mirror of
https://github.com/SapphireServer/Sapphire.git
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Merge pull request #457 from NotAdam/housing
sapphire, now with 6000% less queries on startup
This commit is contained in:
commit
5b38ddf0c5
12 changed files with 190 additions and 141 deletions
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@ -200,6 +200,18 @@ void Sapphire::Db::ZoneDbConnection::doPrepareStatements()
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"UPDATE house SET BuildTime = ?, Aetheryte = ?, Comment = ?, HouseName = ?, Endorsements = ?, HousePartModels = ?, HousePartColours = ?, HouseInteriorModels = ? WHERE HouseId = ?;",
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CONNECTION_BOTH );
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prepareStatement( LAND_INV_SEL_ALL,
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"SELECT LandIdent, ContainerId, ItemId, SlotId FROM houseiteminventory;",
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CONNECTION_BOTH );
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prepareStatement( LAND_INV_SEL_HOUSE,
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"SELECT LandIdent, ContainerId, ItemId, SlotId FROM houseiteminventory WHERE LandIdent = ?",
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CONNECTION_SYNC );
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prepareStatement( LANDSET_SEL,
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"SELECT * FROM land WHERE LandSetId = ?;",
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CONNECTION_SYNC );
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/*prepareStatement( LAND_INS,
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"INSERT INTO land ( LandSetId ) VALUES ( ? );",
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CONNECTION_BOTH );
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@ -81,10 +81,16 @@ namespace Sapphire::Db
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LAND_INS,
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LAND_SEL,
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LAND_UP,
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LANDSET_SEL,
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HOUSING_HOUSE_INS,
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HOUSING_HOUSE_UP,
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HOUSING_HOUSE_DEL,
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LAND_INV_SEL_ALL,
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LAND_INV_SEL_HOUSE,
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LAND_INV_DEL,
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LAND_INV_UP,
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MAX_STATEMENTS
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};
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@ -1618,7 +1618,7 @@ void Sapphire::Entity::Player::sendZonePackets()
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state |= HasAetheryte;
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}
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setLandFlags( LandFlagsSlot::Private, state, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() );
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setLandFlags( LandFlagsSlot::Private, state, pLand->getLandIdent() );
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}
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sendLandFlags();
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@ -1799,12 +1799,10 @@ bool Sapphire::Entity::Player::isOnEnterEventDone() const
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return m_onEnterEventDone;
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}
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void Sapphire::Entity::Player::setLandFlags( uint8_t flagSlot, uint32_t landFlags,
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int16_t landId, int16_t wardNum, int16_t zoneId )
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void Sapphire::Entity::Player::setLandFlags( uint8_t flagSlot, uint32_t landFlags, Common::LandIdent ident )
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{
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m_landFlags[ flagSlot ].landIdent.landId = landId;
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m_landFlags[ flagSlot ].landIdent.wardNum = wardNum;
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m_landFlags[ flagSlot ].landIdent.territoryTypeId = zoneId;
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m_landFlags[ flagSlot ].landIdent = ident;
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// todo: leave this in for now but we really need to handle this world id shit properly
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m_landFlags[ flagSlot ].landIdent.worldId = 67;
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m_landFlags[ flagSlot ].landFlags = landFlags;
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m_landFlags[ flagSlot ].unkown1 = 0;
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@ -765,7 +765,7 @@ namespace Sapphire::Entity
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// Housing Handling
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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void setLandFlags( uint8_t permissionSet, uint32_t landFlags, int16_t landId, int16_t wardNum, int16_t zoneId );
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void setLandFlags( uint8_t permissionSet, uint32_t landFlags, Common::LandIdent ident );
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void sendLandFlags();
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void sendLandFlagsSlot( Common::LandFlagsSlot slot );
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@ -1006,29 +1006,34 @@ void Sapphire::DebugCommandHandler::housing( char* data, Entity::Player& player,
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subCommand = params;
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}
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if( subCommand == "permission" || subCommand == "perm" )
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{
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uint8_t permissionSet;
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sscanf( params.c_str(), "%hhu", &permissionSet );
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if ( permissionSet < 5 )
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{
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auto pZone = player.getCurrentZone();
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if( pTeriMgr->isHousingTerritory( pZone->getTerritoryTypeId() ) )
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{
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auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone );
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if( pHousing )
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{
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player.setLandFlags( permissionSet, 0, pHousing->getLandSetId(), pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
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player.sendLandFlags();
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}
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else
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player.sendDebug( "You aren't in a housing Zone." );
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}
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}
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else
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player.sendDebug( "PermissionSet out of range." );
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}
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// if( subCommand == "permission" || subCommand == "perm" )
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// {
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// uint8_t permissionSet;
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// sscanf( params.c_str(), "%hhu", &permissionSet );
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//
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// if ( permissionSet < 5 )
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// {
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// auto pZone = player.getCurrentZone();
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// if( pTeriMgr->isHousingTerritory( pZone->getTerritoryTypeId() ) )
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// {
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// auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone );
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// if( pHousing )
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// {
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// // todo: wat?
