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missed a few namespaces that could be cleaned up

This commit is contained in:
NotAdam 2019-06-07 18:15:22 +10:00
parent 375ca2f114
commit 41838196a5

View file

@ -58,8 +58,8 @@ void Lobby::GameConnection::onRecv( std::vector< uint8_t >& buffer )
{
m_packets.insert( std::end( m_packets ), std::begin( buffer ), std::end( buffer ) );
// This is assumed packet always start with valid FFXIVARR_PACKET_HEADER for now.
Sapphire::Network::Packets::FFXIVARR_PACKET_HEADER packetHeader{};
const auto headerResult = Sapphire::Network::Packets::getHeader( m_packets, 0, packetHeader );
FFXIVARR_PACKET_HEADER packetHeader{};
const auto headerResult = getHeader( m_packets, 0, packetHeader );
if( headerResult == Incomplete )
return;
@ -383,7 +383,7 @@ bool Lobby::GameConnection::createOrModifyChar( FFXIVARR_PACKET_RAW& packet, uin
return false;
}
void Lobby::GameConnection::handleGamePacket( Sapphire::Network::Packets::FFXIVARR_PACKET_RAW& packet )
void Lobby::GameConnection::handleGamePacket( Network::Packets::FFXIVARR_PACKET_RAW& packet )
{
uint32_t tmpId = packet.segHdr.target_actor;
@ -430,7 +430,7 @@ void Lobby::GameConnection::sendPacket( LobbyPacketContainer& pLpc )
send( sendBuffer );
}
void Lobby::GameConnection::sendPackets( Sapphire::Network::Packets::PacketContainer* pPacket )
void Lobby::GameConnection::sendPackets( Network::Packets::PacketContainer* pPacket )
{
std::vector< uint8_t > sendBuffer;
@ -459,8 +459,8 @@ void Lobby::GameConnection::generateEncryptionKey( uint32_t key, const std::stri
Common::Util::md5( m_baseKey, m_encKey, 0x2C );
}
void Lobby::GameConnection::handlePackets( const Sapphire::Network::Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
const std::vector< Sapphire::Network::Packets::FFXIVARR_PACKET_RAW >& packetData )
void Lobby::GameConnection::handlePackets( const Network::Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
const std::vector< Network::Packets::FFXIVARR_PACKET_RAW >& packetData )
{
for( auto inPacket : packetData )