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CNJ Quests
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207
src/scripts/quest/classquest/CNJ/ClsCnj000.cpp
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207
src/scripts/quest/classquest/CNJ/ClsCnj000.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: ClsCnj000_00022
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// Quest Name: Way of the Conjurer (CNJ starter version)
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// Quest ID: 65558
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// Start NPC: 1000323
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// End NPC: 1000692
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using namespace Sapphire;
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class ClsCnj000 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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// UI8BH
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// UI8BL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000692
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/// Countable Num: 3 Seq: 2 Event: 5 Listener: 37
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/// Countable Num: 3 Seq: 2 Event: 5 Listener: 49
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/// Countable Num: 3 Seq: 2 Event: 5 Listener: 47
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000692
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000323;
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static constexpr auto Actor1 = 1000692;
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static constexpr auto Enemy0 = 37;//Ground Squirrel
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static constexpr auto Enemy1 = 49;//Little Ladybug
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static constexpr auto Enemy2 = 47;//Foest Funguar
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static constexpr auto LogmessageMonsterNotePageUnlock = 1009;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq3Actor1 = 2;
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static constexpr auto UnlockImageMonsterNote = 32;
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public:
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ClsCnj000() : Sapphire::ScriptAPI::QuestScript( 65558 ){};
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~ClsCnj000() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00001( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00002( quest, player );
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break;
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}
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}
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}
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void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
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{
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if( nameId != Enemy0 && nameId != Enemy1 && nameId != Enemy2 )
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return;
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auto currentKC37 = quest.getUI8AL() + 1;
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auto currentKC49 = quest.getUI8BH() + 1;
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auto currentKC47 = quest.getUI8BL() + 1;
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switch( nameId )
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{
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case Enemy0:
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{
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if( currentKC37 >= 3 )
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{
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quest.setUI8AL( currentKC37 );
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checkQuestCompletion( quest, player );
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eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC37, 3 );
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}
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else if( currentKC37 < 3 )
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{
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quest.setUI8AL( currentKC37 );
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eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC37, 3 );
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}
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break;
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}
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case Enemy1:
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{
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if( currentKC49 >= 3 )
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{
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quest.setUI8BH( currentKC49 );
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checkQuestCompletion( quest, player );
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eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC49, 3 );
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}
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else if( currentKC49 < 3 )
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{
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quest.setUI8BH( currentKC49 );
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eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC49, 3 );
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}
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break;
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}
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case Enemy2:
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{
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if( currentKC47 >= 3 )
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{
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quest.setUI8BL( currentKC47 );
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checkQuestCompletion( quest, player );
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eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC47, 3 );
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}
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else if( currentKC47 < 3 )
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{
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quest.setUI8BL( currentKC47 );
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eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC47, 3 );
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}
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break;
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}
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}
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}
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private:
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void checkQuestCompletion( World::Quest &quest, Entity::Player &player )
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{
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auto currentKC37 = quest.getUI8AL();
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auto currentKC49 = quest.getUI8BH();
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auto currentKC47 = quest.getUI8BL();
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if( currentKC37 == 3 && currentKC49 == 3 && currentKC47 == 3 )
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{
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quest.setUI8AL( 0 );
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quest.setUI8BH( 0 );
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quest.setUI8BL( 0 );
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quest.setSeq( SeqFinish );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj000::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsCnj000::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )//Said yes in the cutscene
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{
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quest.setSeq( Seq2 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsCnj000::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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}
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};
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EXPOSE_SCRIPT( ClsCnj000 );
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207
src/scripts/quest/classquest/CNJ/ClsCnj001.cpp
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207
src/scripts/quest/classquest/CNJ/ClsCnj001.cpp
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@ -0,0 +1,207 @@
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Actor/BNpc.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: ClsCnj001_00048
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// Quest Name: Trial by Earth
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// Quest ID: 65584
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// Start NPC: 1000692
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// End NPC: 1000692