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// Common::LandIdent ident {};
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// ident.wardNum = pHousing->getWardNum();
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// ident.territoryTypeId = pHousing->getTerritoryTypeId();
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//
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// player.setLandFlags( permissionSet, 0, pHousing->getLandSetId(), ident );
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// player.sendLandFlags();
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// }
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// else
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// player.sendDebug( "You aren't in a housing Zone." );
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// }
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// }
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// else
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// player.sendDebug( "PermissionSet out of range." );
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// }
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else
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{
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player.sendDebug( "Unknown sub command." );
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@ -165,8 +165,7 @@ Sapphire::LandPurchaseResult Sapphire::World::Manager::HousingMgr::purchaseLand(
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pLand->setState( HouseState::sold );
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pLand->setLandType( Common::LandType::Private );
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player.setLandFlags( LandFlagsSlot::Private, 0x00, plot,
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pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
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player.setLandFlags( LandFlagsSlot::Private, 0x00, pLand->getLandIdent() );
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player.sendLandFlagsSlot( LandFlagsSlot::Private );
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@ -217,12 +216,14 @@ bool Sapphire::World::Manager::HousingMgr::relinquishLand( Entity::Player& playe
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pLand->setLandType( Common::LandType::none );
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pLand->updateLandDb();
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player.setLandFlags( LandFlagsSlot::Private, 0x00, 0xFF, 0xFF, 0xFF );
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Common::LandIdent ident { 0xFF, 0xFF, 0xFF, 0xFF };
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player.setLandFlags( LandFlagsSlot::Private, 0x00, ident );
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player.sendLandFlagsSlot( LandFlagsSlot::Private );
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auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 3351, 0x1AA,
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pLand->getWardNum() + 1, plot + 1 );
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pLand->getLandIdent().wardNum + 1, plot + 1 );
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player.queuePacket( screenMsgPkt2 );
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pHousing->sendLandUpdate( plot );
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@ -351,7 +352,7 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
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player.eventStart( player.getId(), 0x000B0095, Event::EventHandler::EventType::Housing, 1, 1 );
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player.playScene( 0x000B0095, 0, SET_BASE | HIDE_HOTBAR , 0, 1, plotNum, nullptr );
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player.setLandFlags( LandFlagsSlot::Private, EstateBuilt, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() );
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player.setLandFlags( LandFlagsSlot::Private, EstateBuilt, pLand->getLandIdent() );
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player.sendLandFlagsSlot( LandFlagsSlot::Private );
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hZone->registerHouseEntranceEObj( plotNum );
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@ -13,12 +13,10 @@
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extern Sapphire::Framework g_fw;
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Sapphire::House::House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_t wardNum, uint16_t territoryTypeId ) :
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Sapphire::House::House( uint32_t houseId, uint32_t landSetId, Common::LandIdent ident ) :
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m_houseId( houseId ),
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m_landSetId( landSetId ),
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m_landId( landId ),
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m_wardNum( wardNum ),
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m_territoryTypeId( territoryTypeId )
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m_landIdent( ident )
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{
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auto pDB = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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@ -37,7 +35,7 @@ Sapphire::House::House( uint32_t houseId, uint32_t landSetId, uint8_t landId, ui
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pDB->execute( stmt );
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// todo: make this nicer/configurable?
