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support 3.x crit damage and remove direct hit

This commit is contained in:
collett 2023-03-14 18:06:02 +09:00
parent 658d2fa7aa
commit 5fb62b75ec
3 changed files with 6 additions and 38 deletions

View file

@ -37,18 +37,18 @@ uint64_t ActionResult::getDelay()
void ActionResult::damage( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionResultFlag flag )
{
m_result.Arg0 = static_cast< uint8_t >( severity );
//m_result.Arg0 = static_cast< uint8_t >( severity );
m_result.Value = static_cast< int16_t >( amount );
m_result.Flag = static_cast< uint8_t >( flag );
m_result.Type = Common::ActionEffectType::CALC_RESULT_TYPE_DAMAGE_HP;
m_result.Type = severity == Common::ActionHitSeverityType::CritDamage ? Common::ActionEffectType::CALC_RESULT_TYPE_CRITICAL_DAMAGE_HP : Common::ActionEffectType::CALC_RESULT_TYPE_DAMAGE_HP;
}
void ActionResult::heal( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionResultFlag flag )
{
m_result.Arg1 = static_cast< uint8_t >( severity );
//m_result.Arg1 = static_cast< uint8_t >( severity );
m_result.Value = static_cast< int16_t >( amount );
m_result.Flag = static_cast< uint8_t >( flag );
m_result.Type = Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_HP;
m_result.Type = severity == Common::ActionHitSeverityType::CritHeal ? Common::ActionEffectType::CALC_RESULT_TYPE_CRITICAL_RECOVER_HP : Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_HP;
}
void ActionResult::restoreMP( uint32_t amount, Common::ActionResultFlag flag )
@ -119,12 +119,14 @@ void ActionResult::execute()
switch( m_result.Type )
{
case Common::ActionEffectType::CALC_RESULT_TYPE_DAMAGE_HP:
case Common::ActionEffectType::CALC_RESULT_TYPE_CRITICAL_DAMAGE_HP:
{
m_target->takeDamage( m_result.Value );
break;
}
case Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_HP:
case Common::ActionEffectType::CALC_RESULT_TYPE_CRITICAL_RECOVER_HP:
{
m_target->heal( m_result.Value );
break;

View file

@ -287,19 +287,6 @@ float CalcStats::blockProbability( const Chara& chara )
return std::floor( ( 30 * blockRate ) / levelVal + 10 );
}
float CalcStats::directHitProbability( const Chara& chara )
{
const auto& baseStats = chara.getStats();
auto level = chara.getLevel();
auto dhRate = chara.getStatValueFloat( Common::BaseParam::Accuracy );
auto divVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::DIV ] );
auto subVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::SUB ] );
return std::floor( 550.f * ( dhRate - subVal ) / divVal ) / 10.f;
}
float CalcStats::criticalHitProbability( const Chara& chara )
{
const auto& baseStats = chara.getStats();
@ -589,14 +576,6 @@ std::pair< float, Sapphire::Common::ActionHitSeverityType > CalcStats::calcAutoA
hitType = Sapphire::Common::ActionHitSeverityType::CritDamage;
}
if( directHitProbability( chara ) > range100( rng ) )
{
factor *= 1.25f;
hitType = hitType == Sapphire::Common::ActionHitSeverityType::CritDamage ?
Sapphire::Common::ActionHitSeverityType::CritDirectHitDamage :
Sapphire::Common::ActionHitSeverityType::DirectHitDamage;
}
factor *= 1.0f + ( ( range100( rng ) - 50.0f ) / 1000.0f );
// todo: buffs
@ -634,14 +613,6 @@ std::pair< float, Sapphire::Common::ActionHitSeverityType > CalcStats::calcActio
hitType = Sapphire::Common::ActionHitSeverityType::CritDamage;
}
if( directHitProbability( chara ) > range100( rng ) )
{
factor *= 1.25f;
hitType = hitType == Sapphire::Common::ActionHitSeverityType::CritDamage ?
Sapphire::Common::ActionHitSeverityType::CritDirectHitDamage :
Sapphire::Common::ActionHitSeverityType::DirectHitDamage;
}
factor *= 1.0f + ( ( range100( rng ) - 50.0f ) / 1000.0f );
// todo: buffs

View file

@ -34,11 +34,6 @@ namespace Sapphire::Math
*/
static float blockProbability( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates the probability of a direct hit happening
*/
static float directHitProbability( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates the probability of a critical hit happening
*/