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sapphire/src/world/Math/CalcStats.h

160 lines
5.4 KiB
C++

#pragma once
#include <random>
#include <Common.h>
#include "Forwards.h"
namespace Sapphire::Math
{
class CalcStats
{
public:
static const uint32_t AUTO_ATTACK_POTENCY = 110;
static const uint32_t RANGED_AUTO_ATTACK_POTENCY = 100;
static float calculateBaseStat( const Entity::Chara& chara );
static uint32_t calculateMaxHp( Sapphire::Entity::Player& player );
static uint32_t calculateMaxHp( Sapphire::Entity::Chara& chara );
static uint32_t calculateMaxMp( Sapphire::Entity::Player& player );
/*!
* @brief Calculates the MP cost of a spell given its base cost
*
* @param chara The Chara that is casting the action
* @param baseCost The action cost
* @return The total MP to be consumed by a successful cast
*/
static uint16_t calculateMpCost( const Sapphire::Entity::Chara& chara, uint16_t baseCost );
/*!
* @brief Calculates the probability of a block happening
*/
static float blockProbability( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates the probability of a critical hit happening
*/
static float criticalHitProbability( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates the contribution of potency to damage output.
*
* @param potency The action potency
*/
static float potency( uint16_t potency );
static float autoAttackPotency( const Sapphire::Entity::Chara& chara );
/*!
* @brief Weapon damage is the contribution the weapon's damage rating
*
* @param chara The source/casting character.
* @param weaponDamage the weapons physical or magic damage
*/
static float weaponDamage( const Sapphire::Entity::Chara& chara, float weaponDamage );
/*!
* @brief Calculates the contribution of attack power to damage dealt with consideration for the primary stat
* @todo Only works at level 70
*
* @param chara The source/casting character.
*/
static float getPrimaryAttackPower( const Sapphire::Entity::Chara& chara );
static float attackPower( const Sapphire::Entity::Chara& chara );
static float magicAttackPower( const Sapphire::Entity::Chara& chara );
static float healingMagicPower( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates determinations contribution to damage and healing output.
*
* @param chara The source/casting character.
* @return Returns a rational number rounded to 3 decimal places.
*/
static float determination( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates the tenacity contribution to damage, mitigation and healing.
*
* @param chara The source/casting character.
* @return Returns a rational number rounded to 3 decimal places.
*/
static float tenacity( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates the bonus granted by either spell speed or skill speed depending on the casters classjob.
*
* @param chara The source/casting character.
*/
static float speed( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates the amount of bonus damaged applied on a critical hit
* @note Called Critical Hit Rate in the TJ document but I think that name is a bit too ambiguous - f(CHR)
*
* @param chara The source/casting character.
*/
static float criticalHitBonus( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates how much damage you mitigate via physical defence
*
* @param chara The source/casting character.
*/
static float physicalDefence( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates how much damage you mitigate via magical defence
*
* @param chara The source/casting character.
*/
static float magicDefence( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates the percentage of damage that is mitigated on a successful block
*
* @param chara The source/casting character.
*/
static float blockStrength( const Sapphire::Entity::Chara& chara );
static float autoAttack( const Sapphire::Entity::Chara& chara );
/*!
* @brief Calculates the multiplier that healing magic potency affects healing output
*
* @todo Only works for level 70
*
* @param chara The source/casting character.
*/
static float healingMagicPotency( const Sapphire::Entity::Chara& chara );
////////////////////////////////////////////
static std::pair< float, Common::ActionHitSeverityType > calcAutoAttackDamage( const Sapphire::Entity::Chara& chara );
static std::pair< float, Common::ActionHitSeverityType > calcActionDamage( const Sapphire::Entity::Chara& chara, uint32_t ptc, float wepDmg );
static std::pair< float, Common::ActionHitSeverityType > calcActionHealing( const Sapphire::Entity::Chara& chara, uint32_t ptc, float wepDmg );
static uint32_t primaryStatValue( const Sapphire::Entity::Chara& chara );
private:
/*!
* @brief Has the main attack power calculation allowing for de-duplication of functions.
*
* @param attackPower The magic/physical attack power value.
*/
static float calcAttackPower( const Sapphire::Entity::Chara& chara, uint32_t attackPower );
static std::random_device dev;
static std::mt19937 rng;
static std::uniform_int_distribution< std::mt19937::result_type > range100;
};
}