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https://github.com/SapphireServer/Sapphire.git
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Implemented quest flag getters and setters
This commit is contained in:
parent
fc1521ef24
commit
591b85a0ef
3 changed files with 55 additions and 43 deletions
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@ -1 +1 @@
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Subproject commit 61712f8f11892d12ad6878a80b9b89b318908558
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Subproject commit 67b949dfe3ffbbba7963b0861670ab4bb1819991
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@ -178,12 +178,12 @@ public:
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uint16_t getQuestUI16C( uint16_t questId );
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uint16_t getQuestUI16C( uint16_t questId );
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uint32_t getQuestUI32A( uint16_t questId );
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uint32_t getQuestUI32A( uint16_t questId );
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uint8_t getQuestBitFlag8( uint16_t questId );
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bool getQuestBitFlag8( uint16_t questId, uint8_t index );
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uint8_t getQuestBitFlag16( uint16_t questId );
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bool getQuestBitFlag16( uint16_t questId, uint8_t index );
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uint8_t getQuestBitFlag24( uint16_t questId );
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bool getQuestBitFlag24( uint16_t questId, uint8_t index );
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uint8_t getQuestBitFlag32( uint16_t questId );
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bool getQuestBitFlag32( uint16_t questId, uint8_t index );
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uint8_t getQuestBitFlag40( uint16_t questId );
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bool getQuestBitFlag40( uint16_t questId, uint8_t index );
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uint8_t getQuestBitFlag48( uint16_t questId );
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bool getQuestBitFlag48( uint16_t questId, uint8_t index );
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void setQuestUI8A( uint16_t questId, uint8_t val );
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void setQuestUI8A( uint16_t questId, uint8_t val );
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@ -209,12 +209,12 @@ public:
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void setQuestUI16C( uint16_t questId, uint16_t val );
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void setQuestUI16C( uint16_t questId, uint16_t val );
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void setQuestUI32A( uint16_t questId, uint32_t val );
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void setQuestUI32A( uint16_t questId, uint32_t val );
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void setQuestBitFlag8( uint16_t questId, uint8_t val );
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void setQuestBitFlag8( uint16_t questId, uint8_t index, bool val );
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void setQuestBitFlag16( uint16_t questId, uint8_t val );
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void setQuestBitFlag16( uint16_t questId, uint8_t index, bool val );
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void setQuestBitFlag24( uint16_t questId, uint8_t val );
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void setQuestBitFlag24( uint16_t questId, uint8_t index, bool val );
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void setQuestBitFlag32( uint16_t questId, uint8_t val );
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void setQuestBitFlag32( uint16_t questId, uint8_t index, bool val );
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void setQuestBitFlag40( uint16_t questId, uint8_t val );
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void setQuestBitFlag40( uint16_t questId, uint8_t index, bool val );
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void setQuestBitFlag48( uint16_t questId, uint8_t val );
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void setQuestBitFlag48( uint16_t questId, uint8_t index, bool val );
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// Inventory / Item / Currency
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// Inventory / Item / Currency
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -89,82 +89,82 @@ int8_t Core::Entity::Player::getQuestIndex( uint16_t questId )
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return -1;
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return -1;
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}
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}
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uint8_t Core::Entity::Player::getQuestBitFlag8( uint16_t questId )
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bool Core::Entity::Player::getQuestBitFlag8( uint16_t questId, uint8_t index )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
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uint8_t value = 0;
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if( idx != -1 )
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if( idx != -1 )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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value = pNewQuest->a.BitFlag8;
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return pNewQuest->a.BitFlag8 & ( 1 << index );
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}
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}
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return value;
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return false;
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}
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}
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uint8_t Core::Entity::Player::getQuestBitFlag16( uint16_t questId )
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bool Core::Entity::Player::getQuestBitFlag16( uint16_t questId, uint8_t index )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
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uint8_t value = 0;
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if( idx != -1 )
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if( idx != -1 )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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value = pNewQuest->a.BitFlag16;
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return pNewQuest->a.BitFlag16 & ( 1 << index );
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}
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}
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return value;
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return false;
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}
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}
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uint8_t Core::Entity::Player::getQuestBitFlag24( uint16_t questId )
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bool Core::Entity::Player::getQuestBitFlag24( uint16_t questId, uint8_t index )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
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uint8_t value = 0;
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if( idx != -1 )
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if( idx != -1 )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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value = pNewQuest->a.BitFlag24;
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return pNewQuest->a.BitFlag24 & ( 1 << index );
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}
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}
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return value;
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return false;
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}
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}
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uint8_t Core::Entity::Player::getQuestBitFlag32( uint16_t questId )
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bool Core::Entity::Player::getQuestBitFlag32( uint16_t questId, uint8_t index )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
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uint8_t value = 0;
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if( idx != -1 )
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if( idx != -1 )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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value = pNewQuest->a.BitFlag32;
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return pNewQuest->a.BitFlag32 & ( 1 << index );
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}
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}
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return value;
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return false;
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}
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}
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uint8_t Core::Entity::Player::getQuestBitFlag40( uint16_t questId )
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bool Core::Entity::Player::getQuestBitFlag40( uint16_t questId, uint8_t index )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
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uint8_t value = 0;
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if( idx != -1 )
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if( idx != -1 )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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value = pNewQuest->a.BitFlag40;
