Seq6 = 6,
Seq7 = 7,
Seq8 = 8,
Seq9 = 9,
Seq10 = 10,
Seq11 = 11,
Seq12 = 12,
Seq13 = 13,
Seq14 = 14,
Seq15 = 15,
Seq16 = 16,
Seq17 = 17,
Seq18 = 18,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003075;//Gerolt
static constexpr auto Actor1 = 5010000;//Portley Moogle?
static constexpr auto Actor2 = 1001304;//Rowena
static constexpr auto Actor3 = 1008161;
static constexpr auto Actor4 = 1004582; //Fafajoni <<Flame Private>>
static constexpr auto Enemy0 = 756; //U'Ghamoro Quarryman
static constexpr auto Enemy1 = 758; //U'Ghamoro Priest
static constexpr auto Enemy2 = 757; //U'Ghamoro Bedesman
static constexpr auto Eobject0 = 2002496;//Treasure Coffer
static constexpr auto EventActionProcessMiddle = 16;
static constexpr auto EventActionSearch = 1;
static constexpr auto Instancedungeon0 = 20019;//Assumed to be A Relic Reborn: Chimera
static constexpr auto Instancedungeon1 = 14;
static constexpr auto Instancedungeon2 = 20020;
static constexpr auto Instancedungeon3 = 20004;
static constexpr auto Instancedungeon4 = 20006;
static constexpr auto Instancedungeon5 = 20005;
static constexpr auto Item0 = 2000993;
static constexpr auto Item1 = 2001002;
static constexpr auto Item2 = 2001011;
static constexpr auto Item3 = 2001020;
static constexpr auto Item4 = 2001029;
static constexpr auto Item5 = 2001038;
static constexpr auto Item6 = 2001047;
static constexpr auto LocAction0 = 858;
static constexpr auto LocAction1 = 995;
static constexpr auto LocAction2 = 936;
static constexpr auto LocItem1 = 2052;
static constexpr auto LocPosActor0 = 4311940;
static constexpr auto Ritem0 = 2049;//Madman's Whispering Rod
static constexpr auto Ritem1 = 2046;//Unfinished Thyrus
static constexpr auto Ritem2 = 6267;//Radz-at-Han Quenching Oil
public:
JobWhm001() : Sapphire::ScriptAPI::QuestScript( 66660 ){};
~JobWhm001() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == Seq2 )
Scene00004( quest, player );
else if( quest.getSeq() == Seq3 )
Scene00006( quest, player );
else if( quest.getSeq() == Seq4 )
Scene00008( quest, player );
else if( quest.getSeq() == Seq5 )
Scene00009( quest, player );
else if( quest.getSeq() == Seq9 )
Scene00014( quest, player );
else if( quest.getSeq() == Seq10 )
Scene00017( quest, player );
else if( quest.getSeq() == Seq11 )
Scene00018( quest, player );
else if( quest.getSeq() == Seq12 )
Scene00020( quest, player );
else if( quest.getSeq() == Seq13 )
Scene00022( quest, player );
else if( quest.getSeq() == Seq14 )
Scene00023( quest, player );
else if( quest.getSeq() == Seq15 )
Scene00026( quest, player );
else if( quest.getSeq() == Seq16 )
Scene00027( quest, player );
else if( quest.getSeq() == Seq17 )
Scene00028( quest, player );
else if( quest.getSeq() == Seq18 )
Scene00029( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00031( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq10 )
Scene00016( quest, player );
else if( quest.getSeq() == Seq11 )
Scene00019( quest, player );
else if( quest.getSeq() == Seq14 )
Scene00025( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq6 )
Scene00011( quest, player );
else if( quest.getSeq() == Seq8 )
Scene00012( quest, player );
break;
}
case Actor3:
{
break;
}
case Actor4:
{
if( quest.getSeq() == Seq12 )
Scene00021( quest, player );
break;
}
case Eobject0:
{
eventMgr().eventActionStart(
player, getId(), EventActionProcessMiddle,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00002( quest, player );
},
nullptr, 0 );
}
}
}
void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
{
if( player.getEquippedWeapon()->getId() != Ritem1 ) return;
switch( bnpc.getBNpcBaseId() )
{
case Enemy0:
{
if( quest.getUI8AL() < 8 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 9, 2, quest.getUI8AL(), 8 );
checkQuestCompletion( quest, player );
}
break;
}
case Enemy1:
{
if( quest.getUI8BH() < 8 )
{
quest.setUI8BH( quest.getUI8BH() + 1 );
eventMgr().sendEventNotice( player, getId(), 10, 2, quest.getUI8BH(), 8 );
checkQuestCompletion( quest, player );
}
break;
}
case Enemy2:
{
if( quest.getUI8BL() < 8 )
{
quest.setUI8BL( quest.getUI8BL() + 1 );
eventMgr().sendEventNotice( player, getId(), 11, 2, quest.getUI8BL(), 8 );
checkQuestCompletion( quest, player );
}
break;
}
}
}
//TODO:Placeholder, not really a func
void onDungeonComplete( World::Quest& quest, Sapphire::Entity::Player& player, int dungeon )
{
if( quest.getSeq() == Seq4 && dungeon == Instancedungeon0 )//A Relic Reborn: Chimera
{
quest.setUI8BH( 1 );
eventMgr().sendEventNotice( player, getId(), 3, 0 );
quest.setSeq( Seq5 );
}
else if( quest.getSeq() == Seq7 && dungeon == Instancedungeon1 )//Amdapor Keep
{
quest.setUI8BH( 1 );
eventMgr().sendEventNotice( player, getId(), 6, 0 );
quest.setSeq( Seq8 );
}
else if( quest.getSeq() == Seq12 && dungeon == Instancedungeon2 )//A Relic Reborn: Hydra
{
eventMgr().sendEventNotice( player, getId(), 13, 0 );
quest.setSeq( Seq13 );
}
else if( quest.getSeq() == Seq15 && dungeon == Instancedungeon3 )//Bowl of Embers (Hard)
{
quest.setUI8BH( 1 );
eventMgr().sendEventNotice( player, getId(), 16, 0 );
quest.setSeq( Seq16 );
}
else if( quest.getSeq() == Seq16 && dungeon == Instancedungeon4 )//Howling Eye (Hard)
{
quest.setUI8BL( 1 );
eventMgr().sendEventNotice( player, getId(), 17, 0 );
quest.setSeq( Seq17 );
}
else if( quest.getSeq() == Seq17 && dungeon == Instancedungeon5 )//Navel (Hard)
{
quest.setUI8CH( 1 );
eventMgr().sendEventNotice( player, getId(), 18, 0 );
quest.setSeq( Seq18 );
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
if( quest.getSeq() == Seq10 )
{
if( quest.getUI8AL() >= 8 && quest.getUI8BH() >= 8 && quest.getUI8BL() >= 8 )
{
quest.setUI8AL( 0 );
quest.setUI8BH( 0 );
quest.setUI8BL( 0 );
quest.setSeq( Seq11 );
}
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm001::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm001::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm001::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO:Item Icon
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &JobWhm001::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm001::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00005( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm001::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 0 );
