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Merge branch 'master' of https://github.com/SapphireServer/Sapphire into teletubbies-vacuum-cleaner

This commit is contained in:
Alice Ogeda 2023-02-10 17:14:24 -03:00
commit 83a08ea149
16 changed files with 709 additions and 10 deletions

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@ -548,6 +548,7 @@ namespace Sapphire::Network::ActorControl
REQUEST_SALVAGE_SUCCESS_RATE = 0x1B2, REQUEST_SALVAGE_SUCCESS_RATE = 0x1B2,
MOBHUNT_RECEIPT_ORDER = 0x1B3, MOBHUNT_RECEIPT_ORDER = 0x1B3,
MOBHUNT_BREAK_ORDER = 0x1B4, MOBHUNT_BREAK_ORDER = 0x1B4,
DYE_ITEM = 0x1B5,
EMOTE = 0x1F4, EMOTE = 0x1F4,
EMOTE_WITH_WARP = 0x1F5, EMOTE_WITH_WARP = 0x1F5,
EMOTE_CANCEL = 0x1F6, EMOTE_CANCEL = 0x1F6,

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@ -1145,6 +1145,12 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
ZoneProtoDownNormalItem item; ZoneProtoDownNormalItem item;
}; };
struct FFXIVIpcUpdateItem : FFXIVIpcBasePacket< UpdateItem >
{
uint32_t contextId;
ZoneProtoDownNormalItem item;
};
struct FFXIVIpcItemSize : FFXIVIpcBasePacket< ItemSize > struct FFXIVIpcItemSize : FFXIVIpcBasePacket< ItemSize >
{ {
uint32_t contextId; uint32_t contextId;

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@ -0,0 +1,218 @@
// FFXIVTheMovie.ParserV3.10
// param used:
//ACTOR1 = dummy1
//SCENE_2 = dummy1
//SCENE_5 = ELYENORA
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Manager/EventMgr.h"
#include "Territory/Territory.h"
using namespace Sapphire;
class SubGsc001 : public Sapphire::ScriptAPI::QuestScript
{
public:
SubGsc001() : Sapphire::ScriptAPI::QuestScript( 65970 ){};
~SubGsc001() = default;
//SEQ_0, 2 entries
//SEQ_255, 3 entries
//ACTOR0 = 1011565
//ACTOR1 = 1011566
//ACTOR2 = 1004433
//BGM0 = 250
//ITEM0 = 2001555
//NCUT0 = 769
//NCUT1 = 770
//POPRANGE0 = 5654039
//SCREENIMAGE0 = 272
static constexpr auto EVENT_ON_TALK = 0;
static constexpr auto EVENT_ON_EMOTE = 1;
static constexpr auto EVENT_ON_BNPC_KILL = 2;
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
static constexpr auto EVENT_ON_SAY = 7;
private:
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
{
switch( quest.getSeq() )
{
case 0:
{
if( param1 == 1011565 ) // ACTOR0 = TRADER00434
{
if( quest.getUI8AL() != 1 )
{
Scene00000( quest, player ); // Scene00000: Normal(QuestOffer), id=unknown
// +Callback Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=TRADER00434
}
break;
}
if( param1 == 1011566 ) // ACTOR1 = dummy1
{
Scene00002( quest, player ); // Scene00002: Empty(None), id=dummy1
break;
}
break;
}
//seq 255 event item ITEM0 = UI8BH max stack 1
case 255:
{
if( param1 == 1004433 ) // ACTOR2 = ELYENORA
{
Scene00003( quest, player ); // Scene00003: NpcTrade(Talk, TargetCanMove), id=unknown
// +Callback Scene00004: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=ELYENORA
// +Callback Scene00005: Normal(CutScene, FadeIn, QuestReward, QuestComplete, AutoFadeIn), id=ELYENORA
break;
}
if( param1 == 1011565 ) // ACTOR0 = TRADER00434
{
Scene00006( quest, player ); // Scene00006: Normal(Talk, TargetCanMove), id=TRADER00434
break;
}
if( param1 == 1011566 ) // ACTOR1 = unknown
{
Scene00007( quest, player ); // Scene00007: Empty(None), id=unknown
break;
}
break;
}
default:
{
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
break;
}
}
}
public:
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
{
playerMgr().sendDebug( player, "emote: {}", emoteId );
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
}
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
}
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
}
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
{
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
}
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
{
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
}
private:
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 255 );
quest.setUI8BH( 1 );
}
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: ACTOR0, UI8AL = 1, Flag8(1)=True
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00000: Normal(QuestOffer), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00001( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
}
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: ACTOR0, UI8AL = 1, Flag8(1)=True
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=TRADER00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq0( quest, player );
};
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, callback );
}
void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_0: ACTOR1, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00002: Empty(None), id=dummy1" );
}
void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00003: NpcTrade(Talk, TargetCanMove), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00004( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback );
}
void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00004: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=ELYENORA" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.errorCode == 0 || ( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) )
{
Scene00005( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, callback );
}
void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00005: Normal(CutScene, FadeIn, QuestReward, QuestComplete, AutoFadeIn), id=ELYENORA" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
eventMgr().eventFinish( player, result.eventId, 1 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, teriMgr().getZoneByTerritoryTypeId( 144 )->getGuId(), { -34.5, 0.64, 100 }, -1.58 );
}
};
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR0, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00006: Normal(Talk, TargetCanMove), id=TRADER00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
};
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, callback );
}
void Scene00007( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR1, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00007: Empty(None), id=unknown" );
}
};
EXPOSE_SCRIPT( SubGsc001 );

