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Merge pull request #884 from collett8192/3.0_master

gold saucer intro quest
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Mordred 2023-02-10 21:01:26 +01:00 committed by GitHub
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// FFXIVTheMovie.ParserV3.10
// param used:
//ACTOR1 = dummy1
//SCENE_2 = dummy1
//SCENE_5 = ELYENORA
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Manager/EventMgr.h"
#include "Territory/Territory.h"
using namespace Sapphire;
class SubGsc001 : public Sapphire::ScriptAPI::QuestScript
{
public:
SubGsc001() : Sapphire::ScriptAPI::QuestScript( 65970 ){};
~SubGsc001() = default;
//SEQ_0, 2 entries
//SEQ_255, 3 entries
//ACTOR0 = 1011565
//ACTOR1 = 1011566
//ACTOR2 = 1004433
//BGM0 = 250
//ITEM0 = 2001555
//NCUT0 = 769
//NCUT1 = 770
//POPRANGE0 = 5654039
//SCREENIMAGE0 = 272
static constexpr auto EVENT_ON_TALK = 0;
static constexpr auto EVENT_ON_EMOTE = 1;
static constexpr auto EVENT_ON_BNPC_KILL = 2;
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
static constexpr auto EVENT_ON_SAY = 7;
private:
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
{
switch( quest.getSeq() )
{
case 0:
{
if( param1 == 1011565 ) // ACTOR0 = TRADER00434
{
if( quest.getUI8AL() != 1 )
{
Scene00000( quest, player ); // Scene00000: Normal(QuestOffer), id=unknown
// +Callback Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=TRADER00434
}
break;
}
if( param1 == 1011566 ) // ACTOR1 = dummy1
{
Scene00002( quest, player ); // Scene00002: Empty(None), id=dummy1
break;
}
break;
}
//seq 255 event item ITEM0 = UI8BH max stack 1
case 255:
{
if( param1 == 1004433 ) // ACTOR2 = ELYENORA
{
Scene00003( quest, player ); // Scene00003: NpcTrade(Talk, TargetCanMove), id=unknown
// +Callback Scene00004: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=ELYENORA
// +Callback Scene00005: Normal(CutScene, FadeIn, QuestReward, QuestComplete, AutoFadeIn), id=ELYENORA
break;
}
if( param1 == 1011565 ) // ACTOR0 = TRADER00434
{
Scene00006( quest, player ); // Scene00006: Normal(Talk, TargetCanMove), id=TRADER00434
break;
}
if( param1 == 1011566 ) // ACTOR1 = unknown
{
Scene00007( quest, player ); // Scene00007: Empty(None), id=unknown
break;
}
break;
}
default:
{
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
break;
}
}
}
public:
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
{
playerMgr().sendDebug( player, "emote: {}", emoteId );
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
}
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
}
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
}
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
{
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
}
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
{
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
}
private:
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 255 );
quest.setUI8BH( 1 );
}
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: ACTOR0, UI8AL = 1, Flag8(1)=True
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00000: Normal(QuestOffer), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00001( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
}
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: ACTOR0, UI8AL = 1, Flag8(1)=True
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=TRADER00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq0( quest, player );
};
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, callback );
}
void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_0: ACTOR1, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00002: Empty(None), id=dummy1" );
}
void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00003: NpcTrade(Talk, TargetCanMove), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00004( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback );
}
void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00004: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=ELYENORA" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.errorCode == 0 || ( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) )
{
Scene00005( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, callback );
}
void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00005: Normal(CutScene, FadeIn, QuestReward, QuestComplete, AutoFadeIn), id=ELYENORA" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
eventMgr().eventFinish( player, result.eventId, 1 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, teriMgr().getZoneByTerritoryTypeId( 144 )->getGuId(), { -34.5, 0.64, 100 }, -1.58 );
}
};
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR0, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00006: Normal(Talk, TargetCanMove), id=TRADER00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
};
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, callback );
}
void Scene00007( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR1, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00007: Empty(None), id=unknown" );
}
};
EXPOSE_SCRIPT( SubGsc001 );

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// FFXIVTheMovie.ParserV3.10
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Manager/EventMgr.h"
using namespace Sapphire;
class SubGsc002 : public Sapphire::ScriptAPI::QuestScript
{
public:
SubGsc002() : Sapphire::ScriptAPI::QuestScript( 65971 ){};
~SubGsc002() = default;
//SEQ_0, 1 entries
//SEQ_1, 2 entries
//SEQ_2, 1 entries
//SEQ_3, 1 entries
//SEQ_4, 1 entries
//SEQ_5, 1 entries
//SEQ_6, 1 entries
//SEQ_255, 1 entries
//ACTOR0 = 1011022
//ACTOR1 = 1010448
//ACTOR2 = 1011038
//ACTOR3 = 1010478
//ACTOR4 = 1011080
//ACTOR5 = 1011079
//ACTOR6 = 1011084
//BGM0 = 250
//LOCACTIONTIMELINE001 = 1072
//LOCCHECKQUEST001 = 66996
//LOCCHECKQUEST002 = 65625
//LOCCHECKQUEST003 = 65964
//LOCENPC001 = 1011586
//LOCLEVELENPC001 = 5581118
//LOCLEVELENPC002 = 5581208
//LOCLEVELENPC003 = 5584143
