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quest_parser template update
Use correct method of determining actor, use callback variables instead of inline functions within scenes, and use the correct namespace.
This commit is contained in:
parent
34f66fbcd8
commit
71f4e5b8bb
1 changed files with 16 additions and 8 deletions
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@ -27,7 +27,8 @@ using namespace Sapphire;
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const std::string onTalkStr(
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const std::string onTalkStr(
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" void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n"
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" void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n"
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" {\n"
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" {\n"
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" auto actor = Event::mapEventActorToRealActor( actorId );\n"
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" auto pEventMgr = m_framework->get< World::Manager::EventMgr >();\n"
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" auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );\n"
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" }\n\n"
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" }\n\n"
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);
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);
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@ -40,6 +41,8 @@ const std::string onWithinRangeStr(
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const std::string onEmoteStr(
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const std::string onEmoteStr(
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" void onEmote( uint32_t eventId, Entity::Player& player, uint64_t actorId, uint32_t emoteId ) override\n"
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" void onEmote( uint32_t eventId, Entity::Player& player, uint64_t actorId, uint32_t emoteId ) override\n"
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" {\n"
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" {\n"
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" auto pEventMgr = m_framework->get< World::Manager::EventMgr >();\n"
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" auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );\n"
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" }\n\n"
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" }\n\n"
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);
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);
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@ -101,12 +104,15 @@ createScript( std::shared_ptr< Sapphire::Data::Quest >& pQuestData, std::set< st
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sceneName +
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sceneName +
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"( Entity::Player& player )\n"
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"( Entity::Player& player )\n"
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" {\n"
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" {\n"
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" auto callback = [ & ]( Entity::Player& player, const Event::SceneResult& result )\n"
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" {\n"
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" };\n"
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"\n"
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" player.playScene( getId(), " +
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" player.playScene( getId(), " +
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sceneId +
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sceneId + ", "
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", 0,\n"
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"NONE, "
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" [ & ]( Entity::Player& player, const Event::SceneResult& result )\n"
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"callback"
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" {\n"
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" );\n"
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" });\n"
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" }\n\n"
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" }\n\n"
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);
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);
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}
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}
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@ -204,6 +210,8 @@ createScript( std::shared_ptr< Sapphire::Data::Quest >& pQuestData, std::set< st
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additional += "// Start NPC: " + std::to_string( pQuestData->issuerStart ) + "\n";
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additional += "// Start NPC: " + std::to_string( pQuestData->issuerStart ) + "\n";
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additional += "// End NPC: " + std::to_string( pQuestData->targetEnd ) + "\n\n";
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additional += "// End NPC: " + std::to_string( pQuestData->targetEnd ) + "\n\n";
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additional += "using namespace Sapphire;\n\n";
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std::string actionEntry;
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std::string actionEntry;
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std::string scriptEntry;
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std::string scriptEntry;
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scriptEntry.reserve( 0xFFFF );
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scriptEntry.reserve( 0xFFFF );
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@ -224,7 +232,7 @@ createScript( std::shared_ptr< Sapphire::Data::Quest >& pQuestData, std::set< st
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if( !enemy_ids.empty() )
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if( !enemy_ids.empty() )
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scriptEntry += std::string(
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scriptEntry += std::string(
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" void onBNpcKill( uint32_t npcId, Entity::Player& player )\n"
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" void onBNpcKill( uint32_t npcId, Entity::Player& player ) override\n"
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" {\n"
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" {\n"
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" switch( npcId )\n"
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" switch( npcId )\n"
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" {\n" );
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" {\n" );
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@ -240,7 +248,7 @@ createScript( std::shared_ptr< Sapphire::Data::Quest >& pQuestData, std::set< st
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if( !action_ids.empty() )
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if( !action_ids.empty() )
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actionEntry += std::string(
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actionEntry += std::string(
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" void onEObjHit( uint32_t npcId, Entity::Player& player, uin32_t actionId )\n"
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" void onEObjHit( uint32_t npcId, Entity::Player& player, uin32_t actionId ) override\n"
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" {\n"
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" {\n"
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" switch( actionId )\n"
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" switch( actionId )\n"
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" {\n" );
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" {\n" );
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