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@ -0,0 +1,296 @@
// FFXIVTheMovie.ParserV3.10
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Manager/EventMgr.h"
using namespace Sapphire;
class SubGsc002 : public Sapphire::ScriptAPI::QuestScript
{
public:
SubGsc002() : Sapphire::ScriptAPI::QuestScript( 65971 ){};
~SubGsc002() = default;
//SEQ_0, 1 entries
//SEQ_1, 2 entries
//SEQ_2, 1 entries
//SEQ_3, 1 entries
//SEQ_4, 1 entries
//SEQ_5, 1 entries
//SEQ_6, 1 entries
//SEQ_255, 1 entries
//ACTOR0 = 1011022
//ACTOR1 = 1010448
//ACTOR2 = 1011038
//ACTOR3 = 1010478
//ACTOR4 = 1011080
//ACTOR5 = 1011079
//ACTOR6 = 1011084
//BGM0 = 250
//LOCACTIONTIMELINE001 = 1072
//LOCCHECKQUEST001 = 66996
//LOCCHECKQUEST002 = 65625
//LOCCHECKQUEST003 = 65964
//LOCENPC001 = 1011586
//LOCLEVELENPC001 = 5581118
//LOCLEVELENPC002 = 5581208
//LOCLEVELENPC003 = 5584143
//LOCLEVELENPC004 = 5653245
//LOCLEVELENPC005 = 5581064
static constexpr auto EVENT_ON_TALK = 0;
static constexpr auto EVENT_ON_EMOTE = 1;
static constexpr auto EVENT_ON_BNPC_KILL = 2;
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
static constexpr auto EVENT_ON_SAY = 7;
private:
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
{
switch( quest.getSeq() )
{
case 0:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown
// +Callback Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=RECEPTIONIDT00434
break;
}
case 1:
{
if( param1 == 1010448 ) // ACTOR1 = INFORMATION00435
{
if( quest.getUI8AL() != 1 )
{
Scene00002( quest, player ); // Scene00002: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=INFORMATION00435
}
break;
}
if( param1 == 1011022 ) // ACTOR0 = RECEPTIONIDT00434
{
Scene00003( quest, player ); // Scene00003: Normal(Talk, TargetCanMove), id=RECEPTIONIDT00434
break;
}
break;
}
case 2:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00004( quest, player ); // Scene00004: Normal(Talk, TargetCanMove), id=EXCHANGE00435
break;
}
case 3:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00005( quest, player ); // Scene00005: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=CARDSHOP00435
break;
}
case 4:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00006( quest, player ); // Scene00006: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=GATENPCA00435
break;
}
case 5:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00007( quest, player ); // Scene00007: Normal(Talk, FadeIn, TargetCanMove), id=BUNNY00435
break;
}
case 6:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00008( quest, player ); // Scene00008: Normal(Talk, FadeIn, TargetCanMove), id=GATENPCB00435
break;
}
case 255:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00009( quest, player ); // Scene00009: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=INFORMATION00435
break;
}
default:
{
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
break;
}
}
}
public:
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
{
playerMgr().sendDebug( player, "emote: {}", emoteId );
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
}
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
}
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
}
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
{
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
}
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
{
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
}
private:
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 1 );
}
void checkProgressSeq1( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() == 1 )
{
quest.setUI8AL( 0 );
quest.setBitFlag8( 1, false );
quest.setSeq( 2 );
}
}
void checkProgressSeq2( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 3 );
}
void checkProgressSeq3( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 4 );
}
void checkProgressSeq4( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 5 );
}
void checkProgressSeq5( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 6 );
}
void checkProgressSeq6( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 255 );
}
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00001( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
}
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=RECEPTIONIDT00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq0( quest, player );
};
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, callback );
}
void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR1, UI8AL = 1, Flag8(1)=True(Todo:0)
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00002: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=INFORMATION00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
quest.setUI8AL( 1 );
quest.setBitFlag8( 1, true );
eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 );
checkProgressSeq1( quest, player );
};
eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR0, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00003: Normal(Talk, TargetCanMove), id=RECEPTIONIDT00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
};
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback );
}
void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_2: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00004: Normal(Talk, TargetCanMove), id=EXCHANGE00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq2( quest, player );
};
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, callback );
}
void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_3: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00005: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=CARDSHOP00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq3( quest, player );
};
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_4: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00006: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=GATENPCA00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq4( quest, player );
};
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00007( World::Quest& quest, Entity::Player& player ) //SEQ_5: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00007: Normal(Talk, FadeIn, TargetCanMove), id=BUNNY00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq5( quest, player );
};
eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00008( World::Quest& quest, Entity::Player& player ) //SEQ_6: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00008: Normal(Talk, FadeIn, TargetCanMove), id=GATENPCB00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq6( quest, player );
};
eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00009( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00009: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=INFORMATION00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
};
eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
};
EXPOSE_SCRIPT( SubGsc002 );

