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limsa msq SubSea052, SubSea053.

This commit is contained in:
collett 2022-02-17 17:45:45 +09:00
parent 70e2019111
commit 2f40b0d2cc
2 changed files with 424 additions and 0 deletions

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// FFXIVTheMovie.ParserV3.9
// fake IsAnnounce table
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Manager/EventMgr.h"
#include "Territory/Territory.h"
#include <Manager/WarpMgr.h>
using namespace Sapphire;
class SubSea052 : public Sapphire::ScriptAPI::QuestScript
{
public:
SubSea052() : Sapphire::ScriptAPI::QuestScript( 66000 ){};
~SubSea052() = default;
//SEQ_0, 1 entries
//SEQ_1, 1 entries
//SEQ_255, 1 entries
//ACTOR0 = 1002627
//ENEMY0 = 118
//SEQ0ACTOR0 = 0
//SEQ2ACTOR0 = 1
static constexpr auto EVENT_ON_TALK = 0;
static constexpr auto EVENT_ON_EMOTE = 1;
static constexpr auto EVENT_ON_BNPC_KILL = 2;
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
static constexpr auto EVENT_ON_SAY = 7;
private:
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
{
switch( quest.getSeq() )
{
case 0:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(Talk, QuestOffer, QuestAccept, TargetCanMove), id=GURCANT
break;
}
case 1:
{
if( quest.getUI8AL() < 5 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 );
checkProgressSeq1( quest, player );
}
break;
}
case 255:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00001( quest, player ); // Scene00001: Normal(Talk, QuestReward, QuestComplete, TargetCanMove), id=GURCANT
break;
}
default:
{
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
break;
}
}
}
public:
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
{
playerMgr().sendDebug( player, "emote: {}", emoteId );
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
{
onProgress( quest, player, EVENT_ON_BNPC_KILL, static_cast< uint64_t >( nameId ), entityId, 0 );
}
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
}
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
}
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
{
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
}
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
{
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
}
private:
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 1 );
}
void checkProgressSeq1( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() == 5 )
{
quest.setSeq( 255 );
}
}
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubSea052:66000 calling Scene00000: Normal(Talk, QuestOffer, QuestAccept, TargetCanMove), id=GURCANT" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
checkProgressSeq0( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
}
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubSea052:66000 calling Scene00001: Normal(Talk, QuestReward, QuestComplete, TargetCanMove), id=GURCANT" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
};
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, callback );
}
};
EXPOSE_SCRIPT( SubSea052 );