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using namespace Sapphire;
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class ClsCnj001 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000764
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/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000883
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/// Countable Num: 1 Seq: 3 Event: 5 Listener: 294
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000764
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000692; //E-Sumi-Yan
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static constexpr auto Actor1 = 1000764; //Nolanel
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static constexpr auto Enemy0 = 2320919; //Tainted Earth Sprite
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static constexpr auto Eobject0 = 2000883;//Corrupted Soil
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static constexpr auto EventActionSearch = 1;
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static constexpr auto NqPoint001 = 4;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq2Eobject0 = 2;
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static constexpr auto Seq2Eobject0Eventactionno = 99;
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static constexpr auto Seq2Eobject0Eventactionok = 100;
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static constexpr auto Seq3Actor1 = 3;
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static constexpr auto Seq4Actor0 = 4;
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public:
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ClsCnj001() : Sapphire::ScriptAPI::QuestScript( 65584 ){};
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~ClsCnj001() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00004( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00001( quest, player );
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else if( quest.getSeq() == Seq3 )
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Scene00003( quest, player );
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break;
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}
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case Eobject0:
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{
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if( quest.getSeq() == Seq2 )
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Scene00100( quest, player );
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}
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}
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}
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void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
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{
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switch( entityId )
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{
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case Enemy0:
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{
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quest.setBitFlag8( 1, false );
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eventMgr().sendEventNotice( player, getId(), 1, 0 );
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quest.setSeq( Seq3 );
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break;
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj001::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsCnj001::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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quest.setSeq( Seq2 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsCnj001::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsCnj001::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj001::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &ClsCnj001::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &ClsCnj001::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
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auto enemy = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
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enemy->hateListAdd( player.getAsPlayer(), 1 );
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quest.setBitFlag8( 1, true );
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}
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};
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EXPOSE_SCRIPT( ClsCnj001 );
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291
src/scripts/quest/classquest/CNJ/ClsCnj002.cpp
Normal file
291
src/scripts/quest/classquest/CNJ/ClsCnj002.cpp
Normal file
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// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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||||
#include <ScriptObject.h>
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||||
#include <Service.h>
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||||
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||||
#include "Actor/BNpc.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: ClsCnj002_00091
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// Quest Name: Trial by Wind
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// Quest ID: 65627
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||||
// Start NPC: 1000692
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// End NPC: 1000692
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||||
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||||
using namespace Sapphire;
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||||
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||||
class ClsCnj002 : public Sapphire::ScriptAPI::QuestScript
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{
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||||
private:
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// Basic quest information
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||||
// Quest vars / flags used
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||||
// BitFlag8
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// UI8AL
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||||
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||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000767
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||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000885
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||||
/// Countable Num: 1 Seq: 3 Event: 5 Listener: 295
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||||
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000767
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||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000887
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||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000767
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||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000692; //E-Sumi-Yan (Guildmaster)
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||||
static constexpr auto Actor1 = 1000767; //Wulfiue
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||||
static constexpr auto Enemy0 = 3768148; //Honeybee Swarm
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||||
static constexpr auto Eobject0 = 2000885;//Destination (Seq2)
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||||
static constexpr auto Eobject1 = 2000887;//Corrupted Air
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||||
static constexpr auto EventActionSearch = 1;
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||||
static constexpr auto LocActor0 = 1003003;
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||||
static constexpr auto LocActor1 = 1000693;
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||||
static constexpr auto LocFace1 = 617;
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||||
static constexpr auto LocFace2 = 611;
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||||
static constexpr auto LocFace3 = 604;
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||||
static constexpr auto LocPosActor0 = 1170797;
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||||
static constexpr auto Questbattle0 = 54;
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static constexpr auto Territorytype0 = 289;
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||||
static constexpr auto UnlockImageClassCange = 22;
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||||
static constexpr auto UnlockImageGearSet = 29;
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||||
|
||||
public:
|
||||
ClsCnj002() : Sapphire::ScriptAPI::QuestScript( 65627 ){};
|
||||
~ClsCnj002() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00010( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00006( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x01,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00004( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
|
||||
quest.setSeq( Seq5 );
|
||||
//Actually calling Scene00008 causes the screen to fade before the return is called, softlocking the player without this solution.