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m_houseName = "Estate #" + std::to_string( landId + 1 );
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m_houseName = "Estate #" + std::to_string( m_landIdent.landId + 1 );
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}
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else
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{
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@ -121,19 +119,9 @@ uint32_t Sapphire::House::getLandSetId() const
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return m_landSetId;
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}
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uint8_t Sapphire::House::getLandId() const
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Sapphire::Common::LandIdent Sapphire::House::getLandIdent() const
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{
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return m_landId;
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}
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uint8_t Sapphire::House::getWardNum() const
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{
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return m_wardNum;
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}
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uint16_t Sapphire::House::getTerritoryTypeId() const
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{
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return m_territoryTypeId;
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return m_landIdent;
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}
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uint32_t Sapphire::House::getHouseId() const
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@ -12,7 +12,7 @@ namespace Sapphire
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class House
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{
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public:
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House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_t wardNum, uint16_t territoryTypeId );
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House( uint32_t houseId, uint32_t landSetId, Common::LandIdent ident );
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virtual ~House();
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using HousePart = std::pair< uint32_t, uint8_t >;
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@ -20,9 +20,7 @@ namespace Sapphire
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//gerneral
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uint32_t getLandSetId() const;
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uint8_t getLandId() const;
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uint8_t getWardNum() const;
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uint16_t getTerritoryTypeId() const;
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Common::LandIdent getLandIdent() const;
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uint32_t getHouseId() const;
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const std::string& getHouseName() const;
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@ -45,9 +43,7 @@ namespace Sapphire
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private:
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uint32_t m_landSetId;
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uint8_t m_landId;
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uint8_t m_wardNum;
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uint16_t m_territoryTypeId;
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Common::LandIdent m_landIdent;
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uint32_t m_houseId;
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uint64_t m_buildTime;
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@ -42,12 +42,15 @@ bool Sapphire::HousingZone::init()
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{
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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auto res = pDb->query( "SELECT * FROM landset WHERE landsetid = " + std::to_string( m_landSetId ) );
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if( !res->next() )
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{
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pDb->directExecute( "INSERT INTO landset ( landsetid ) VALUES ( " + std::to_string( m_landSetId ) + " );" );
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auto res = pDb->query( "SELECT * FROM landset WHERE landsetid = " + std::to_string( m_landSetId ) );
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if( !res->next() )
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{
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pDb->directExecute( "INSERT INTO landset ( landsetid ) VALUES ( " + std::to_string( m_landSetId ) + " );" );
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}
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}
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int housingIndex;
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if( m_territoryTypeId == 339 )
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housingIndex = 0;
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@ -61,25 +64,46 @@ bool Sapphire::HousingZone::init()
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auto pExdData = g_fw.get< Data::ExdDataGenerated >();
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auto info = pExdData->get< Sapphire::Data::HousingLandSet >( housingIndex );
