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Update SubSea012.cpp

This commit is contained in:
Adam 2019-02-03 15:08:27 +11:00 committed by GitHub
parent c6d01cc5b5
commit 4350019107
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GPG key ID: 4AEE18F83AFDEB23

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@ -42,11 +42,7 @@ private:
public:
SubSea012() :
Sapphire::ScriptAPI::EventScript(65658)
{
};
~SubSea012()
Sapphire::ScriptAPI::EventScript( 65658 )
{
};
@ -71,18 +67,17 @@ public:
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if(npcId != Enemy0)
if( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
player.setQuestUI8BH( getId(), currentKC );
player.setQuestUI8AL( getId(), currentKC );
if(currentKC >= 4)
if( currentKC >= 4 )
player.updateQuest( getId(), SeqFinish );
else
{
player.sendQuestMessage( getId(), 1, 2, currentKC, 4 );
}
}
private:
@ -90,7 +85,7 @@ private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), 1 );
@ -99,16 +94,13 @@ private:
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
});
player.playScene( getId(), 0, HIDE_HOTBAR, nullptr );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), 2 );
});
@ -117,7 +109,7 @@ private:
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
Scene00004( player );
@ -127,13 +119,15 @@ private:
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
});
}