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SubWil028 and Sub029 added
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103
src/servers/Scripts/quest/subquest/uldah/SubWil028.cpp
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103
src/servers/Scripts/quest/subquest/uldah/SubWil028.cpp
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil028_00389
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// Quest Name: Fantastic Voyage
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// Quest ID: 65925
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// Start NPC: 1001678
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// End NPC: 1001497
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class SubWil028 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardGil = 122;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001678;
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static constexpr auto Actor1 = 1001497;
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static constexpr auto Item0 = 2000241;
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public:
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SubWil028() : EventScript( 65925 ){};
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~SubWil028(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00002( player );
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}
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else return;
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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};
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120
src/servers/Scripts/quest/subquest/uldah/SubWil029.cpp
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120
src/servers/Scripts/quest/subquest/uldah/SubWil029.cpp
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil029_00390
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// Quest Name: Catch Your Breath
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// Quest ID: 65926
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// Start NPC: 1001313
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// End NPC: 1001992
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class SubWil029 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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uint16_t RewardItemOptional[3] = { 2999, 3010, 5824 };
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uint16_t RewardItemOptionalCount[3] = { 1, 1, 1 };
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001313;
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static constexpr auto Actor1 = 1001390;
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static constexpr auto Actor2 = 1001992;
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static constexpr auto Item0 = 2000410;
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public:
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SubWil029() : EventScript( 65926 ){};
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~SubWil029(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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else if( actor == Actor2 )
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{
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Scene00002( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 1 );
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player.sendQuestMessage( getId(), 0, 2, 0, 0 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00003( player );
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}
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else return;
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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};
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