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level == 52 is good
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@ -29,7 +29,7 @@ public:
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heal.first = Math::CalcStats::applyHealingReceiveMultiplier( *chara, heal.first );
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heal.first = Math::CalcStats::applyHealingReceiveMultiplier( *chara, heal.first );
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action.getEffectbuilder()->heal( chara, chara, heal.first, heal.second );
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action.getEffectbuilder()->heal( chara, chara, heal.first, heal.second );
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if( chara->getLevel() > 52 )
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if( chara->getLevel() >= 52 )
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{
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{
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World::Action::StatusEffectEntry effectEntry;
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World::Action::StatusEffectEntry effectEntry;
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effectEntry.effectType = static_cast< uint32_t >( Common::StatusEffectType::Shield );
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effectEntry.effectType = static_cast< uint32_t >( Common::StatusEffectType::Shield );
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