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@ -0,0 +1,70 @@
#include "ItemManipulationAction.h"
#include <Exd/ExdData.h>
#include "Script/ScriptMgr.h"
#include "Actor/Player.h"
#include "Actor/BNpc.h"
#include <Logging/Logger.h>
#include <Service.h>
#include "WorldServer.h"
using namespace Sapphire;
using namespace Sapphire::World::Action;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
ItemManipulationAction::ItemManipulationAction( Entity::CharaPtr source, uint32_t actionId, uint16_t sequence,
std::shared_ptr< Excel::ExcelStruct< Excel::Action > > actionData, uint32_t delayTime ) :
m_delayTimeMs( delayTime )
{
m_id = actionId;
m_pSource = std::move( source );
m_actionData = std::move( actionData );
m_sequence = sequence;
}
void ItemManipulationAction::start()
{
assert( m_pSource );
m_startTime = Common::Util::getTimeMs();
onStart();
execute();
}
void ItemManipulationAction::execute()
{
assert( m_pSource );
m_effectBuilder->buildAndSendPackets( m_hitActors );
}
void ItemManipulationAction::onFinish()
{
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
// send execute event to action script
scriptMgr.onExecute( *this );
}
bool ItemManipulationAction::update()
{
// action has not been started yet
if( m_startTime == 0 )
return false;
uint64_t tickCount = Common::Util::getTimeMs();
uint32_t delayTime = m_delayTimeMs;
if( std::difftime( static_cast< time_t >( tickCount ), static_cast< time_t >( m_startTime ) ) > delayTime )
{
onFinish();
return true;
}
return false;
}