|
||||
/* eventMgr().eventActionStart(
|
||||
player, getId(), 0x03,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00008( quest, player );
|
||||
},
|
||||
nullptr, 0 );*/
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
|
||||
{
|
||||
switch( entityId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
quest.setBitFlag8( 1, false );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj002::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj002::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj002::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj002::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj002::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj002::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj002::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj002::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj002::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//TODO: Quest Battle
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsCnj002::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsCnj002::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsCnj002 );
|
690
src/scripts/quest/classquest/CNJ/ClsCnj003.cpp
Normal file
690
src/scripts/quest/classquest/CNJ/ClsCnj003.cpp
Normal file
|
@ -0,0 +1,690 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: ClsCnj003_00092
|
||||
// Quest Name: Trial by Water
|
||||
// Quest ID: 65628
|
||||
// Start NPC: 1000692
|
||||
// End NPC: 1000692
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsCnj003 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag24
|
||||
// BitFlag8
|
||||
// UI8AH
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
// UI8CH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000889
|
||||
/// Countable Num: 1 Seq: 2 Event: 8 Listener: 2000889
|
||||
/// Countable Num: 1 Seq: 3 Event: 5 Listener: 297
|
||||
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000561
|
||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 1000619
|
||||
/// Countable Num: 1 Seq: 6 Event: 1 Listener: 1003001
|
||||
/// Countable Num: 1 Seq: 7 Event: 18 Listener: 1003001
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1003000
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
Seq6 = 6,
|
||||
Seq7 = 7,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Action0 = 120;
|
||||
static constexpr auto Actor0 = 1000692;//E-Sumi-Yan
|
||||
static constexpr auto Actor1 = 1000561;//Joacin
|
||||
static constexpr auto Actor2 = 1000619;//Anuid
|
||||
static constexpr auto Actor3 = 1003001;//Wounded Wood Wailer
|
||||
static constexpr auto Actor4 = 1003000;
|
||||
static constexpr auto Actor5 = 1003057;//Harried Healer
|
||||
static constexpr auto Actor6 = 1001213;//Gods' Quiver Bow
|
||||
static constexpr auto Actor7 = 1002960;//Sylphie (pre-QuestBattle)
|
||||
static constexpr auto Actor8 = 1006154;
|
||||
static constexpr auto Actor9 = 1006155;
|
||||
static constexpr auto Actor10 = 1006156;
|
||||
static constexpr auto Actor11 = 1006152;
|
||||
static constexpr auto Actor12 = 1006153;
|
||||
static constexpr auto Actor13 = 1006157;
|
||||
static constexpr auto Actor14 = 1006158;
|
||||
static constexpr auto Actor15 = 1006159;
|
||||
static constexpr auto Actor16 = 1006160;
|
||||
static constexpr auto Actor17 = 1006161;
|
||||
static constexpr auto Actor18 = 1003006; //Sylphie (post-QuestBattle)
|
||||
static constexpr auto Enemy0 = 3799227; //Tainted Water Sprite
|
||||
static constexpr auto Eobject0 = 2000889;//Corrupted Water
|
||||
static constexpr auto Eobject1 = 2001838;
|
||||
static constexpr auto Eventrange0 = 4195892;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto Item0 = 2000121;//Pristine Water? UI8BH
|
||||
static constexpr auto LocAction0 = 995;
|
||||
static constexpr auto LocActor0 = 1000569;
|
||||
static constexpr auto LocActor1 = 1000693;
|
||||
static constexpr auto LocFace1 = 611;
|
||||
static constexpr auto LocFace2 = 620;
|
||||
static constexpr auto LocFace3 = 612;
|
||||
static constexpr auto LocPosActor0 = 1170797;
|
||||
static constexpr auto LocVfx = 241;
|
||||
static constexpr auto LocWs = 134;
|
||||
static constexpr auto NqPoint001 = 8;
|
||||
static constexpr auto NqPoint002 = 9;
|
||||
static constexpr auto Questbattle0 = 16;
|
||||
static constexpr auto Territorytype0 = 234;
|
||||
|
||||
public:
|
||||
ClsCnj003() : Sapphire::ScriptAPI::QuestScript( 65628 ){};
|
||||
~ClsCnj003() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00036( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
Scene00009( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00010( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor5:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
Scene00013( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00014( quest, player );
|
||||
else if( quest.getSeq() == Seq6 )
|
||||
Scene00021( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor6:
|
||||
{
|
||||
if( quest.getSeq() == Seq6 )
|
||||
Scene00017( quest, player );//34 is a dupe?
