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Screenmessage when zoning, some effect packet 1 cleanup

This commit is contained in:
Mordred 2022-01-07 21:22:55 +01:00
parent beca9ccb3b
commit 3b02afe99b
8 changed files with 47 additions and 15 deletions

View file

@ -117,7 +117,8 @@ namespace Sapphire::Network::ActorControl
TeleportDone = 0xCD, TeleportDone = 0xCD,
TeleportDoneFadeOut = 0xCE, TeleportDoneFadeOut = 0xCE,
DespawnZoneScreenMsg = 0xCF,
WarpStart = 0xCF,
InstanceSelectDlg = 0xD2, InstanceSelectDlg = 0xD2,
ActorDespawnEffect = 0xD4, ActorDespawnEffect = 0xD4,

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@ -12,14 +12,22 @@
namespace Sapphire::Network::Packets::WorldPackets::Server namespace Sapphire::Network::Packets::WorldPackets::Server
{ {
struct ZoneProtoDownServerPos
{
uint32_t originEntityId;
float pos[3];
float dir;
};
/** /**
* Structural representation of the packet sent by the server as response * Structural representation of the packet sent by the server as response
* to a ping packet * to a ping packet
*/ */
struct FFXIVIpcSync : FFXIVIpcBasePacket< SyncReply > struct FFXIVIpcSync : FFXIVIpcBasePacket< SyncReply >
{ {
/* 0000 */ uint64_t timeInMilliseconds; uint32_t clientTimeValue;
/* 0008 */ uint8_t unknown_8[0x38]; uint32_t transmissionInterval;
ZoneProtoDownServerPos position;
}; };
/** /**
@ -1643,6 +1651,19 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
/* 0004 */ uint32_t mapId; /* 0004 */ uint32_t mapId;
}; };
struct FFXIVIpcMoveTerritory : FFXIVIpcBasePacket< MoveTerritory >
{
int16_t index;
uint8_t territoryType;
uint8_t zoneId;
uint16_t worldId;
uint16_t worldId1;
int64_t landSetId;
int64_t landId;
int64_t landTerritoryId;
char worldName[32];
};
/** /**
* *
*/ */

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@ -179,7 +179,7 @@ std::shared_ptr< FFXIVPacketBase > EffectBuilder::buildNextEffectPacket( uint32_
for( int i = 0; i < resultList->size(); i++ ) for( int i = 0; i < resultList->size(); i++ )
{ {
auto result = resultList->data()[ i ]; auto result = resultList->data()[ i ];
effectPacket->addTargetEffect( result->buildEffectEntry(), static_cast< uint64_t >( firstResult->getTarget()->getId() ) ); effectPacket->addTargetEffect( result->buildEffectEntry() );
m_sourceChara->getCurrentTerritory()->addEffectResult( std::move( result ) ); m_sourceChara->getCurrentTerritory()->addEffectResult( std::move( result ) );
} }

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@ -335,7 +335,7 @@ void Sapphire::Entity::BNpc::despawn( PlayerPtr pTarget )
auto& server = Common::Service< World::WorldServer >::ref(); auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( pTarget->getCharacterId(), makeActorControlSelf( m_id, DespawnZoneScreenMsg, 0x04, getId(), 0x01 ) ); server.queueForPlayer( pTarget->getCharacterId(), makeActorControlSelf( m_id, WarpStart, 0x04, getId(), 0x01 ) );
} }
Sapphire::Entity::BNpcState Sapphire::Entity::BNpc::getState() const Sapphire::Entity::BNpcState Sapphire::Entity::BNpc::getState() const
@ -919,7 +919,7 @@ void Sapphire::Entity::BNpc::autoAttack( CharaPtr pTarget )
effectEntry.Arg1 = 7; effectEntry.Arg1 = 7;
//effectEntry.Arg2 = 0x71; //effectEntry.Arg2 = 0x71;
effectPacket->setSequence( getCurrentTerritory()->getNextEffectSequence() ); effectPacket->setSequence( getCurrentTerritory()->getNextEffectSequence() );
effectPacket->addTargetEffect( effectEntry, static_cast< uint64_t >( pTarget->getId() ) ); effectPacket->addTargetEffect( effectEntry );
sendToInRangeSet( effectPacket ); sendToInRangeSet( effectPacket );

