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WiP Added house removal, taken from collets commit.

This commit is contained in:
Mordred 2023-01-26 14:46:39 +01:00
parent a280f9c3b8
commit 6ef3c0b071
8 changed files with 118 additions and 0 deletions

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@ -291,6 +291,10 @@ void Sapphire::Db::ZoneDbConnection::doPrepareStatements()
"UPDATE house SET BuildTime = ?, Aetheryte = ?, Comment = ?, HouseName = ?, Endorsements = ? WHERE HouseId = ?;",
CONNECTION_BOTH );
prepareStatement( HOUSING_HOUSE_DEL,
"DELETE from house WHERE HouseId = ?;",
CONNECTION_BOTH );
prepareStatement( LAND_INV_SEL_ALL,
"SELECT houseiteminventory.*, charaglobalitem.catalogId, charaglobalitem.stain, charaglobalitem.CharacterId, "
"landplaceditems.PosX, landplaceditems.PosY, landplaceditems.PosZ, landplaceditems.Rotation "

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@ -86,6 +86,9 @@ Sapphire::ItemPtr Sapphire::ItemContainer::getItem( uint16_t slotId )
return nullptr;
}
if( m_itemMap.find( slotId ) == m_itemMap.end() )
return nullptr;
return m_itemMap[ slotId ];
}

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@ -680,6 +680,14 @@ void HousingMgr::createHouse( Sapphire::HousePtr house ) const
db.execute( stmt );
}
void HousingMgr::deleteHouse( Sapphire::HousePtr house ) const
{
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::HOUSING_HOUSE_DEL );
stmt->setUInt( 1, house->getId() );
db.execute( stmt );
}
void HousingMgr::buildPresetEstate( Entity::Player& player, HousingZone& zone, uint8_t plotNum, uint32_t presetCatalogId )
{
auto& server = Common::Service< World::WorldServer >::ref();
@ -1691,3 +1699,67 @@ Inventory::HousingItemPtr HousingMgr::getHousingItemFromPlayer( Entity::Player&
return Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId() );
}
void HousingMgr::removeHouse( Entity::Player& player, uint16_t plot )
{
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
auto pZone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
if( !pZone )
return;
auto terri = std::dynamic_pointer_cast< HousingZone >( pZone );
if( !terri )
return;
auto land = terri->getLand( static_cast< uint8_t >( plot ) );
if( !land || !land->getHouse() )
return;
if( !hasPermission( player, *land, 0 ) )
return;
auto& interiorContainer = getEstateInventory( land->getLandIdent() )[ Common::InventoryType::HousingInteriorAppearance ];
auto& invMgr = Common::Service< InventoryMgr >::ref();
std::unordered_map< Common::InventoryType, ItemContainerPtr > changedContainerSet = {};
for( int i = 0; i < interiorContainer->getMaxSize(); i++ )
{
auto item = interiorContainer->getItem( i );
if( !item )
continue;
Inventory::InventoryContainerPair freeSlotPair;
auto freeContainer = getFreeEstateInventorySlot( land->getLandIdent(), freeSlotPair, m_internalStoreroomContainers );
if ( !freeContainer )
{
// not sure what to do
interiorContainer->removeItem( i, true );
}
else
{
interiorContainer->removeItem( i, false );
freeContainer->setItem( freeSlotPair.second , item );
changedContainerSet[ freeSlotPair.first ] = freeContainer;
}
}
invMgr.sendInventoryContainer( player, interiorContainer );
invMgr.saveHousingContainer( land->getLandIdent(), interiorContainer );
for( auto entry : changedContainerSet )
{
invMgr.sendInventoryContainer( player, entry.second );
invMgr.saveHousingContainer( land->getLandIdent(), entry.second );
}
deleteHouse( land->getHouse() );
land->setHouse( nullptr );
land->setStatus( Common::HouseStatus::Sold );
land->updateLandDb();
terri->sendLandUpdate( plot );
player.setLandFlags( Common::LandFlagsSlot::Private, 0, land->getLandIdent() );
terri->removeEstateEntranceEObj( plot );
return;
}

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@ -178,6 +178,8 @@ namespace Sapphire::World::Manager
bool hasPermission( Entity::Player& player, Land& land, uint32_t permission );
void removeHouse( Entity::Player& player, uint16_t plot );
private:
Inventory::HousingItemPtr getHousingItemFromPlayer( Entity::Player& player, Common::InventoryType type, uint8_t slot );
@ -269,6 +271,15 @@ namespace Sapphire::World::Manager
*/
void createHouse( HousePtr house ) const;
/*!
* @brief Deletes a house
*
* Any other changes will be covered by the usual saving logic and can be safely ignored here.
*
* @param house The house to create in the house table
*/
void deleteHouse( HousePtr house ) const;
/*!
* @brief Gets the next available house id
* @return The next available house id

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@ -98,6 +98,8 @@ void InventoryMgr::saveHousingContainer( Common::LandIdent ident, ItemContainerP
for( auto& item : container->getItemMap() )
{
if( !item.second )
continue;
saveHousingContainerItem( u64ident, container->getId(), item.first, item.second->getUId() );
}
}

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@ -763,6 +763,14 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
break;
}
case PacketCommand::HOUSING_LOCK_LAND_BY_BREAK:
{
auto& housingMgr = Service< HousingMgr >::ref();
housingMgr.removeHouse( player, static_cast< uint16_t >( param11 ) );
break;
}
/* case PacketCommand::RequestLandInventory:
{
uint8_t plot = ( param12 & 0xFF );

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@ -308,6 +308,23 @@ Sapphire::Entity::EventObjectPtr Sapphire::HousingZone::registerEstateEntranceEO
return eObj;
}
void Sapphire::HousingZone::removeEstateEntranceEObj( uint8_t landId )
{
auto land = getLand( landId );
assert( land );
for( auto entry : m_eventObjects )
{
auto eObj = entry.second;
if( eObj->getHousingLink() == static_cast< uint32_t >( landId ) << 8 )
{
removeActor( eObj );
m_eventObjects.erase( entry.first );
break;
}
}
}
void Sapphire::HousingZone::updateYardObjects( Sapphire::Common::LandIdent ident )
{
auto& housingMgr = Common::Service< World::Manager::HousingMgr >::ref();

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@ -52,6 +52,7 @@ namespace Sapphire
Sapphire::LandPtr getLand( uint8_t id );
Entity::EventObjectPtr registerEstateEntranceEObj( uint8_t landId );
void removeEstateEntranceEObj( uint8_t landId );
void updateYardObjects( Common::LandIdent ident );
void spawnYardObject( uint8_t landId, uint16_t slotId, Sapphire::Inventory::HousingItem& item );