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Implemented SubSea014
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261
src/scripts/quest/subquest/limsa/SubSea014.cpp
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261
src/scripts/quest/subquest/limsa/SubSea014.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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#include <string>
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// Quest Script: SubSea014_00662
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// Quest Name: Soothing the Savage Siren
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// Quest ID: 66198
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// Start NPC: 1000919 (O'kalkaya)
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// End NPC: 1000919 (O'kalkaya)
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using namespace Sapphire;
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class SubSea014 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000918
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/// Countable Num: 0 Seq: 2 Event: 2 Listener: 1000918
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/// Countable Num: 0 Seq: 3 Event: 1 Listener: 1000918
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/// Countable Num: 0 Seq: 255 Event: 2 Listener: 1000918
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000919; // O'kalkaya ( Pos: 46.677399 44.659901 137.102005 Teri: 128 )
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static constexpr auto Actor1 = 1000918; // Rhoswen ( Pos: 84.114304 44.428001 132.360001 Teri: 128 )
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static constexpr auto FirstQuest = 65643;
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static constexpr auto EmoteKneel = 19;
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static constexpr auto EmoteDisappointed = 49;
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static constexpr auto EmoteRally = 34;
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public:
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SubSea014() : Sapphire::ScriptAPI::QuestScript( 66198 ){};
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~SubSea014() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00011( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00007( quest, player );
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else if( quest.getSeq() == Seq3 )
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Scene00010( quest, player );
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break;
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}
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}
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}
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void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override
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{
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std::string s = std::to_string( emoteId );
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Sapphire::World::Manager::PlayerMgr::sendDebug( player, s );
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if( emoteId == EmoteKneel && quest.getSeq() == Seq1 )
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{
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Scene00003( quest, player );
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}
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else if (emoteId == EmoteDisappointed && quest.getSeq() == Seq2) {
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Scene00006( quest, player );
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}
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else if( emoteId == EmoteRally && quest.getSeq() == Seq3 )
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{
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Scene00009( quest, player );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea014::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea014::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea014::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea014::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubSea014::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubSea014::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubSea014::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 1 );
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quest.setSeq( Seq3 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubSea014::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubSea014::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &SubSea014::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 2 );
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubSea014::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubSea014::Scene00011Return ) );
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}
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void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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}
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};
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EXPOSE_SCRIPT( SubSea014 );
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