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Merge pull request #292 from DantestyleXD/ManSea002

ManSea002 now work properly
This commit is contained in:
Mordred 2018-06-26 07:55:44 +02:00 committed by GitHub
commit 7c1cb5f3bc
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 691 additions and 107 deletions

View file

@ -32,122 +32,162 @@ private:
static constexpr auto SCREENIMAGE0 = 14;
static constexpr auto UNLOCK_DESION = 14;
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // accept quest
Scene00050( player );
};
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 1, NONE, callback );
}
void Scene00002( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 2, NONE, callback );
}
void Scene00003( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 3, NONE, callback );
}
void Scene00004( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 4, NONE, callback );
}
void Scene00005( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 5, NONE, callback );
}
void Scene00006( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 6, NONE, callback );
}
void Scene00007( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 7, NONE, callback );
}
void Scene00008( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
};
player.playScene( getId(), 8, NONE, callback );
}
void Scene00050( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
// on quest accept
player.updateQuest( getId(), 1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item
// teleport to real limsa
player.forceZoneing( 128 );
};
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
}
public:
ManSea002() : EventScript( 65644 )
{}
~ManSea002()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
// todo: this doesn't actually play a cutscene after accepting the quest
if( actor == ACTOR0 )
{
Scene00000( player );
}
else if( actor == AETHERYTE0 )
{
player.eventActionStart( 0x050002, 0x13,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( 1 );
Scene00002( player );
},
nullptr, eventId );
}
else if( actor == ACTOR1 )
{
Scene00004( player );
}
else if( actor == ACTOR2 )
{
Scene00006( player );
}
else if( actor == ACTOR3 )
{
Scene00007( player );
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
player.sendQuestMessage( getId(), 1, 0, 0, 0 );
}
else if( varIdx == 2 )
{
player.sendQuestMessage( getId(), 2, 0, 0, 0 );
}
else
{
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
}
auto questId = getId();
auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
if ( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{
player.updateQuest( questId, SEQ_FINISH );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if (result.param2 == 1)
{
Scene00001(player);
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), 1 );
player.setQuestUI8CH( getId(), 1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00003( player );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BL( getId(), 1 );
checkQuestCompletion( player, 0 );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00005( player );
}
else return;
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8CH( getId(), 0 );
player.setQuestUI8BH( getId(), 1 );
checkQuestCompletion( player, 1 );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( getId(), 1 );
checkQuestCompletion( player, 2 );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
if (player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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@ -0,0 +1,208 @@
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: ManSea003_00109
// Quest Name: Close to Home
// Quest ID: 65645
// Start NPC: 1002697
// End NPC: 1000972
class ManSea003 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// GetQuestUI8CH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 107;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1002697;
static constexpr auto Actor1 = 1001217;
static constexpr auto Actor2 = 1000895;
static constexpr auto Actor3 = 1000972;
static constexpr auto Aetheryte0 = 8;
static constexpr auto BindActor0 = 6229226;
static constexpr auto Item0 = 2000105;
static constexpr auto LocActor1 = 1001023;
static constexpr auto LocFace0 = 604;
static constexpr auto LocFace1 = 605;
static constexpr auto LocPosCam1 = 4106696;
static constexpr auto LocPosCam2 = 4106698;
static constexpr auto Reward0 = 1;
static constexpr auto Screenimage0 = 14;
static constexpr auto UnlockDesion = 14;
public:
ManSea003() : EventScript( 65645 )
{};
~ManSea003()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0)
{
Scene00000( player );
}
else if( actor == Aetheryte0 )
{
player.eventActionStart( 0x050002, 0x13,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( 1 );
Scene00002( player );
},
nullptr, eventId );
}
else if( actor == Actor1 )
{
Scene00004( player );
}
else if( actor == Actor2 )
{
Scene00006( player );
}
else if( actor == Actor3 )
{
Scene00007( player );
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
player.sendQuestMessage( getId(), 1, 0, 0, 0 );
}
else if( varIdx == 2 )
{
player.sendQuestMessage( getId(), 2, 0, 0, 0 );
}
else
{
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
}
auto questId = getId();
auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{
player.updateQuest( questId, 255 );
}
}
void Scene00000( Entity::Player& player)
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if (result.param2 == 1)
{
Scene00001(player);
}
} );
}
void Scene00001( Entity::Player& player)
{
player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), 1 );
player.setQuestUI8CH( getId(), 1 );
} );
}
void Scene00002( Entity::Player& player)
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00003( player );
} );
}
void Scene00003( Entity::Player& player)
{
player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BL( getId(), 1 );
checkQuestCompletion( player, 0 );
} );
}
void Scene00004( Entity::Player& player)
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00005( player );
}
else return;
} );
}
void Scene00005( Entity::Player& player)
{
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8CH( getId(), 0 );
player.setQuestUI8BH( getId(), 1 );
checkQuestCompletion( player, 1 );
} );
}
void Scene00006( Entity::Player& player)
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( getId(), 1 );
checkQuestCompletion( player, 2 );
} );
}
void Scene00007( Entity::Player& player)
{
player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if(player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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@ -0,0 +1,336 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubSea001_00111
// Quest Name: Making a Name
// Quest ID: 65647
// Start NPC: 1002698
// End NPC: 1003604
class SubSea001 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 2;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1002698;
static constexpr auto Actor1 = 1000969;
static constexpr auto Actor2 = 1003604;
static constexpr auto Eobject0 = 2001563;
static constexpr auto Eobject1 = 2001564;
static constexpr auto Eobject2 = 2001565;
static constexpr auto Eobject3 = 2001566;
static constexpr auto Eobject4 = 2001567;
static constexpr auto Eobject5 = 2001568;
static constexpr auto EventActionProcess = 14;
static constexpr auto Item0 = 2000447;
static constexpr auto Poprange0 = 4161445;
static constexpr auto Quest0 = 65644;
static constexpr auto Quest1 = 65645;
static constexpr auto Territorytype0 = 129;
public:
SubSea001() : EventScript(65647)
{};
~SubSea001()
{};
void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
auto currentCC = player.getQuestUI8AL( getId() );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00002( player );
}
else if( actor == Actor2 )
{
Scene00016( player );
}
//EOBJECTS CHECK
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
nullptr, eventId );
}
else if(actor == Eobject1 )
{
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00005( player );
},
nullptr, eventId );
}
else if( actor == Eobject2 )
{
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00007( player );
},
nullptr, eventId );
}
else if( actor == Eobject3 )
{
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00009( player );
},
nullptr, eventId );
}
else if( actor == Eobject4 )
{
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00011( player );
},
nullptr, eventId );
}
else if( actor == Eobject5 )
{
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00013( player );
},
nullptr, eventId );
}
};
private:
void checkQuestcompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8BH( getId() );
player.sendQuestMessage( getId(), 1, 3, currentCC + 1, 6 );
if( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH(getId(), currentCC + 1);
player.setQuestUI8AL(getId(), currentCC + 1);
}
else
{
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), 1 );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( player.hasQuest( 65644 ) || player.hasQuest( 65645 ) )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 2 );
player.changePosition( 10, 21, 13, -2 );
player.forceZoneing( Territorytype0 ); // teleport to real limsa
}
}
else return;
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00004( player );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00006( player );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00008( player );
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00010( player );
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00012( player );
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00014( player );
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 15, 0, 0, 0 );
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00017( player );
}
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
}
};