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shouldn't default to a nonexistant onlinestatus...
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@ -174,7 +174,7 @@ Core::Common::OnlineStatus Core::Entity::Player::getOnlineStatus()
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return OnlineStatus::Online;
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uint32_t statusDisplayOrder = 0xFF14;
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uint32_t applicableStatus = 0;
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uint32_t applicableStatus = static_cast< uint32_t >( OnlineStatus::Online );
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for( uint32_t i = 0; i < std::numeric_limits< decltype( m_onlineStatus ) >::digits; i++ )
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{
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