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return pNewQuest->a.BitFlag40 & ( 1 << index );
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}
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}
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return value;
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return false;
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}
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}
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uint8_t Core::Entity::Player::getQuestBitFlag48( uint16_t questId )
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bool Core::Entity::Player::getQuestBitFlag48( uint16_t questId, uint8_t index )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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uint8_t value = 0;
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uint8_t value = 0;
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if( idx != -1 )
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if( idx != -1 )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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value = pNewQuest->a.BitFlag48;
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return pNewQuest->a.BitFlag48 & ( 1 << index );
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}
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}
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return value;
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return false;
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}
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}
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uint8_t Core::Entity::Player::getQuestUI8A( uint16_t questId )
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uint8_t Core::Entity::Player::getQuestUI8A( uint16_t questId )
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@ -762,7 +762,7 @@ void Core::Entity::Player::setQuestUI32A( uint16_t questId, uint32_t val )
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}
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}
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}
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}
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void Core::Entity::Player::setQuestBitFlag8( uint16_t questId, uint8_t val )
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void Core::Entity::Player::setQuestBitFlag8( uint16_t questId, uint8_t index, bool val )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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@ -770,13 +770,15 @@ void Core::Entity::Player::setQuestBitFlag8( uint16_t questId, uint8_t val )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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pNewQuest->a.BitFlag8 = val;
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uint8_t flag = val ? 1 : 0;
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pNewQuest->a.BitFlag8 |= ( val << index );
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updateQuest( questId, pNewQuest->c.sequence );
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updateQuest( questId, pNewQuest->c.sequence );
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}
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}
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}
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}
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void Core::Entity::Player::setQuestBitFlag16( uint16_t questId, uint8_t val )
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void Core::Entity::Player::setQuestBitFlag16( uint16_t questId, uint8_t index, bool val )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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@ -784,13 +786,15 @@ void Core::Entity::Player::setQuestBitFlag16( uint16_t questId, uint8_t val )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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pNewQuest->a.BitFlag16 = val;
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uint8_t flag = val ? 1 : 0;
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pNewQuest->a.BitFlag16 |= ( val << index );
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updateQuest( questId, pNewQuest->c.sequence );
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updateQuest( questId, pNewQuest->c.sequence );
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}
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}
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}
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}
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void Core::Entity::Player::setQuestBitFlag24( uint16_t questId, uint8_t val )
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void Core::Entity::Player::setQuestBitFlag24( uint16_t questId, uint8_t index, bool val )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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@ -798,12 +802,14 @@ void Core::Entity::Player::setQuestBitFlag24( uint16_t questId, uint8_t val )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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pNewQuest->a.BitFlag24 = val;
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uint8_t flag = val ? 1 : 0;
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pNewQuest->a.BitFlag24 |= ( val << index );
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updateQuest( questId, pNewQuest->c.sequence );
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updateQuest( questId, pNewQuest->c.sequence );
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}
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}
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}
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}
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void Core::Entity::Player::setQuestBitFlag32( uint16_t questId, uint8_t val )
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void Core::Entity::Player::setQuestBitFlag32( uint16_t questId, uint8_t index, bool val )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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@ -811,13 +817,15 @@ void Core::Entity::Player::setQuestBitFlag32( uint16_t questId, uint8_t val )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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pNewQuest->a.BitFlag32 = val;
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uint8_t flag = val ? 1 : 0;
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pNewQuest->a.BitFlag32 |= ( val << index );
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updateQuest( questId, pNewQuest->c.sequence );
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updateQuest( questId, pNewQuest->c.sequence );
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}
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}
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}
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}
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void Core::Entity::Player::setQuestBitFlag40( uint16_t questId, uint8_t val )
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void Core::Entity::Player::setQuestBitFlag40( uint16_t questId, uint8_t index, bool val )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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@ -825,13 +833,15 @@ void Core::Entity::Player::setQuestBitFlag40( uint16_t questId, uint8_t val )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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pNewQuest->a.BitFlag40 = val;
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uint8_t flag = val ? 1 : 0;
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pNewQuest->a.BitFlag40 |= ( val << index );
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updateQuest( questId, pNewQuest->c.sequence );
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updateQuest( questId, pNewQuest->c.sequence );
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}
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}
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}
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}
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void Core::Entity::Player::setQuestBitFlag48( uint16_t questId, uint8_t val )
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void Core::Entity::Player::setQuestBitFlag48( uint16_t questId, uint8_t index, bool val )
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{
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{
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int8_t idx = getQuestIndex( questId );
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int8_t idx = getQuestIndex( questId );
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@ -839,7 +849,9 @@ void Core::Entity::Player::setQuestBitFlag48( uint16_t questId, uint8_t val )
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{
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{
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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boost::shared_ptr< QuestActive > pNewQuest = m_activeQuests[idx];
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pNewQuest->a.BitFlag48 = val;
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uint8_t flag = val ? 1 : 0;
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pNewQuest->a.BitFlag48 |= ( val << index );
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updateQuest( questId, pNewQuest->c.sequence );
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updateQuest( questId, pNewQuest->c.sequence );
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}
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}
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