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uint32_t landId;
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for( landId = 0; landId < 60; landId++ )
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{
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auto pLand = make_Land( m_territoryTypeId, getWardNum(), landId, m_landSetId, info );
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m_landPtrMap[ landId ] = pLand;
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auto stmt = pDb->getPreparedStatement( Db::LANDSET_SEL );
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stmt->setUInt64( 1, m_landSetId );
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auto res = pDb->query( stmt );
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if( auto house = pLand->getHouse() )
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{
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registerHouseEntranceEObj( landId << 8 );
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}
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std::vector< QueuedLandInit > landInit;
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while( res->next() )
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{
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QueuedLandInit init;
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init.m_landId = res->getUInt64( "LandId" );
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init.m_type = static_cast< Common::LandType >( res->getUInt( "Type" ) );
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init.m_size = res->getUInt( "Size" );
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init.m_status = res->getUInt( "Status" );
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init.m_currentPrice = res->getUInt( "LandPrice" );
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init.m_ownerId = res->getUInt64( "OwnerId" );
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init.m_houseId = res->getUInt64( "HouseId" );
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landInit.push_back( init );
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}
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// nuke current query connection so the queries still in land don't fail
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res.reset();
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// spawn land
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for( auto& init : landInit )
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{
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auto land = make_Land( m_territoryTypeId, getWardNum(), init.m_landId, m_landSetId, info );
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land->init( init.m_type, init.m_size, init.m_status, init.m_currentPrice, init.m_ownerId, init.m_houseId );
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m_landPtrMap[ init.m_landId ] = land;
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if( init.m_houseId > 0 )
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registerHouseEntranceEObj( init.m_landId );
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}
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return true;
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}
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Sapphire::HousingZone::~HousingZone()
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{
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}
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Sapphire::HousingZone::~HousingZone() = default;
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void Sapphire::HousingZone::onPlayerZoneIn( Entity::Player& player )
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{
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@ -53,6 +53,17 @@ namespace Sapphire
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Entity::EventObjectPtr registerHouseEntranceEObj( uint8_t plotId );
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private:
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struct QueuedLandInit
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{
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uint64_t m_landId;
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Common::LandType m_type;
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uint8_t m_size;
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uint8_t m_status;
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uint32_t m_currentPrice;
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uint64_t m_ownerId;
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uint64_t m_houseId;
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};
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using LandPtrMap = std::unordered_map< uint8_t, Sapphire::LandPtr >;
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const uint32_t m_landSetMax = 18;
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LandPtrMap m_landPtrMap;
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@ -16,6 +16,7 @@
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#include "Actor/Player.h"
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#include "Inventory/ItemContainer.h"
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#include "Inventory/Item.h"
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#include "Inventory/ItemUtil.h"
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#include "Forwards.h"
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#include "Land.h"
