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Fix slot/container being swapped for action requests
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1 changed files with 2 additions and 2 deletions
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@ -25,8 +25,8 @@ void Sapphire::Network::GameConnection::actionRequest( const Packets::FFXIVARR_P
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const auto actionId = packet.data().ActionKey;
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const auto actionId = packet.data().ActionKey;
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const auto sequence = packet.data().RequestId;
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const auto sequence = packet.data().RequestId;
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const auto targetId = packet.data().Target;
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const auto targetId = packet.data().Target;
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const auto itemSourceSlot = packet.data().Arg & 0xFFFF0000;
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const auto itemSourceSlot = packet.data().Arg & 0x0000FFFF;
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const auto itemSourceContainer = packet.data().Arg & 0x0000FFFF;
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const auto itemSourceContainer = packet.data().Arg & 0xFFFF0000;
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PlayerMgr::sendDebug( player, "Skill type: {0}, sequence: {1}, actionId: {2}, targetId: {3}", type, sequence, actionId, targetId );
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PlayerMgr::sendDebug( player, "Skill type: {0}, sequence: {1}, actionId: {2}, targetId: {3}", type, sequence, actionId, targetId );
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