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[ MSQ ] SubWil025 added

This commit is contained in:
Dantestyle 2018-09-01 22:56:05 +02:00
parent bf6a2c6340
commit 9017257568

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@ -0,0 +1,266 @@
#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubWil025_00671
// Quest Name: Nothing to See Here
// Quest ID: 66207
// Start NPC: 1003995
// End NPC: 1003995
class SubWil025 :
public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AH KC Seq1
// GetQuestUI8AL Despawn act1 map
// GetQuestUI8BH Despawn act2 map
// GetQuestUI8BL Despawn act3 map
// GetQuestUI8CH Items Seq1
// GetQuestUI8CL
enum Sequence :
uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 5;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003995;
static constexpr auto Actor1 = 1004599;
static constexpr auto Actor2 = 1004600;
static constexpr auto Actor3 = 1004601;
static constexpr auto Item0 = 2000463;
public:
SubWil025() :
EventScript( 66207 )
{
};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00010( player );
}
if( actor == Actor1 && player.getQuestUI8AL( getId() ) != 1 )
{
Scene00001( player );
}
if (actor == Actor1 && player.getQuestUI8AL( getId() ) == 1 )
{
Scene00011( player );
}
if( actor == Actor2 && player.getQuestUI8BH( getId() ) != 1 )
{
Scene00004( player );
}
if( actor == Actor2 && player.getQuestUI8BH( getId() ) == 1 )
{
Scene00012( player );
}
if( actor == Actor3 && player.getQuestUI8BL( getId() ) != 1 )
{
Scene00007( player );
}
if( actor == Actor3 && player.getQuestUI8BL( getId() ) == 1 )
{
Scene00013( player );
}
}
private:
void checkQuestCompletion( Entity::Player& player )
{
auto currentQC = player.getQuestUI8AH( getId() ) + 1;
auto currentIC = player.getQuestUI8CH( getId() ) - 1;
if( currentQC >= 3 )
{
player.updateQuest( getId(), SeqFinish );
player.sendQuestMessage( getId(), 1, 2, 0, 0 );
}
else
{
player.setQuestUI8AH( getId(), currentQC );
player.sendQuestMessage( getId(), 0, 2, currentQC, 3 );
player.setQuestUI8CH( getId(), currentIC );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
player.setQuestUI8CH( getId(), 3 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00002( player );
}
else
{
Scene00003( player );
}
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( getId(), 1 );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00005( player );
}
else
{
Scene00006( player );
}
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BH( getId(), 1 );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00008( player );
}
else
{
Scene00009( player );
}
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BL( getId(), 1 );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
};