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clear job gauge on spawn
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@ -424,6 +424,7 @@ void Sapphire::Network::GameConnection::finishLoadingHandler( FrameworkPtr pFw,
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// spawn the player for himself
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// spawn the player for himself
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player.spawn( player.getAsPlayer() );
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player.spawn( player.getAsPlayer() );
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player.gaugeClear();
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player.sendActorGauge();
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player.sendActorGauge();
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// notify the zone of a change in position to force an "inRangeActor" update
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// notify the zone of a change in position to force an "inRangeActor" update
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