|
||||
break;
|
||||
}
|
||||
case Actor7:
|
||||
{
|
||||
if( quest.getSeq() == Seq6 )
|
||||
Scene00018( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor8:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor9:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor10:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor11:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor12:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor13:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor14:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor15:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor16:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor17:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor18:
|
||||
{
|
||||
if( quest.getSeq() == Seq7 )
|
||||
Scene00035( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
//Opens key-item inventory
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onEventItem( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = eventMgr().mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Eobject0 )
|
||||
{
|
||||
Scene00002( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
|
||||
{
|
||||
if( entityId != Enemy0 )
|
||||
return;
|
||||
else if( entityId == Enemy0 && quest.getSeq() == Seq1 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setUI8BH( 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
}
|
||||
|
||||
void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override
|
||||
{
|
||||
auto actor = eventMgr().mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
if( actor == Actor3 && actionId == Action0 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
quest.setSeq( Seq5 );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj003::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj003::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy0, 319 /*Find the right value*/, Common::BNpcType::Enemy );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj003::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj003::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj003::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj003::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj003::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj003::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsCnj003::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsCnj003::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsCnj003::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsCnj003::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsCnj003::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 0 );
|
||||
quest.setSeq( Seq6 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsCnj003::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsCnj003::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//TODO: QuestBattle
|
||||
playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
|
||||
eventMgr().sendEventNotice( player, getId(), 5, 0 );
|
||||
quest.setSeq( Seq7 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsCnj003::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsCnj003::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsCnj003::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsCnj003::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsCnj003::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsCnj003::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsCnj003::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsCnj003::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsCnj003::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsCnj003::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsCnj003::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00029( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &ClsCnj003::Scene00029Return ) );
|
||||
}
|
||||
|
||||
void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00030( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &ClsCnj003::Scene00030Return ) );
|
||||
}
|
||||
|
||||
void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00031( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &ClsCnj003::Scene00031Return ) );
|
||||
}
|
||||
|
||||
void Scene00031Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00032( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &ClsCnj003::Scene00032Return ) );
|
||||
}
|
||||
|
||||
void Scene00032Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00033( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &ClsCnj003::Scene00033Return ) );
|
||||
}
|
||||
|
||||
void Scene00033Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00034( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &ClsCnj003::Scene00034Return ) );
|
||||
}
|
||||
|
||||
void Scene00034Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00035( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00035Return ) );
|
||||
}
|
||||
|
||||
void Scene00035Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 6, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00036( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 36, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj003::Scene00036Return ) );
|
||||
}
|
||||
|
||||
void Scene00036Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsCnj003 );
|
387
src/scripts/quest/classquest/CNJ/ClsCnj004.cpp
Normal file
387
src/scripts/quest/classquest/CNJ/ClsCnj004.cpp
Normal file
|
@ -0,0 +1,387 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: ClsCnj004_00093
|
||||
// Quest Name: Sylphie's Trials
|
||||
// Quest ID: 65629
|
||||
// Start NPC: 1000692
|
||||
// End NPC: 1000692
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsCnj004 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000891
|
||||
/// Countable Num: 1 Seq: 2 Event: 5 Listener: 294
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1002961
|
||||
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1002961
|
||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000893
|
||||
/// Countable Num: 1 Seq: 6 Event: 5 Listener: 299
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002962