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setSeq( Seq3 );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm001::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00007( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//TODO: Unlock "A Relic Reborn: The Chimera"
eventMgr().sendEventNotice( player, getId(), 2, 0 );
quest.setSeq( Seq4 );
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm001::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &JobWhm001::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00010( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 0 );
eventMgr().sendEventNotice( player, getId(), 4, 0 );
quest.setSeq( Seq6 );
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &JobWhm001::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 5, 0 );
quest.setSeq( Seq7 );
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &JobWhm001::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00013( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &JobWhm001::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 7, 0 );//TODO: Item Icon
quest.setSeq( Seq9 );
quest.setUI8BH( 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &JobWhm001::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00015( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &JobWhm001::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 0 );
eventMgr().sendEventNotice( player, getId(), 8, 0 );//TODO: Item Icon?
player.addItem( Ritem1 );
quest.setSeq( Seq10 );
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &JobWhm001::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
player.addItem( Ritem1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &JobWhm001::Scene00017Return ) );
}
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &JobWhm001::Scene00018Return ) );
}
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 12, 0 );
quest.setSeq( Seq12 );
}
//////////////////////////////////////////////////////////////////////
void Scene00019( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &JobWhm001::Scene00019Return ) );
}
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
player.addItem( Ritem1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00020( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &JobWhm001::Scene00020Return ) );
}
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00021( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &JobWhm001::Scene00021Return ) );
}
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00022( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &JobWhm001::Scene00022Return ) );
}
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 14, 0 );
quest.setSeq( Seq14 );
}
//////////////////////////////////////////////////////////////////////
void Scene00023( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &JobWhm001::Scene00023Return ) );
}
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00024( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00024( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 24, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00024Return ) );
}
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( player.collectHandInItems( { Ritem1 } ) )
{
eventMgr().sendEventNotice( player, getId(), 15, 0 );
quest.setSeq( Seq15 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00025( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &JobWhm001::Scene00025Return ) );
}
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
player.addItem( Ritem1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00026( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &JobWhm001::Scene00026Return ) );
}
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00027( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &JobWhm001::Scene00027Return ) );
}
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00028( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &JobWhm001::Scene00028Return ) );
}
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00029( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &JobWhm001::Scene00029Return ) );
}
void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00030( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00030( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &JobWhm001::Scene00030Return ) );
}
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 0 );
quest.setUI8BL( 0 );
quest.setUI8CH( 0 );
eventMgr().sendEventNotice( player, getId(), 19, 0 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00031( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &JobWhm001::Scene00031Return ) );
}
void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00032( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00032( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 32, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00032Return ) );
}
void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
if( player.collectHandInItems( { Ritem2 } ) )
player.finishQuest( getId() ); //TODO: Achievement
}
}
};
EXPOSE_SCRIPT( JobWhm001 );

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@ -0,0 +1,150 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil142_00705
// Quest Name: The Weaponsmith of Legend
// Quest ID: 66241
// Start NPC: 1005021
// End NPC: 1003075
using namespace Sapphire;
class SubWil142 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1001304
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003075
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1005021;//Nedrick Ironheart
static constexpr auto Actor1 = 1001304;//Rowena
static constexpr auto Actor2 = 1003075;
static constexpr auto Item0 = 2000987;
static constexpr auto LocAction1 = 682;
public:
SubWil142() : Sapphire::ScriptAPI::QuestScript( 66241 ){};
~SubWil142() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == SeqFinish )
Scene00003( quest, player );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil142::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil142::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil142::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setSeq( SeqFinish );
eventMgr().sendEventNotice( player, getId(), 0, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil142::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00004( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil142::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
};
EXPOSE_SCRIPT( SubWil142 );