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Merge pull request #427 from XeAri/housing

Housing
This commit is contained in:
Mordred 2018-11-19 12:37:05 +01:00 committed by GitHub
commit 3c9a34a63a
10 changed files with 153 additions and 61 deletions

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@ -1 +1,2 @@
ALTER TABLE `land` ADD `Type` SMALLINT(6) NOT NULL DEFAULT '0' AFTER `LandId`;
ALTER TABLE `land` ADD `Type` SMALLINT(6) NOT NULL DEFAULT '0' AFTER `LandId`;
ALTER TABLE `house` ADD `HouseName` binary(23) DEFAULT "" AFTER `Comment`;

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@ -37,8 +37,8 @@ public:
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
auto pHouMgr = pFw->get< Core::HousingMgr >();
LandPurchaseResult res = pHouMgr->purchseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) );
LandPurchaseResult res = pHouMgr->purchaseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) );
switch( res )
{

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@ -21,6 +21,7 @@ TYPE_FORWARD( Cell );
TYPE_FORWARD( Zone );
TYPE_FORWARD( HousingZone );
TYPE_FORWARD( HousingMgr );
TYPE_FORWARD( House );
TYPE_FORWARD( InstanceContent );
TYPE_FORWARD( Item );
TYPE_FORWARD( ItemContainer );

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@ -0,0 +1,73 @@
#include <set>
#include <string.h>
#include <Logging/Logger.h>
#include <Exd/ExdDataGenerated.h>
#include "House.h"
#include <unordered_map>
#include "Framework.h"
extern Core::Framework g_fw;
Core::House::House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_t wardNum, uint16_t territoryTypeId ) :
m_houseId( houseId ),
m_landSetId( landSetId ),
m_landId( landId ),
m_wardNum( wardNum ),
m_territoryTypeId( territoryTypeId )
{
memset( &m_houseParts, 0x00, sizeof( m_houseParts ) );
memset( &m_commentMsg, 0x00, sizeof( m_commentMsg ) );
}
Core::House::~House()
{
}
uint32_t Core::House::getLandSetId() const
{
return m_landSetId;
}
uint8_t Core::House::getLandId() const
{
return m_landId;
}
uint8_t Core::House::getWardNum() const
{
return m_wardNum;
}
uint16_t Core::House::getTerritoryTypeId() const
{
return m_territoryTypeId;
}
uint32_t Core::House::getHouseId() const
{
return m_houseId;
}
uint8_t Core::House::getHousePartColor( Common::HousePartSlot slot ) const
{
return m_housePartsColor[ slot ];
}
void Core::House::setHousePart( Common::HousePartSlot slot, uint32_t id )
{
m_houseParts[ slot ] = id;
}
void Core::House::setHousePartColor( Common::HousePartSlot slot, uint32_t id )
{
m_housePartsColor[ slot ] = id;
}
uint32_t Core::House::getHousePart( Common::HousePartSlot slot ) const
{
return m_houseParts[ slot ];
}

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@ -0,0 +1,47 @@
#ifndef SAPPHIRE_HOUSE_H
#define SAPPHIRE_HOUSE_H
#include "Forwards.h"
#include <Common.h>
#include <set>
#include <unordered_map>
namespace Core
{
class House
{
public:
House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_t wardNum, uint16_t territoryTypeId );
virtual ~House();
//gerneral
uint32_t getLandSetId() const;
uint8_t getLandId() const;
uint8_t getWardNum() const;
uint16_t getTerritoryTypeId() const;
uint32_t getHouseId() const;
//functions
void setHousePart( Common::HousePartSlot slot, uint32_t id );
void setHousePartColor( Common::HousePartSlot slot, uint32_t id );
uint32_t getHousePart( Common::HousePartSlot slot ) const;
uint8_t getHousePartColor( Common::HousePartSlot slot ) const;
private:
uint32_t m_landSetId;
uint8_t m_landId;
uint8_t m_wardNum;
uint16_t m_territoryTypeId;
uint32_t m_houseId;
uint32_t m_houseParts[ 8 ];
uint8_t m_housePartsColor[ 8 ];
char m_commentMsg[ 193 ];
};
}
#endif // SAPPHIRE_HOUSE_H