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
Seq6 = 6,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000692;//E-Sumi-Yan
|
||||
static constexpr auto Actor1 = 1002961;//Sylphie (Seq1/Seq2)
|
||||
static constexpr auto Actor2 = 1002962;//Sylphie (Seq3/Seq4)
|
||||
static constexpr auto Actor3 = 1002963;//Sylphie (Seq5/Seq6)
|
||||
static constexpr auto Enemy0 = 3878392;
|
||||
static constexpr auto Enemy1 = 3796339;
|
||||
static constexpr auto Enemy2 = 3876177;
|
||||
static constexpr auto Eobject0 = 2000891;//Corrupted Soil
|
||||
static constexpr auto Eobject1 = 2000893;//Corrupted Air
|
||||
static constexpr auto Eobject2 = 2000895;//Corrupted Water
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto LocActor0 = 1003003;
|
||||
static constexpr auto LocActor1 = 1000693;
|
||||
static constexpr auto LocPosActor0 = 1170797;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq1Actor1 = 2;
|
||||
static constexpr auto Seq1Eobject0 = 1;
|
||||
static constexpr auto Seq1Eobject0Eventactionno = 99;
|
||||
static constexpr auto Seq1Eobject0Eventactionok = 100;
|
||||
static constexpr auto Seq2Actor1 = 3;
|
||||
static constexpr auto Seq3Actor2 = 5;
|
||||
static constexpr auto Seq3Eobject1 = 4;
|
||||
static constexpr auto Seq3Eobject1Eventactionno = 97;
|
||||
static constexpr auto Seq3Eobject1Eventactionok = 98;
|
||||
static constexpr auto Seq4Actor2 = 6;
|
||||
static constexpr auto Seq5Actor3 = 8;
|
||||
static constexpr auto Seq5Eobject2 = 7;
|
||||
static constexpr auto Seq5Eobject2Eventactionno = 95;
|
||||
static constexpr auto Seq5Eobject2Eventactionok = 96;
|
||||
static constexpr auto Seq6Actor3 = 9;
|
||||
static constexpr auto Seq7Actor0 = 10;
|
||||
|
||||
public:
|
||||
ClsCnj004() : Sapphire::ScriptAPI::QuestScript( 65629 ){};
|
||||
~ClsCnj004() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00010( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00005( quest, player );
|
||||
else if( quest.getSeq() == Seq4 )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq5 )
|
||||
Scene00008( quest, player );
|
||||
else if( quest.getSeq() == Seq6 )
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00096( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00098( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject2:
|
||||
{
|
||||
if( quest.getSeq() == Seq5 )
|
||||
Scene00100( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
|
||||
{
|
||||
if( quest.getSeq() == Seq1 && entityId == Enemy0 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
else if( quest.getSeq() == Seq3 && entityId == Enemy1 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
else if( quest.getSeq() == Seq5 && entityId == Enemy2 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 0 );
|
||||
quest.setSeq( Seq6 );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj004::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj004::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj004::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
quest.setSeq( Seq5 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj004::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 5, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj004::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00095( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &ClsCnj004::Scene00095Return ) );
|
||||
}
|
||||
|
||||
void Scene00095Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00096( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &ClsCnj004::Scene00096Return ) );
|
||||
}
|
||||
|
||||
void Scene00096Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00097( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &ClsCnj004::Scene00097Return ) );
|
||||
}
|
||||
|
||||
void Scene00097Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00098( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &ClsCnj004::Scene00098Return ) );
|
||||
}
|
||||
|
||||
void Scene00098Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00099( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &ClsCnj004::Scene00099Return ) );
|
||||
}
|
||||
|
||||
void Scene00099Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00100( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &ClsCnj004::Scene00100Return ) );
|
||||
}
|
||||
|
||||
void Scene00100Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsCnj004 );
|
657
src/scripts/quest/classquest/CNJ/ClsCnj005.cpp
Normal file
657
src/scripts/quest/classquest/CNJ/ClsCnj005.cpp
Normal file
|
@ -0,0 +1,657 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsCnj005_00440
|
||||
// Quest Name: Like Mother, Like Daughter
|
||||
// Quest ID: 65976
|
||||
// Start NPC: 1000692
|
||||
// End NPC: 1000692
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsCnj005 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag16
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1008149
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1008147
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1008148
|
||||
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1008146
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1008147
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000692;//E-Sumi-Yan
|
||||
static constexpr auto Actor1 = 1008149;//Wulfiue (Seq1/Seq2)
|
||||
static constexpr auto Actor2 = 1008147;//Nolanel (Seq1/Seq2)
|
||||
static constexpr auto Actor3 = 1008148;//Joacin (Seq1/Seq2)
|
||||
static constexpr auto Actor4 = 1008146;//Sylphie (Seq2)
|
||||
static constexpr auto Actor5 = 1008150;//Sylphie (Seq3)
|
||||
static constexpr auto Actor6 = 1008151;
|
||||
static constexpr auto Actor7 = 1008152;
|
||||
static constexpr auto Actor8 = 1008153;
|
||||
static constexpr auto Actor9 = 1008154;
|
||||
static constexpr auto Actor10 = 1008155;
|
||||
static constexpr auto Actor11 = 1008156;
|
||||
static constexpr auto Actor12 = 1008157;//Sylphie (Seq4/SeqFinish)
|
||||
static constexpr auto Actor13 = 1008158;//Nolanel (Seq4/SeqFinish)
|
||||
static constexpr auto Actor14 = 1008159;//Joacin (Seq4/SeqFinish)
|
||||