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@ -1009,7 +1009,7 @@ void Sapphire::Entity::Player::despawn( Entity::PlayerPtr pTarget )
pPlayer->freePlayerSpawnId( getId() ); pPlayer->freePlayerSpawnId( getId() );
pPlayer->queuePacket( makeActorControlSelf( getId(), DespawnZoneScreenMsg, 0x04, getId(), 0x01 ) ); pPlayer->queuePacket( makeActorControlSelf( getId(), WarpStart, 0x04, getId(), 0x01 ) );
} }
Sapphire::Entity::GameObjectPtr Sapphire::Entity::Player::lookupTargetById( uint64_t targetId ) Sapphire::Entity::GameObjectPtr Sapphire::Entity::Player::lookupTargetById( uint64_t targetId )
@ -1525,7 +1525,7 @@ void Sapphire::Entity::Player::autoAttack( CharaPtr pTarget )
effectPacket->setSequence( getCurrentTerritory()->getNextEffectSequence() ); effectPacket->setSequence( getCurrentTerritory()->getNextEffectSequence() );
effectPacket->setRotation( Util::floatToUInt16Rot( getRot() ) ); effectPacket->setRotation( Util::floatToUInt16Rot( getRot() ) );
effectPacket->addTargetEffect( entry, static_cast< uint64_t >( pTarget->getId() ) ); effectPacket->addTargetEffect( entry );
sendToInRangeSet( effectPacket, true ); sendToInRangeSet( effectPacket, true );

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@ -332,7 +332,7 @@ void Sapphire::Network::GameConnection::zoneJumpHandler( const Packets::FFXIVARR
if( pExitRange ) if( pExitRange )
{ {
auto pPopRange = instanceObjectCache.getPopRange( pExitRange->data.destTerritoryType, auto pPopRange = instanceObjectCache.getPopRange( pExitRange->data.destTerritoryType,
pExitRange->data.destInstanceObjectId ); pExitRange->data.destInstanceObjectId );
if( pPopRange ) if( pPopRange )
{ {
targetZone = pExitRange->data.destTerritoryType; targetZone = pExitRange->data.destTerritoryType;
@ -355,10 +355,19 @@ void Sapphire::Network::GameConnection::zoneJumpHandler( const Packets::FFXIVARR
pPopRange->header.transform.rotation.z, pPopRange->header.transform.rotation.z,
rotation ); rotation );
// auto preparePacket = makeZonePacket< FFXIVIpcPrepareZoning >( player.getId() ); server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), WarpStart, 0x03, player.getId(), 0x01, targetZone ) );
// preparePacket->data().targetZone = pExitRange->data.destTerritoryType;
//server.queueForPlayer( player.getCharacterId(), preparePacket ); auto moveTerritoryPacket = makeZonePacket< FFXIVIpcMoveTerritory >( player.getId() );
moveTerritoryPacket->data().index = -1;
moveTerritoryPacket->data().territoryType = targetZone;
moveTerritoryPacket->data().zoneId = player.getZoneId();
moveTerritoryPacket->data().worldId = server.getWorldId();
moveTerritoryPacket->data().worldId1 = server.getWorldId();
moveTerritoryPacket->data().landId = -1;
moveTerritoryPacket->data().landSetId = -1;
moveTerritoryPacket->data().landTerritoryId = -1;
strcpy( moveTerritoryPacket->data().worldName, "Sapphire" );
server.queueForPlayer( player.getCharacterId(), moveTerritoryPacket );
} }
} }

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@ -34,12 +34,12 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
std::memset( &m_data.CalcResult, 0, sizeof( Common::CalcResult ) ); std::memset( &m_data.CalcResult, 0, sizeof( Common::CalcResult ) );
} }
void addTargetEffect( const Common::CalcResultParam& effect, uint64_t targetId = Common::INVALID_GAME_OBJECT_ID64 ) void addTargetEffect( const Common::CalcResultParam& effect )
{ {
std::memcpy( &m_data.CalcResult.CalcResultTg[ m_targetEffectCount++ ], &effect, sizeof( Common::CalcResultParam ) ); std::memcpy( &m_data.CalcResult.CalcResultTg[ m_targetEffectCount++ ], &effect, sizeof( Common::CalcResultParam ) );
} }
void addSourceEffect( const Common::CalcResultParam& effect, uint64_t targetId = Common::INVALID_GAME_OBJECT_ID64 ) void addSourceEffect( const Common::CalcResultParam& effect )
{ {
std::memcpy( &m_data.CalcResult.CalcResultCt[ m_sourceEffectCount++ ], &effect, sizeof( Common::CalcResultParam ) ); std::memcpy( &m_data.CalcResult.CalcResultCt[ m_sourceEffectCount++ ], &effect, sizeof( Common::CalcResultParam ) );
} }

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@ -23,7 +23,8 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
private: private:
void initialize( Entity::Player& player, int32_t inVal ) void initialize( Entity::Player& player, int32_t inVal )
{ {
m_data.timeInMilliseconds = 0x000014D00000000 + inVal; m_data.clientTimeValue = inVal;
m_data.transmissionInterval = 333;
}; };
}; };