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@ -28,9 +29,6 @@ using namespace Sapphire::Common;
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Sapphire::Land::Land( uint16_t territoryTypeId, uint8_t wardNum, uint8_t landId, uint32_t landSetId,
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Sapphire::Data::HousingLandSetPtr info ) :
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m_territoryTypeId( territoryTypeId ),
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m_wardNum( wardNum ),
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m_landId( landId ),
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m_currentPrice( 0 ),
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m_minPrice( 0 ),
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m_nextDrop( static_cast< uint32_t >( Util::getTimeSeconds() ) + 21600 ),
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@ -45,52 +43,31 @@ Sapphire::Land::Land( uint16_t territoryTypeId, uint8_t wardNum, uint8_t landId,
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{
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memset( &m_tag, 0x00, 3 );
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init();
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m_landIdent.landId = landId;
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m_landIdent.territoryTypeId = territoryTypeId;
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m_landIdent.wardNum = wardNum;
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m_landIdent.worldId = 67; // todo: fix this
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m_minPrice = m_landInfo->minPrice[ m_landIdent.landId ];
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m_maxPrice = m_landInfo->initialPrice[ m_landIdent.landId ];
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}
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Sapphire::Land::~Land()
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Sapphire::Land::~Land() = default;
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void Sapphire::Land::init( Common::LandType type, uint8_t size, uint8_t state, uint32_t currentPrice, uint64_t ownerId, uint64_t houseId )
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{
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m_type = type;
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m_size = size;
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m_state = state;
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m_currentPrice = currentPrice;
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m_ownerId = ownerId;
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}
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void Sapphire::Land::init()
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{
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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auto res = pDb->query( "SELECT * FROM land WHERE LandSetId = " + std::to_string( m_landSetId ) + " "
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"AND LandId = " + std::to_string( m_landId ) );
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if( !res->next() )
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{
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pDb->directExecute( "INSERT INTO land ( landsetid, landid, type, size, status, landprice, UpdateTime, OwnerId, HouseId ) "
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"VALUES ( " + std::to_string( m_landSetId ) + "," + std::to_string( m_landId ) + ","
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+ std::to_string( static_cast< uint8_t >( m_type ) ) + ","
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+ std::to_string( m_landInfo->plotSize[ m_landId ] ) + ","
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+ " 1, " + std::to_string( m_landInfo->initialPrice[ m_landId ] ) + ", 0, 0, 0 );" );
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m_currentPrice = m_landInfo->initialPrice[ m_landId ];
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m_minPrice = m_landInfo->minPrice[ m_landId ];
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m_size = m_landInfo->plotSize[ m_landId ];
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m_state = HouseState::forSale;
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}
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else
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{
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m_type = static_cast< Common::LandType >( res->getUInt( "Type" ) );
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m_size = res->getUInt( "Size" );
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m_state = res->getUInt( "Status" );
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m_currentPrice = res->getUInt( "LandPrice" );
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m_ownerId = res->getUInt64( "OwnerId" );
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m_minPrice = m_landInfo->minPrice[ m_landId ];
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m_maxPrice = m_landInfo->initialPrice[ m_landId ];
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auto houseId = res->getUInt( "HouseId" );
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||||
// fetch the house if we have one for this land
|
||||
if( houseId > 0 )
|
||||
m_pHouse = make_House( houseId, m_landSetId, m_landId, m_wardNum, m_territoryTypeId );
|
||||
|
||||
}
|
||||
// fetch the house if we have one for this land
|
||||
if( houseId > 0 )
|
||||
m_pHouse = make_House( houseId, m_landSetId, getLandIdent() );
|
||||
|
||||
auto pExdData = g_fw.get< Data::ExdDataGenerated >();
|