static constexpr auto Actor15 = 1008160;//Wulfiue (Seq4/SeqFinish)
|
||||
static constexpr auto Eobject0 = 2002552;
|
||||
static constexpr auto Eobject1 = 2002551;
|
||||
static constexpr auto Eobject2 = 2002553;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto LocAction1 = 1005;
|
||||
static constexpr auto LocActor0 = 1003003;
|
||||
static constexpr auto LocActor1 = 1000693;
|
||||
static constexpr auto LocFace0 = 604;
|
||||
static constexpr auto LocFace1 = 611;
|
||||
static constexpr auto LocFace2 = 605;
|
||||
static constexpr auto LocFace3 = 619;
|
||||
static constexpr auto LocFace4 = 617;
|
||||
static constexpr auto LocPosActor0 = 1170797;
|
||||
static constexpr auto LocPosCam1 = 4326305;
|
||||
static constexpr auto Questbattle0 = 56;
|
||||
static constexpr auto Territorytype0 = 291;
|
||||
|
||||
public:
|
||||
ClsCnj005() : Sapphire::ScriptAPI::QuestScript( 65976 ){};
|
||||
~ClsCnj005() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00031( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00004( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor5:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
{
|
||||
//TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them.
|
||||
//Scene00011( quest, player );
|
||||
playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Actor6:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor7:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor8:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor9:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor10:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor11:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Actor12:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
Scene00024( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00035( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor13:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
Scene00028( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00036( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor14:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
Scene00029( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00037( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor15:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
Scene00030( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00038( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj005::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj005::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsCnj005::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsCnj005::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )//selected "Procede"
|
||||
{
|
||||
//TODO: QuestBattle content
|
||||
|
||||
/* auto &pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
eventMgr().eventFinish( player, result.eventId, 0 );
|
||||
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsCnj005::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsCnj005::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ClsCnj005::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsCnj005::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsCnj005::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ClsCnj005::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsCnj005::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsCnj005::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsCnj005::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsCnj005::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsCnj005::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsCnj005::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsCnj005::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsCnj005::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsCnj005::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00029( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00029Return ) );
|
||||
}
|
||||
|
||||
void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00030( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00030Return ) );
|
||||
}
|
||||
|
||||
void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00031( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 31, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj005::Scene00031Return ) );
|
||||
}
|
||||
|
||||
void Scene00031Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00032( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &ClsCnj005::Scene00032Return ) );
|
||||
}
|
||||
|
||||
void Scene00032Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00033( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &ClsCnj005::Scene00033Return ) );
|
||||
}
|
||||
|
||||
void Scene00033Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00034( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &ClsCnj005::Scene00034Return ) );
|
||||
}
|
||||
|
||||
void Scene00034Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00035( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 35, NONE, bindSceneReturn( &ClsCnj005::Scene00035Return ) );
|
||||
}
|
||||
|
||||
void Scene00035Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00036( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00036Return ) );
|
||||
}
|
||||
|
||||
void Scene00036Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00037( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00037Return ) );
|
||||
}
|
||||
|
||||
void Scene00037Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00038( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &ClsCnj005::Scene00038Return ) );
|
||||
}
|
||||
|
||||
void Scene00038Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsCnj005 );
|
567
src/scripts/quest/classquest/CNJ/ClsCnj006.cpp
Normal file
567
src/scripts/quest/classquest/CNJ/ClsCnj006.cpp
Normal file
|
@ -0,0 +1,567 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: ClsCnj006_00441
|
||||
// Quest Name: In Nature's Embrace
|
||||
// Quest ID: 65977
|
||||
// Start NPC: 1000692
|
||||
// End NPC: 1000692
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsCnj006 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000899
