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Merge pull request #321 from NotAdam/develop

cleanup script includes
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Mordred 2018-06-19 08:08:28 +02:00 committed by GitHub
commit 2860ee1640
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22 changed files with 17 additions and 39 deletions

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@ -1,5 +1,4 @@
#include <Script/NativeScriptApi.h> #include <ScriptObject.h>
#include "../ScriptObject.h"
#include <Actor/Player.h> #include <Actor/Player.h>
class ActionSprint3 : public ActionScript class ActionSprint3 : public ActionScript

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@ -1,5 +1,4 @@
#include "Script/NativeScriptApi.h" #include <ScriptObject.h>
#include "../ScriptObject.h"
#include <Actor/Player.h> #include <Actor/Player.h>
#define ACTION_ATTUNE 0x13 #define ACTION_ATTUNE 0x13

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@ -1,5 +1,4 @@
#include <Script/NativeScriptApi.h> #include <ScriptObject.h>
#include "../ScriptObject.h"
#include <Actor/Player.h> #include <Actor/Player.h>

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@ -1,5 +1,4 @@
#include <Script/NativeScriptApi.h> #include <ScriptObject.h>
#include "../ScriptObject.h"
#include <Actor/Player.h> #include <Actor/Player.h>
class CmnDefCutSceneReplay : public EventScript class CmnDefCutSceneReplay : public EventScript

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@ -1,5 +1,4 @@
#include <Script/NativeScriptApi.h> #include <ScriptObject.h>
#include "../ScriptObject.h"
#include <Actor/Player.h> #include <Actor/Player.h>
class CmnDefInnBed : public EventScript class CmnDefInnBed : public EventScript

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@ -1,5 +1,4 @@
#include <Script/NativeScriptApi.h> #include <ScriptObject.h>
#include "../ScriptObject.h"
#include <Actor/Player.h> #include <Actor/Player.h>
#define ACTION_CREATE 2 #define ACTION_CREATE 2

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@ -1,5 +1,4 @@
#include <Script/NativeScriptApi.h> #include <ScriptObject.h>
#include "../ScriptObject.h"
#include <Actor/Player.h> #include <Actor/Player.h>
class HouFurOrchestrion : public EventScript class HouFurOrchestrion : public EventScript

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@ -1,4 +1,3 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include <ScriptObject.h> #include <ScriptObject.h>

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@ -1,4 +1,3 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include <ScriptObject.h> #include <ScriptObject.h>

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@ -1,4 +1,3 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include <ScriptObject.h> #include <ScriptObject.h>

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@ -1,7 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include <sapphire_zone/Event/EventHandler.h> #include <sapphire_zone/Event/EventHandler.h>
#include "../ScriptObject.h" #include <ScriptObject.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
// Quest Script: ManFst001_00039 // Quest Script: ManFst001_00039

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@ -1,8 +1,7 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include <sapphire_zone/Event/EventHandler.h> #include <sapphire_zone/Event/EventHandler.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: ManFst002_00124 // Quest Script: ManFst002_00124
// Quest Name: Close to Home // Quest Name: Close to Home

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@ -1,7 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: ManFst003_00123 // Quest Script: ManFst003_00123
// Quest Name: Close to Home // Quest Name: Close to Home

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@ -1,4 +1,3 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include <ScriptObject.h> #include <ScriptObject.h>

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@ -1,4 +1,3 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include <ScriptObject.h> #include <ScriptObject.h>

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@ -1,7 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: ManSea002_00108 // Quest Script: ManSea002_00108
// Quest Name: Close to Home // Quest Name: Close to Home

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@ -1,7 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: ManWil001_00594 // Quest Script: ManWil001_00594
// Quest Name: Coming to Ul'dah // Quest Name: Coming to Ul'dah

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@ -1,7 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: ManWil002_00568 // Quest Script: ManWil002_00568
// Quest Name: Close to Home // Quest Name: Close to Home

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@ -1,7 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../../../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: SubFst001_00024 // Quest Script: SubFst001_00024
// Quest Name: Coarse Correspondence // Quest Name: Coarse Correspondence

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@ -1,7 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../../../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: SubFst002_00025 // Quest Script: SubFst002_00025
// Quest Name: Quarrels with Squirrels // Quest Name: Quarrels with Squirrels

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@ -1,7 +1,6 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../../../ScriptObject.h" #include <ScriptObject.h>
// Quest Script: SubFst010_00001 // Quest Script: SubFst010_00001
// Quest Name: A Good Adventurer Is Hard to Find // Quest Name: A Good Adventurer Is Hard to Find

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@ -1,7 +1,6 @@
#include <Script/NativeScriptApi.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
#include "Event/EventHelper.h" #include "Event/EventHelper.h"
#include "../../../ScriptObject.h"
// Quest Script: SubFst013_00040 // Quest Script: SubFst013_00040
// Quest Name: For Friendship // Quest Name: For Friendship