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@ -0,0 +1,26 @@
#pragma once
#include "Action.h"
#include <Exd/Structs.h>
namespace Sapphire::World::Action
{
class ItemManipulationAction : public Action
{
public:
ItemManipulationAction( Entity::CharaPtr source, uint32_t actionId, uint16_t sequence,
std::shared_ptr< Excel::ExcelStruct< Excel::Action > > actionData, uint32_t delayTime );
virtual ~ItemManipulationAction() = default;
void start() override;
void execute() override;
bool update() override;
private:
void onFinish();
uint32_t m_delayTimeMs{};
};
}

View file

@ -1493,13 +1493,19 @@ void Player::dyeItemFromDyeingInfo()
if( !itemToDye || !dyeToUse ) if( !itemToDye || !dyeToUse )
return; return;
uint32_t stainColorID = dyeToUse->getAdditionalData(); if( !removeItem( dyeToUse->getId() ) )
itemToDye->setStain( stainColorID ); return;
// TODO: subtract/remove dye used uint32_t stainColorID = dyeToUse->getAdditionalData();
bool shouldDye = stainColorID != 0;
bool invalidateGearSet = stainColorID != itemToDye->getStain();
itemToDye->setStain( stainColorID );
insertInventoryItem( static_cast< Sapphire::Common::InventoryType >( itemToDyeContainer ), static_cast< uint16_t >( itemToDyeSlot ), itemToDye ); insertInventoryItem( static_cast< Sapphire::Common::InventoryType >( itemToDyeContainer ), static_cast< uint16_t >( itemToDyeSlot ), itemToDye );
writeItem( itemToDye ); writeItem( itemToDye );
auto dyePkt = makeActorControlSelf( getId(), DyeMsg, itemToDye->getId(), shouldDye, invalidateGearSet );
queuePacket( dyePkt );
} }
void Player::resetObjSpawnIndex() void Player::resetObjSpawnIndex()

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@ -723,6 +723,8 @@ namespace Sapphire::Entity
ItemPtr addItem( uint32_t catalogId, uint32_t quantity = 1, bool isHq = false, bool slient = false, bool canMerge = true ); ItemPtr addItem( uint32_t catalogId, uint32_t quantity = 1, bool isHq = false, bool slient = false, bool canMerge = true );
bool removeItem( uint32_t catalogId, uint32_t quantity = 1, bool isHq = false );
void moveItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot ); void moveItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot );
void swapItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot ); void swapItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot );

View file

@ -700,6 +700,54 @@ Sapphire::ItemPtr Sapphire::Entity::Player::addItem( uint32_t catalogId, uint32_
return item; return item;
} }
bool Sapphire::Entity::Player::removeItem( uint32_t catalogId, uint32_t quantity, bool isHq )
{
std::vector< uint16_t > bags = { Bag0, Bag1, Bag2, Bag3 };
for( auto bag : bags )
{
auto storage = m_storageMap[ bag ];
for( uint16_t slot = 0; slot < storage->getMaxSize(); slot++ )
{
if( quantity == 0 )
break;
auto item = storage->getItem( slot );
// remove any matching items
if( item && item->getId() == catalogId )
{
uint32_t count = item->getStackSize();
uint32_t maxStack = item->getMaxStackSize();
// check slot is same quality
if( item->isHq() != isHq )
continue;
// update stack
int32_t newStackSize = count - quantity;
if( newStackSize <= 0 )
{
quantity = std::abs( newStackSize );
discardItem( bag, slot );
}
else
{
quantity = 0;
item->setStackSize( newStackSize );
insertInventoryItem( static_cast< Sapphire::Common::InventoryType >( bag ), slot, item );
writeItem( item );
}
}
}
}
return quantity == 0;
}
void void
Sapphire::Entity::Player::moveItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot ) Sapphire::Entity::Player::moveItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot )
{ {