||||
auto info = pExdData->get< Sapphire::Data::HousingMapMarkerInfo >( getTerritoryTypeId(), getLandId() );
|
||||
auto info = pExdData->get< Sapphire::Data::HousingMapMarkerInfo >( m_landIdent.territoryTypeId, m_landIdent.landId );
|
||||
if( info )
|
||||
{
|
||||
m_mapMarkerPosition.x = info->x;
|
||||
|
@ -127,11 +104,55 @@ void Sapphire::Land::init()
|
|||
setupContainer( InventoryType::HousingOutdoorStoreroom, m_maxPlacedExternalItems );
|
||||
|
||||
setupContainer( InventoryType::HousingInteriorAppearance, 9 );
|
||||
|
||||
// nb: so we're going to store these internally in one container because SE is fucked in the head
|
||||
// but when an inventory is requested, we will split them into groups of 50
|
||||
setupContainer( InventoryType::HousingInteriorPlacedItems1, m_maxPlacedInternalItems );
|
||||
setupContainer( InventoryType::HousingInteriorStoreroom1, m_maxPlacedInternalItems );
|
||||
|
||||
loadItemContainerContents();
|
||||
}
|
||||
|
||||
void Sapphire::Land::loadItemContainerContents()
|
||||
{
|
||||
if( !m_pHouse )
|
||||
return;
|
||||
|
||||
auto ident = *reinterpret_cast< uint64_t* >( &m_landIdent );
|
||||
g_fw.get< Sapphire::Logger >()->debug( "Loading housing inventory for ident: " + std::to_string( ident ) );
|
||||
|
||||
auto pDB = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
|
||||
|
||||
auto stmt = pDB->getPreparedStatement( Db::LAND_INV_SEL_HOUSE );
|
||||
stmt->setUInt64( 1, ident );
|
||||
|
||||
auto res = pDB->query( stmt );
|
||||
|
||||
std::unordered_map< uint16_t, std::vector< std::pair< uint16_t, uint32_t > > > items;
|
||||
|
||||
while( res->next() )
|
||||
{
|
||||
auto containerId = res->getUInt( "ContainerId" );
|
||||
auto itemId = res->getUInt64( "ItemId" );
|
||||
auto slotId = res->getUInt( "SlotId" );
|
||||
|
||||
items[ containerId ].push_back( std::make_pair( slotId, itemId ) );
|
||||
}
|
||||
|
||||
res.reset();
|
||||
|
||||
for( auto it = items.begin(); it != items.end(); it++ )
|
||||
{
|
||||
auto container = m_landInventoryMap[ it->first ];
|
||||
|
||||
// todo: delet this
|
||||
for( auto fuck = it->second.begin(); fuck != it->second.end(); fuck++ )
|
||||
{
|
||||
auto item = Sapphire::Items::Util::loadItem( fuck->second );
|
||||
if( item )
|
||||
container->setItem( fuck->first, item );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t Sapphire::Land::convertItemIdToHousingItemId( uint32_t itemId )
|
||||
|
@ -192,19 +213,9 @@ uint32_t Sapphire::Land::getLandSetId() const
|
|||
return m_landSetId;
|
||||
}
|
||||
|
||||
uint8_t Sapphire::Land::getWardNum() const
|
||||
Sapphire::Common::LandIdent Sapphire::Land::getLandIdent() const
|
||||
{
|
||||
return m_wardNum;
|
||||
}
|
||||
|
||||
uint8_t Sapphire::Land::getLandId() const
|
||||
{
|
||||
return m_landId;
|
||||
}
|
||||
|
||||
uint16_t Sapphire::Land::getTerritoryTypeId() const
|
||||
{
|
||||
return m_territoryTypeId;
|
||||
return m_landIdent;
|
||||
}
|
||||
|
||||
Sapphire::HousePtr Sapphire::Land::getHouse() const
|
||||
|
@ -292,7 +303,7 @@ void Sapphire::Land::updateLandDb()
|
|||
+ ", HouseId = " + std::to_string( houseId )
|
||||
+ ", Type = " + std::to_string( static_cast< uint32_t >( m_type ) ) //TODO: add house id
|
||||
+ " WHERE LandSetId = " + std::to_string( m_landSetId )
|
||||
+ " AND LandId = " + std::to_string( m_landId ) + ";" );
|
||||
+ " AND LandId = " + std::to_string( m_landIdent.landId ) + ";" );
|
||||
|
||||
if( auto house = getHouse() )
|
||||
house->updateHouseDb();
|
||||
|
@ -338,7 +349,7 @@ bool Sapphire::Land::setPreset( uint32_t itemId )
|
|||
{
|
||||
// todo: i guess we'd create a house here?
|
||||
auto newId = getNextHouseId();
|
||||
m_pHouse = make_House( newId, getLandSetId(), getLandId(), getWardNum(), getTerritoryTypeId() );
|
||||
m_pHouse = make_House( newId, getLandSetId(), getLandIdent() );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@ namespace Sapphire
|
|||
|
||||
Land( uint16_t zoneId, uint8_t wardNum, uint8_t landId, uint32_t landSetId, Sapphire::Data::HousingLandSetPtr info );
|
||||
virtual ~Land();
|
||||
void init( Common::LandType type, uint8_t size, uint8_t state, uint32_t currentPrice, uint64_t ownerId, uint64_t houseId );
|
||||
|
||||
using LandInventoryMap = std::unordered_map< uint16_t, ItemContainerPtr >;
|
||||
|
||||
|
@ -31,12 +32,10 @@ namespace Sapphire
|
|||
uint8_t getState() const;
|
||||
uint8_t getSharing() const;
|
||||
uint32_t getLandSetId() const;
|
||||
uint8_t getWardNum() const;
|
||||
uint8_t getLandId() const;
|
||||
uint16_t getTerritoryTypeId() const;
|
||||
Common::LandType getLandType() const;
|
||||
Sapphire::HousePtr getHouse() const;
|
||||
Common::FFXIVARR_POSITION3 getMapMarkerPosition();
|
||||
Common::LandIdent getLandIdent() const;
|
||||
|
||||
//Free Comapny
|
||||
void setFreeCompany( uint32_t id, uint32_t icon, uint32_t color );
|
||||
|
@ -66,13 +65,11 @@ namespace Sapphire
|
|||
|
||||
private:
|
||||
uint32_t convertItemIdToHousingItemId( uint32_t itemId );
|
||||
void init();
|
||||
uint32_t getNextHouseId();
|
||||
|
||||
uint8_t m_wardNum;
|
||||
uint8_t m_landId;
|
||||
Common::LandIdent m_landIdent;
|
||||
|
||||
uint32_t m_landSetId;
|
||||
uint16_t m_territoryTypeId;
|
||||
uint8_t m_size;
|
||||
uint8_t m_state;
|
||||
Common::LandType m_type;
|
||||
|
@ -90,8 +87,8 @@ namespace Sapphire
|
|||
|
||||
//item storage
|
||||
LandInventoryMap m_landInventoryMap;
|
||||
uint32_t m_maxPlacedExternalItems;
|
||||
uint32_t m_maxPlacedInternalItems;
|
||||
uint16_t m_maxPlacedExternalItems;
|
||||
uint16_t m_maxPlacedInternalItems;
|
||||
|
||||
//price
|
||||
uint32_t m_initPrice;
|
||||
|
|
Loading…
Add table
Reference in a new issue