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@ -12,6 +12,7 @@
#include "Actor/Player.h"
#include "TerritoryMgr.h"
#include "Zone.h"
#include "HousingZone.h"
#include "HousingMgr.h"
@ -26,8 +27,7 @@ using namespace Core::Network::Packets::Server;
extern Core::Framework g_fw;
Core::HousingMgr::HousingMgr() :
m_lastLandId( 0 )
Core::HousingMgr::HousingMgr()
{
}
@ -43,61 +43,32 @@ bool Core::HousingMgr::init()
return true;
}
uint16_t Core::HousingMgr::getNexLandId()
{
return ++m_lastLandId;
}
uint32_t Core::HousingMgr::toLandSetId( uint16_t territoryTypeId, uint8_t wardId ) const
{
return ( static_cast< uint32_t >( territoryTypeId ) << 16 ) | wardId;
}
void Core::HousingMgr::insertHousingZone( Core::Data::HousingZonePtr hZone )
{
uint16_t id = getNexLandId();
m_housingZonePtrMap[id] = hZone;
}
Core::Data::HousingZonePtr Core::HousingMgr::getHousingZone( uint16_t id )
{
auto it = m_housingZonePtrMap.find( id );
if( it == m_housingZonePtrMap.end() )
return nullptr;
return it->second;
}
Core::Data::HousingZonePtr Core::HousingMgr::getHousingZoneByLandSetId( uint32_t id )
{
for( const auto& hZoneIt : m_housingZonePtrMap )
{
auto pHousingZone = hZoneIt.second;
for( uint8_t landId = 0; landId < 60; landId++ )
{
if( pHousingZone->getLandSetId() == id )
{
return pHousingZone;
}
}
}
return nullptr;
auto pTeriMgr = g_fw.get< TerritoryMgr >();
return std::dynamic_pointer_cast< HousingZone >( pTeriMgr->getZoneByLandSetId( id ) );
}
Core::LandPtr Core::HousingMgr::getLandByOwnerId( uint32_t id )
{
for( const auto& hZoneIt : m_housingZonePtrMap )
{
auto pHousingZone = hZoneIt.second;
for( uint8_t landId = 0; landId < 60; landId++ )
{
if( pHousingZone->getLand( landId )->getPlayerOwner() == id )
{
return pHousingZone->getLand( landId );
}
}
}
return nullptr;
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto res = pDb->query( "SELECT LandSetId, LandId FROM land WHERE OwnerId = " + std::to_string( id ) );
if( !res->next() )
return nullptr;
auto hZone = getHousingZoneByLandSetId( res->getUInt( 1 ) );
if( !hZone )
return nullptr;
return hZone->getLand( res->getUInt( 2 ) );
}
void Core::HousingMgr::sendLandSignOwned( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId )
@ -149,7 +120,7 @@ void Core::HousingMgr::sendLandSignFree( Entity::Player& player, uint8_t wardId,
player.queuePacket( plotPricePacket );
}
Core::LandPurchaseResult Core::HousingMgr::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
Core::LandPurchaseResult Core::HousingMgr::purchaseLand( Entity::Player& player, uint8_t plot, uint8_t state )
{
auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );

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@ -23,22 +23,17 @@ namespace Core
bool init();
uint32_t toLandSetId( uint16_t territoryTypeId, uint8_t wardId ) const;
uint16_t getNexLandId();
void insertHousingZone( Core::Data::HousingZonePtr hZone );
Core::Data::HousingZonePtr getHousingZone( uint16_t id );
Core::Data::HousingZonePtr getHousingZoneByLandSetId( uint32_t id );
Core::LandPtr getLandByOwnerId( uint32_t id );
void sendLandSignOwned( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId );
void sendLandSignFree( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId );
LandPurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
LandPurchaseResult purchaseLand( Entity::Player& player, uint8_t plot, uint8_t state );
bool relinquishLand( Entity::Player& player, uint8_t plot );
private:
using HousingZonePtrMap = std::unordered_map< uint16_t, Core::Data::HousingZonePtr >;
uint16_t m_lastLandId;
HousingZonePtrMap m_housingZonePtrMap;
};
}

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@ -65,9 +65,6 @@ bool Core::HousingZone::init()
m_landPtrMap[ landId ] = pObject;
}
auto pHousingMgr = g_fw.get< HousingMgr >();
pHousingMgr->insertHousingZone( (HousingZonePtr)this );
return true;
}
@ -108,10 +105,9 @@ void Core::HousingZone::onPlayerZoneIn( Entity::Player& player )
for( uint8_t i = startIndex, count = 0; i < ( startIndex + 30 ); i++, count++ )
{
landSetMap->data().landInfo[ count ].status = 1;
//memcpy( , &getLand( i )->getLand(), sizeof( Common::LandStruct ) );
}
//player.queuePacket( landSetMap );
player.queuePacket( landSetMap );
}

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@ -152,6 +152,11 @@ uint16_t Core::Land::getZoneId() const
return m_zoneId;
}
Core::HousePtr Core::Land::getHouse() const
{
return m_pHouse;
}
Core::Common::LandType Core::Land::getLandType() const
{
return m_type;

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@ -35,6 +35,7 @@ namespace Core
uint8_t getLandId() const;
uint16_t getZoneId() const;
Common::LandType getLandType() const;
Core::HousePtr getHouse() const;
//Free Comapny
void setFreeCompany( uint32_t id, uint32_t icon, uint32_t color );
@ -79,6 +80,8 @@ namespace Core
uint32_t m_ownerPlayerId;
Core::Data::HousingLandSetPtr m_landInfo;
Core::HousePtr m_pHouse;
//item storage
Core::ItemContainerPtr ItemsOutdoorContainer;
uint32_t m_maxItems;