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basic action sanity checking, partial casting support, some cleanup

This commit is contained in:
NotAdam 2019-02-09 15:39:05 +11:00
parent 2cf1b5aaf7
commit 370261591e
5 changed files with 106 additions and 28 deletions

View file

@ -22,30 +22,39 @@ using namespace Sapphire::Network::ActorControl;
Sapphire::Action::Action::Action() = default;
Sapphire::Action::Action::~Action() = default;
Sapphire::Action::Action::Action( Entity::CharaPtr caster, Entity::CharaPtr target,
uint16_t actionId, FrameworkPtr fw ) :
Sapphire::Action::Action::Action( Entity::CharaPtr caster, uint32_t actionId,
Data::ActionPtr action, FrameworkPtr fw ) :
m_pSource( std::move( caster ) ),
m_pTarget( std::move( target ) ),
m_pFw( std::move( fw ) ),
m_id( actionId ),
m_startTime( 0 )
{
auto exdData = m_pFw->get< Data::ExdDataGenerated >();
assert( exdData );
auto actionData = exdData->get< Data::Action >( actionId );
// todo: clients can crash the server here, ideally we do this check outside of the action anyway
assert( actionData );
m_castTime = actionData->cast100ms * 100;
m_castTime = static_cast< uint32_t >( action->cast100ms ) * 100;
}
uint16_t Sapphire::Action::Action::getId() const
uint32_t Sapphire::Action::Action::getId() const
{
return m_id;
}
Sapphire::Common::ActionType Sapphire::Action::Action::getType() const
{
return m_type;
}
void Sapphire::Action::Action::setType( Sapphire::Common::ActionType type )
{
m_type = type;
}
void Sapphire::Action::Action::setTargetChara( Sapphire::Entity::CharaPtr chara )
{
assert( chara );
m_pTarget = chara;
m_targetId = chara->getId();
}
Sapphire::Entity::CharaPtr Sapphire::Action::Action::getTargetChara() const
{
return m_pTarget;
@ -102,7 +111,7 @@ bool Sapphire::Action::Action::update()
uint64_t currTime = Util::getTimeMs();
if( ( currTime - m_startTime ) > m_castTime )
if( !isCastedAction() || ( currTime - m_startTime ) > m_castTime )
{
onFinish();
return true;
@ -117,7 +126,6 @@ void Sapphire::Action::Action::onStart()
if( isCastedAction() )
{
m_pSource->getAsPlayer()->sendDebug( "onStart()" );
m_startTime = Util::getTimeMs();
auto castPacket = makeZonePacket< FFXIVIpcActorCast >( getId() );
@ -125,7 +133,7 @@ void Sapphire::Action::Action::onStart()
castPacket->data().skillType = Common::SkillType::Normal;
castPacket->data().unknown_1 = m_id;
// This is used for the cast bar above the target bar of the caster.
castPacket->data().cast_time = static_cast< float >( m_castTime / 1000.f );
castPacket->data().cast_time = m_castTime / 1000.f;
castPacket->data().target_id = m_pTarget->getId();
m_pSource->sendToInRangeSet( castPacket, true );

View file

@ -4,6 +4,12 @@
#include <Common.h>
#include "ForwardsZone.h"
namespace Sapphire::Data
{
struct Action;
using ActionPtr = std::shared_ptr< Action >;
}
namespace Sapphire::Action
{
@ -12,12 +18,16 @@ namespace Sapphire::Action
public:
Action();
Action( Entity::CharaPtr caster, Entity::CharaPtr target, uint16_t actionId, FrameworkPtr fw );
Action( Entity::CharaPtr caster, uint32_t actionId, Data::ActionPtr action, FrameworkPtr fw );
virtual ~Action();
uint16_t getId() const;
uint32_t getId() const;
Common::ActionType getType() const;
void setType( Common::ActionType type );
void setTargetChara( Entity::CharaPtr chara );
Entity::CharaPtr getTargetChara() const;
Entity::CharaPtr getActionSource() const;
@ -43,13 +53,16 @@ namespace Sapphire::Action
virtual bool update();
protected:
uint16_t m_id;
uint32_t m_id;
Common::ActionType m_type;
uint64_t m_startTime;
uint32_t m_castTime;
Entity::CharaPtr m_pSource;
Entity::CharaPtr m_pTarget;
uint64_t m_targetId;
bool m_bInterrupt;

