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[ MSQ ] SubWil025 added
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266
src/servers/Scripts/quest/subquest/uldah/SubWil025.cpp
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266
src/servers/Scripts/quest/subquest/uldah/SubWil025.cpp
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil025_00671
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// Quest Name: Nothing to See Here
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// Quest ID: 66207
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// Start NPC: 1003995
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// End NPC: 1003995
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class SubWil025 :
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public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AH KC Seq1
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// GetQuestUI8AL Despawn act1 map
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// GetQuestUI8BH Despawn act2 map
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// GetQuestUI8BL Despawn act3 map
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// GetQuestUI8CH Items Seq1
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// GetQuestUI8CL
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enum Sequence :
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uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 200;
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static constexpr auto RewardItem = 4551;
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static constexpr auto RewardItemCount = 5;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1003995;
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static constexpr auto Actor1 = 1004599;
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static constexpr auto Actor2 = 1004600;
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static constexpr auto Actor3 = 1004601;
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static constexpr auto Item0 = 2000463;
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public:
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SubWil025() :
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EventScript( 66207 )
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{
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};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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{
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Scene00010( player );
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}
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if( actor == Actor1 && player.getQuestUI8AL( getId() ) != 1 )
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{
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Scene00001( player );
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}
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if (actor == Actor1 && player.getQuestUI8AL( getId() ) == 1 )
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{
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Scene00011( player );
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}
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if( actor == Actor2 && player.getQuestUI8BH( getId() ) != 1 )
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{
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Scene00004( player );
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}
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if( actor == Actor2 && player.getQuestUI8BH( getId() ) == 1 )
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{
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Scene00012( player );
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}
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if( actor == Actor3 && player.getQuestUI8BL( getId() ) != 1 )
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{
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Scene00007( player );
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}
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if( actor == Actor3 && player.getQuestUI8BL( getId() ) == 1 )
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{
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Scene00013( player );
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player )
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{
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auto currentQC = player.getQuestUI8AH( getId() ) + 1;
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auto currentIC = player.getQuestUI8CH( getId() ) - 1;
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if( currentQC >= 3 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.sendQuestMessage( getId(), 1, 2, 0, 0 );
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}
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else
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{
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player.setQuestUI8AH( getId(), currentQC );
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player.sendQuestMessage( getId(), 0, 2, currentQC, 3 );
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player.setQuestUI8CH( getId(), currentIC );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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player.setQuestUI8CH( getId(), 3 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00002( player );
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}
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else
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{
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Scene00003( player );
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}
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8AL( getId(), 1 );
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 7, true );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00005( player );
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}
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else
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{
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Scene00006( player );
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}
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BH( getId(), 1 );
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 6, true );
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00008( player );
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}
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else
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{
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Scene00009( player );
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}
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} );
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BL( getId(), 1 );
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 5, true );
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} );
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}
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void Scene00009( Entity::Player& player )
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{
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player.playScene( getId(), 9, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00010( Entity::Player& player )
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{
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player.playScene( getId(), 10, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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void Scene00011( Entity::Player& player )
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{
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player.playScene( getId(), 11, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00012( Entity::Player& player )
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{
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player.playScene( getId(), 12, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00013( Entity::Player& player )
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{
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player.playScene( getId(), 13, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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};
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