//LOCLEVELENPC004 = 5653245
//LOCLEVELENPC005 = 5581064
static constexpr auto EVENT_ON_TALK = 0;
static constexpr auto EVENT_ON_EMOTE = 1;
static constexpr auto EVENT_ON_BNPC_KILL = 2;
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
static constexpr auto EVENT_ON_SAY = 7;
private:
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
{
switch( quest.getSeq() )
{
case 0:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown
// +Callback Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=RECEPTIONIDT00434
break;
}
case 1:
{
if( param1 == 1010448 ) // ACTOR1 = INFORMATION00435
{
if( quest.getUI8AL() != 1 )
{
Scene00002( quest, player ); // Scene00002: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=INFORMATION00435
}
break;
}
if( param1 == 1011022 ) // ACTOR0 = RECEPTIONIDT00434
{
Scene00003( quest, player ); // Scene00003: Normal(Talk, TargetCanMove), id=RECEPTIONIDT00434
break;
}
break;
}
case 2:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00004( quest, player ); // Scene00004: Normal(Talk, TargetCanMove), id=EXCHANGE00435
break;
}
case 3:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00005( quest, player ); // Scene00005: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=CARDSHOP00435
break;
}
case 4:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00006( quest, player ); // Scene00006: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=GATENPCA00435
break;
}
case 5:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00007( quest, player ); // Scene00007: Normal(Talk, FadeIn, TargetCanMove), id=BUNNY00435
break;
}
case 6:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00008( quest, player ); // Scene00008: Normal(Talk, FadeIn, TargetCanMove), id=GATENPCB00435
break;
}
case 255:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00009( quest, player ); // Scene00009: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=INFORMATION00435
break;
}
default:
{
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
break;
}
}
}
public:
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
{
playerMgr().sendDebug( player, "emote: {}", emoteId );
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
}
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
}
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
}
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
{
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
}
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
{
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
}
private:
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 1 );
}
void checkProgressSeq1( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() == 1 )
{
quest.setUI8AL( 0 );
quest.setBitFlag8( 1, false );
quest.setSeq( 2 );
}
}
void checkProgressSeq2( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 3 );
}
void checkProgressSeq3( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 4 );
}
void checkProgressSeq4( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 5 );
}
void checkProgressSeq5( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 6 );
}
void checkProgressSeq6( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 255 );
}
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00001( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
}
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=RECEPTIONIDT00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq0( quest, player );
};
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, callback );
}
void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR1, UI8AL = 1, Flag8(1)=True(Todo:0)
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00002: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=INFORMATION00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
quest.setUI8AL( 1 );
quest.setBitFlag8( 1, true );
eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 );
checkProgressSeq1( quest, player );
};
eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR0, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00003: Normal(Talk, TargetCanMove), id=RECEPTIONIDT00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
};
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback );
}
void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_2: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00004: Normal(Talk, TargetCanMove), id=EXCHANGE00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq2( quest, player );
};
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, callback );
}
void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_3: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00005: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=CARDSHOP00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq3( quest, player );
};
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_4: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00006: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=GATENPCA00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq4( quest, player );
};
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00007( World::Quest& quest, Entity::Player& player ) //SEQ_5: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00007: Normal(Talk, FadeIn, TargetCanMove), id=BUNNY00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq5( quest, player );
};
eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00008( World::Quest& quest, Entity::Player& player ) //SEQ_6: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00008: Normal(Talk, FadeIn, TargetCanMove), id=GATENPCB00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq6( quest, player );
};
eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00009( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00009: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=INFORMATION00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
};
eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
};
EXPOSE_SCRIPT( SubGsc002 );