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Merge pull request #291 from DantestyleXD/master
ManSea001 now work properly
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commit
fc1521ef24
1 changed files with 29 additions and 24 deletions
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@ -1,13 +1,18 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include "../ScriptObject.h"
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#include <ScriptObject.h>
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// Quest Script: ManSea001_00107
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// Quest Name: Coming to Limsa Lominsa
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// Quest ID: 65643
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// Start NPC: 1001028
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// End NPC: 1002697
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class ManSea001 : public EventScript
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{
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private:
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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static constexpr auto SEQ_0 = 0;
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static constexpr auto SEQ_1 = 1;
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static constexpr auto SEQ_FINISH = 255;
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@ -27,16 +32,15 @@ private:
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void Scene00000( Entity::Player& player )
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{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 0, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.setOpeningSequence( 2 );
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Scene00001( player );
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}
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};
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
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} );
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}
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void Scene00001( Entity::Player& player )
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@ -46,17 +50,17 @@ private:
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void Scene00002( Entity::Player& player )
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{
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player.updateQuest( getId(), 1 );
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player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) );
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}
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void Scene00003( Entity::Player& player )
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{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 3, NONE,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
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};
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player.playScene( getId(), 3, NONE, 0, 0, callback );
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} );
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}
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void Scene00004( Entity::Player& player )
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@ -71,14 +75,16 @@ private:
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void Scene00006( Entity::Player& player )
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{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 6, INVIS_OTHER_PC,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), SEQ_FINISH );
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player.prepareZoning( player.getZoneId(), true, 1, 0 );
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player.changePosition( 9, 40, 14, 2 );
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};
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player.playScene( getId(), 6, INVIS_OTHER_PC, 0, 0, callback );
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SEQ_FINISH );
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player.prepareZoning( player.getZoneId(), true, 1, 0 );
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player.changePosition( 9, 40, 14, 2 );
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}
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} );
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}
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void Scene00007( Entity::Player& player )
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@ -108,16 +114,15 @@ private:
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void Scene00012( Entity::Player& player )
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{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 12, INVIS_OTHER_PC,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // finish quest
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId());
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if(player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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};
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player.playScene( getId(), 12, INVIS_OTHER_PC, 0, 0, callback );
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} );
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}
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void Scene00013( Entity::Player& player )
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