View file

@ -16,13 +16,64 @@ World::Manager::ActionMgr::ActionMgr( Sapphire::FrameworkPtr pFw ) :
}
void World::Manager::ActionMgr::handleAoEPlayerAction( Entity::Player& player, uint8_t type,
Data::ActionPtr action, Common::FFXIVARR_POSITION3 pos )
uint32_t actionId, Data::ActionPtr actionData,
Common::FFXIVARR_POSITION3 pos )
{
player.sendDebug( "got aoe act: {0}", action->name );
player.sendDebug( "got aoe act: {0}", actionData->name );
}
void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint8_t type,
Data::ActionPtr action, uint64_t targetId )
uint32_t actionId, Data::ActionPtr actionData, uint64_t targetId )
{
player.sendDebug( "got act: {0}", action->name );
player.sendDebug( "got act: {0}", actionData->name );
auto action = Action::make_Action( player.getAsPlayer(), nullptr, actionId, actionData, framework() );
action->setType( static_cast< Common::ActionType >( type ) );
bootstrapAction( player, action, *actionData );
}
void World::Manager::ActionMgr::bootstrapAction( Entity::Player& player,
Action::ActionPtr currentAction,
Data::Action& actionData )
{
if( !canPlayerUseAction( player, *currentAction, actionData ) )
return;
// instantly cast and finish actions that have no cast time
// not worth adding it to the player
// todo: what do in cases of swiftcast/etc? script callback?
if( !currentAction->isCastedAction() )
{
currentAction->start();
currentAction->onFinish();
return;
}
// otherwise, set the action on the player and start it
player.setCurrentAction( currentAction );
currentAction->start();
}
bool World::Manager::ActionMgr::canPlayerUseAction( Entity::Player& player,
Action::Action& currentAction,
Data::Action& actionData )
{
// lol
if( !player.isAlive() )
return false;
// npc actions/non player actions
if( actionData.classJob == -1 )
return false;
// todo: check class/job reqs
// todo: min tp
// todo: min mp
// todo: script callback for action conditionals?
return true;
}

View file

@ -6,7 +6,7 @@
namespace Sapphire::Data
{
class Action;
struct Action;
using ActionPtr = std::shared_ptr< Action >;
}
@ -18,8 +18,14 @@ namespace Sapphire::World::Manager
explicit ActionMgr( FrameworkPtr pFw );
~ActionMgr() = default;
void handleTargetedPlayerAction( Entity::Player& player, uint8_t type, Data::ActionPtr action, uint64_t targetId );
void handleAoEPlayerAction( Entity::Player& player, uint8_t type, Data::ActionPtr action, Common::FFXIVARR_POSITION3 pos );
void handleTargetedPlayerAction( Entity::Player& player, uint8_t type, uint32_t actionId,
Data::ActionPtr actionData, uint64_t targetId );
void handleAoEPlayerAction( Entity::Player& player, uint8_t type, uint32_t actionId,
Data::ActionPtr actionData, Common::FFXIVARR_POSITION3 pos );
private:
void bootstrapAction( Entity::Player& player, Action::ActionPtr currentAction, Data::Action& actionData );
bool canPlayerUseAction( Entity::Player& player, Action::Action& currentAction, Data::Action& actionData );
};
}

View file

@ -35,7 +35,7 @@ void Sapphire::Network::GameConnection::actionHandler( FrameworkPtr pFw,
return;
auto actionMgr = pFw->get< World::Manager::ActionMgr >();
actionMgr->handleTargetedPlayerAction( player, type, action, targetId );
actionMgr->handleTargetedPlayerAction( player, type, actionId, action, targetId );
player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}, targetId: {3}", type, sequence, actionId, targetId );
}
@ -61,7 +61,7 @@ void Sapphire::Network::GameConnection::aoeActionHandler( FrameworkPtr pFw,
return;
auto actionMgr = pFw->get< World::Manager::ActionMgr >();
actionMgr->handleAoEPlayerAction( player, type, action, pos );
actionMgr->handleAoEPlayerAction( player, type, actionId, action, pos );
player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}, x:{3}, y:{4}, z:{5}",
type, sequence, actionId, pos.x, pos.y, pos.z );