View file

@ -87,6 +87,7 @@ TYPE_FORWARD( EventAction );
TYPE_FORWARD( ItemAction ); TYPE_FORWARD( ItemAction );
TYPE_FORWARD( EventItemAction ); TYPE_FORWARD( EventItemAction );
TYPE_FORWARD( MountAction ); TYPE_FORWARD( MountAction );
TYPE_FORWARD( ItemManipulationAction );
TYPE_FORWARD( EffectBuilder ); TYPE_FORWARD( EffectBuilder );
TYPE_FORWARD( EffectResult ); TYPE_FORWARD( EffectResult );

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@ -6,6 +6,7 @@
#include "Action/ItemAction.h" #include "Action/ItemAction.h"
#include "Action/EventItemAction.h" #include "Action/EventItemAction.h"
#include "Action/MountAction.h" #include "Action/MountAction.h"
#include "Action/ItemManipulationAction.h"
#include "Script/ScriptMgr.h" #include "Script/ScriptMgr.h"
#include "Actor/Player.h" #include "Actor/Player.h"
@ -45,6 +46,19 @@ void ActionMgr::handlePlacedPlayerAction( Entity::Player& player, uint32_t actio
bootstrapAction( player, action, actionData ); bootstrapAction( player, action, actionData );
} }
void ActionMgr::handleItemManipulationAction( Entity::Player& player, uint32_t actionId,
Excel::ExcelStructPtr< Excel::Action > actionData, uint16_t sequence )
{
auto action = Action::make_ItemManipulationAction( player.getAsPlayer(), actionId, sequence, actionData, 2500 ); // todo: maybe the delay can be retrieved from data
player.setCurrentAction( action );
if( !action->init() )
return;
action->start();
}
void ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId, void ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId,
Excel::ExcelStructPtr< Excel::Action > actionData, uint64_t targetId, uint16_t sequence ) Excel::ExcelStructPtr< Excel::Action > actionData, uint64_t targetId, uint16_t sequence )
{ {

View file

@ -22,6 +22,9 @@ namespace Sapphire::World::Manager
bool cacheActionLut(); bool cacheActionLut();
void handleItemManipulationAction( Entity::Player& player, uint32_t actionId,
Excel::ExcelStructPtr< Excel::Action > actionData, uint16_t sequence );
void handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId, void handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId,
std::shared_ptr< Excel::ExcelStruct< Excel::Action > > actionData, uint64_t targetId, uint16_t sequence ); std::shared_ptr< Excel::ExcelStruct< Excel::Action > > actionData, uint64_t targetId, uint16_t sequence );
void handlePlacedPlayerAction( Entity::Player& player, uint32_t actionId, void handlePlacedPlayerAction( Entity::Player& player, uint32_t actionId,

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@ -47,6 +47,11 @@ void Sapphire::Network::GameConnection::actionRequest( const Packets::FFXIVARR_P
if( !action ) if( !action )
return; return;
auto category = static_cast< Common::ActionCategory >( action->data().Category );
if( category == Common::ActionCategory::ItemManipulation )
actionMgr.handleItemManipulationAction( player, actionId, action, sequence );
else
actionMgr.handleTargetedPlayerAction( player, actionId, action, targetId, sequence ); actionMgr.handleTargetedPlayerAction( player, actionId, action, targetId, sequence );
break; break;
} }

View file

@ -26,7 +26,7 @@ void Sapphire::Network::GameConnection::itemOperation( const Packets::FFXIVARR_P
const auto packet = ZoneChannelPacket< FFXIVIpcClientInventoryItemOperation >( inPacket ); const auto packet = ZoneChannelPacket< FFXIVIpcClientInventoryItemOperation >( inPacket );
const auto operationType = packet.data().OperationType; const auto operationType = packet.data().OperationType;
const auto splitCount = packet.data().SrcStack; const auto splitCount = packet.data().DstStack;
const auto fromSlot = packet.data().SrcContainerIndex; const auto fromSlot = packet.data().SrcContainerIndex;
const auto fromContainer = packet.data().SrcStorageId; const auto fromContainer = packet.data().SrcStorageId;