|
||||
/// Countable Num: 1 Seq: 2 Event: 5 Listener: 294
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1002965
|
||||
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1002965
|
||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000901
|
||||
/// Countable Num: 1 Seq: 6 Event: 5 Listener: 294
|
||||
/// Countable Num: 1 Seq: 7 Event: 1 Listener: 1002966
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002966
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
Seq6 = 6,
|
||||
Seq7 = 7,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000692;//E-Sumi-Yan
|
||||
static constexpr auto Actor1 = 1002965;//Sylphie (Seq1/Seq2)
|
||||
static constexpr auto Actor2 = 1002966;//Sylphie (Seq3/Seq4)
|
||||
static constexpr auto Actor3 = 1002967;//Sylphie (Seq5/Seq6)
|
||||
static constexpr auto Actor4 = 1002968;//Sylphie (Seq7)
|
||||
static constexpr auto Enemy0 = 3876178;
|
||||
static constexpr auto Enemy1 = 3876179;
|
||||
static constexpr auto Enemy2 = 3876180;
|
||||
static constexpr auto Eobject0 = 2000899;//Corrupted Soil (Seq1)
|
||||
static constexpr auto Eobject1 = 2000901;//Corrupted Soil (Seq3)
|
||||
static constexpr auto Eobject2 = 2000906;//Corrupted Soil (Seq5)
|
||||
static constexpr auto Eobject3 = 2001839;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto LocAction0 = 995;
|
||||
static constexpr auto LocActor0 = 1003003;
|
||||
static constexpr auto LocActor1 = 1000693;
|
||||
static constexpr auto LocPosActor0 = 1170797;
|
||||
static constexpr auto LocVfx = 241;
|
||||
static constexpr auto LocWs = 135;
|
||||
static constexpr auto NqPoint001 = 19;
|
||||
static constexpr auto NqPoint002 = 20;
|
||||
static constexpr auto Questbattle0 = 17;
|
||||
static constexpr auto Seq0Actor0Lq = 90;
|
||||
static constexpr auto Territorytype0 = 235;
|
||||
|
||||
public:
|
||||
ClsCnj006() : Sapphire::ScriptAPI::QuestScript( 65977 ){};
|
||||
~ClsCnj006() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00029( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00008( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00016( quest, player );
|
||||
else if( quest.getSeq() == Seq4 )
|
||||
Scene00017( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq5 )
|
||||
Scene00024( quest, player );
|
||||
else if( quest.getSeq() == Seq6 )
|
||||
Scene00025( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
{
|
||||
if( quest.getSeq() == Seq7 )
|
||||
{
|
||||
//TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them.
|
||||
//Scene00026( quest, player );
|
||||
playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
|
||||
eventMgr().sendEventNotice( player, getId(), 6, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00011( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject2:
|
||||
{
|
||||
if( quest.getSeq() == Seq5 )
|
||||
Scene00019( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
|
||||
{
|
||||
switch( entityId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
quest.setBitFlag8( 1, false );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Enemy1:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( Seq4 );
|
||||
quest.setBitFlag8( 1, false );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Enemy2:
|
||||
{
|
||||
if( quest.getSeq() == Seq5 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 0 );
|
||||
quest.setSeq( Seq6 );
|
||||
quest.setBitFlag8( 1, false );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsCnj006::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj006::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsCnj006::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj006::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj006::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj006::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj006::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj006::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj006::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsCnj006::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsCnj006::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsCnj006::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsCnj006::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsCnj006::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ClsCnj006::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsCnj006::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsCnj006::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ClsCnj006::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
quest.setSeq( Seq5 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsCnj006::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsCnj006::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
auto &teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
auto &instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
|
||||
quest.setBitFlag8( 1, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsCnj006::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsCnj006::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsCnj006::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsCnj006::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsCnj006::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsCnj006::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 5, 0 );
|
||||
quest.setSeq( Seq7 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsCnj006::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//TODO: QuestBattle content
|
||||
|
||||
auto &pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
eventMgr().eventFinish( player, result.eventId, 0 );
|
||||
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsCnj006::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsCnj006::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00029( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 29, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj006::Scene00029Return ) );
|
||||
}
|
||||
|
||||
void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsCnj006 );
|
Loading…
Add table
Reference in a new issue