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@ -83,7 +83,7 @@ void Core::Network::GameConnection::skillHandler( const Packets::GamePacket& inP
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}
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}
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// Check if we actually have an actor
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// Check if we actually have an actor
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if ( targetActor == nullptr )
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if( !targetActor )
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{
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{
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// todo: interrupt a cast.
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// todo: interrupt a cast.
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player.sendDebug( "Invalid target." );
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player.sendDebug( "Invalid target." );
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