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@ -182,6 +182,8 @@ const char* packetCommandToString( uint16_t commandId )
return "MOBHUNT_RECEIPT_ORDER"; return "MOBHUNT_RECEIPT_ORDER";
case MOBHUNT_BREAK_ORDER: case MOBHUNT_BREAK_ORDER:
return "MOBHUNT_BREAK_ORDER"; return "MOBHUNT_BREAK_ORDER";
case DYE_ITEM:
return "DYE_ITEM";
case EMOTE: case EMOTE:
return "EMOTE"; return "EMOTE";
case EMOTE_WITH_WARP: case EMOTE_WITH_WARP:
@ -624,7 +626,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
player.teleportQuery( static_cast< uint16_t >( param11 ) ); player.teleportQuery( static_cast< uint16_t >( param11 ) );
break; break;
} }
/* case PacketCommand::DyeItem: // Dye item case PacketCommand::DYE_ITEM: // Dye item
{ {
// param11 = item to dye container // param11 = item to dye container
// param12 = item to dye slot // param12 = item to dye slot
@ -632,7 +634,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
// param4 = dye bag slot // param4 = dye bag slot
player.setDyeingInfo( param11, param12, param2, param4 ); player.setDyeingInfo( param11, param12, param2, param4 );
break; break;
}*/ }
case PacketCommand::DIRECTOR_INIT_RETURN: // Director init finish case PacketCommand::DIRECTOR_INIT_RETURN: // Director init finish
{ {
pZone->onInitDirector( player ); pZone->onInitDirector( player );

View file

@ -11,17 +11,17 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
/** /**
* @brief The update inventory-slot packet. * @brief The update inventory-slot packet.
*/ */
class UpdateInventorySlotPacket : public ZoneChannelPacket< FFXIVIpcNormalItem > class UpdateInventorySlotPacket : public ZoneChannelPacket< FFXIVIpcUpdateItem >
{ {
public: public:
UpdateInventorySlotPacket( uint32_t playerId, uint16_t slot, uint16_t storageId, const Item& item, uint32_t contextId ) : UpdateInventorySlotPacket( uint32_t playerId, uint16_t slot, uint16_t storageId, const Item& item, uint32_t contextId ) :
ZoneChannelPacket< FFXIVIpcNormalItem >( playerId, playerId ) ZoneChannelPacket< FFXIVIpcUpdateItem >( playerId, playerId )
{ {
initialize( slot, storageId, item, contextId ); initialize( slot, storageId, item, contextId );
}; };
UpdateInventorySlotPacket( uint32_t playerId, uint16_t slot, uint16_t storageId, uint32_t contextId ) : UpdateInventorySlotPacket( uint32_t playerId, uint16_t slot, uint16_t storageId, uint32_t contextId ) :
ZoneChannelPacket< FFXIVIpcNormalItem >( playerId, playerId ) ZoneChannelPacket< FFXIVIpcUpdateItem >( playerId, playerId )
{ {
initialize( slot, storageId, contextId ); initialize( slot, storageId, contextId );
}; };
@ -37,6 +37,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
m_data.item.flags = static_cast< uint8_t >( item.isHq() ? 1 : 0 ); m_data.item.flags = static_cast< uint8_t >( item.isHq() ? 1 : 0 );
m_data.item.refine = item.getSpiritbond(); m_data.item.refine = item.getSpiritbond();
m_data.item.stain = static_cast< uint8_t >( item.getStain() ); m_data.item.stain = static_cast< uint8_t >( item.getStain() );
m_data.item.durability = item.getDurability();
m_data.item.signatureId = 0; m_data.item.signatureId = 0;
}; };