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// FFXIVTheMovie.ParserV3.9
// param used:
//ID_ACTOR1 = 4298896548
//ID_ACTOR2 = 4298896549
//ID_ACTOR3 = 4298896550
//ID_ACTOR4 = 4298896551
//ID_ACTOR5 = 4298896552
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Manager/EventMgr.h"
#include "Territory/Territory.h"
#include <Manager/WarpMgr.h>
using namespace Sapphire;
class SubSea053 : public Sapphire::ScriptAPI::QuestScript
{
public:
SubSea053() : Sapphire::ScriptAPI::QuestScript( 66001 ){};
~SubSea053() = default;
//SEQ_0, 1 entries
//SEQ_1, 5 entries
//SEQ_255, 1 entries
//ACTOR0 = 1002626
//ACTOR1 = 1002635
//ACTOR2 = 1002636
//ACTOR3 = 1002637
//ACTOR4 = 1002638
//ACTOR5 = 1002639
//QSTACCEPTCHECK = 66000
static constexpr auto EVENT_ON_TALK = 0;
static constexpr auto EVENT_ON_EMOTE = 1;
static constexpr auto EVENT_ON_BNPC_KILL = 2;
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
static constexpr auto EVENT_ON_SAY = 7;
private:
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
{
switch( quest.getSeq() )
{
case 0:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(Talk, QuestOffer, QuestAccept, TargetCanMove, SystemTalk, CanCancel), id=STAELWYRN
break;
}
case 1:
{
if( param1 == 1002635 || param1 == 4298896548 ) // ACTOR1 = SEVRIN
{
if( !quest.getBitFlag8( 1 ) )
{
Scene00001( quest, player ); // Scene00001: Normal(Talk, NpcDespawn, TargetCanMove), id=SEVRIN
}
break;
}
if( param1 == 1002636 || param1 == 4298896549 ) // ACTOR2 = AYLMER
{
if( !quest.getBitFlag8( 2 ) )
{
Scene00002( quest, player ); // Scene00002: Normal(Talk, NpcDespawn, TargetCanMove, Menu), id=AYLMER
}
break;
}
if( param1 == 1002637 || param1 == 4298896550 ) // ACTOR3 = EYRIMHUS
{
if( !quest.getBitFlag8( 3 ) )
{
Scene00003( quest, player ); // Scene00003: Normal(Talk, NpcDespawn, TargetCanMove, Menu), id=EYRIMHUS
}
break;
}
if( param1 == 1002638 || param1 == 4298896551 ) // ACTOR4 = SOZAIRARZAI
{
if( !quest.getBitFlag8( 4 ) )
{
Scene00004( quest, player ); // Scene00004: Normal(Talk, NpcDespawn, TargetCanMove, Menu), id=SOZAIRARZAI
}
break;
}
if( param1 == 1002639 || param1 == 4298896552 ) // ACTOR5 = WAUTER
{
if( !quest.getBitFlag8( 5 ) )
{
Scene00005( quest, player ); // Scene00005: Normal(Talk, NpcDespawn, TargetCanMove, Menu), id=WAUTER
}
break;
}
break;
}
case 255:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00006( quest, player ); // Scene00006: Normal(Talk, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN
break;
}
default:
{
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
break;
}
}
}
public:
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
{
playerMgr().sendDebug( player, "emote: {}", emoteId );
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
{
onProgress( quest, player, EVENT_ON_BNPC_KILL, static_cast< uint64_t >( nameId ), entityId, 0 );
}
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
}
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
}
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
{
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
}
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
{
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
}
private:
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 1 );
}
void checkProgressSeq1( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() == 5 )
{
quest.setUI8AL( 0 );
quest.setBitFlag8( 1, false );
quest.setBitFlag8( 2, false );
quest.setBitFlag8( 3, false );
quest.setBitFlag8( 4, false );
quest.setBitFlag8( 5, false );
quest.setSeq( 255 );
}
}
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubSea053:66001 calling Scene00000: Normal(Talk, QuestOffer, QuestAccept, TargetCanMove, SystemTalk, CanCancel), id=STAELWYRN" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
checkProgressSeq0( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
}
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR1, UI8AL = 5, Flag8(1)=True(Todo:0)
{
playerMgr().sendDebug( player, "SubSea053:66001 calling Scene00001: Normal(Talk, NpcDespawn, TargetCanMove), id=SEVRIN" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 1, true );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 );
checkProgressSeq1( quest, player );
};
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, callback );
}
void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR2, UI8AL = 5, Flag8(2)=True(Todo:0)
{
playerMgr().sendDebug( player, "SubSea053:66001 calling Scene00002: Normal(Talk, NpcDespawn, TargetCanMove, Menu), id=AYLMER" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.errorCode == 0 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 2, true );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 );
checkProgressSeq1( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, callback );
}
void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR3, UI8AL = 5, Flag8(3)=True(Todo:0)
{
playerMgr().sendDebug( player, "SubSea053:66001 calling Scene00003: Normal(Talk, NpcDespawn, TargetCanMove, Menu), id=EYRIMHUS" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.errorCode == 0 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 3, true );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 );
checkProgressSeq1( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback );
}
void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR4, UI8AL = 5, Flag8(4)=True(Todo:0)
{
playerMgr().sendDebug( player, "SubSea053:66001 calling Scene00004: Normal(Talk, NpcDespawn, TargetCanMove, Menu), id=SOZAIRARZAI" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.errorCode == 0 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 4, true );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 );
checkProgressSeq1( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, callback );
}
void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR5, UI8AL = 5, Flag8(5)=True(Todo:0)
{
playerMgr().sendDebug( player, "SubSea053:66001 calling Scene00005: Normal(Talk, NpcDespawn, TargetCanMove, Menu), id=WAUTER" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.errorCode == 0 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 5, true );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 );
checkProgressSeq1( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, callback );
}
void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubSea053:66001 calling Scene00006: Normal(Talk, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
};
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, callback );
}
};
EXPOSE_SCRIPT( SubSea053 );