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Merge branch 'master'

This commit is contained in:
Maru 2017-10-06 20:40:51 -03:00
commit 964198dc90
16 changed files with 123 additions and 14 deletions

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@ -70,6 +70,7 @@ CREATE TABLE IF NOT EXISTS `charadetail` (
`StepIndex` int(5) DEFAULT NULL,
`ChocoboTaxiStandFlags` binary(8) DEFAULT NULL,
`GMRank` int(3) DEFAULT '0',
`EquipDisplayFlags` int(3) DEFAULT '0',
`unlocks` binary(64) DEFAULT NULL,
`CharacterId` int(20) NOT NULL DEFAULT '0',
`IS_DELETE` int(3) DEFAULT '0',

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@ -22,4 +22,6 @@
--
-- ALTER TABLE `charadetail` CHANGE `OpeningSequence` `OpeningSequence` INT(3) NULL DEFAULT '0';
-- -------------------------------------------
-- update.sql Before Merge into Other SQL's 30/08/2017
-- update.sql Before Merge into Other SQL's 30/08/2017
ALTER TABLE `charadetail` ADD `EquipDisplayFlags` int(3) DEFAULT '0' AFTER `GMRank`;

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@ -946,7 +946,7 @@ namespace Core {
SetMaxGearSets = 0x230,
ToggleDisplayHeadAndWeapon = 0x260,
SetCharaGearParamUI = 0x260,
GearSetEquipMsg = 0x321
};
@ -1056,6 +1056,15 @@ namespace Core {
Unused100
};
enum EquipDisplayFlags : uint8_t
{
HideNothing = 0x0,
HideHead = 0x1,
HideWeapon = 0x2,
Visor = 0x40,
};
struct ServerEntry
{
uint32_t serverId;

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@ -119,6 +119,8 @@ namespace Packets {
EorzeaTimeOffset = 0x01B4,
EquipDisplayFlags = 0x01C0,
CFAvailableContents = 0x01CF,
PrepareZoning = 0x0239, // updated for sb
@ -186,6 +188,8 @@ namespace Packets {
LinkshellEventHandler = 0x013B,
LinkshellEventHandler1 = 0x013C,
ReqEquipDisplayFlagsChange = 0x0143,
};
////////////////////////////////////////////////////////////////////////////////

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@ -1294,6 +1294,14 @@ struct FFXIVIpcEorzeaTimeOffset : FFXIVIpcBasePacket<EorzeaTimeOffset>
uint64_t timestamp;
};
/**
* Structural representation of the packet sent by the server
* to set the gear show/hide status of a character
*/
struct FFXIVIpcEquipDisplayFlags : FFXIVIpcBasePacket<EquipDisplayFlags>
{
uint8_t bitmask;
};
} /* Server */

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@ -43,6 +43,16 @@ public:
Active = 1,
};
enum DisplayFlags : uint16_t
{
ActiveStance = 0x001,
Invisible = 0x020,
HideHead = 0x040,
HideWeapon = 0x080,
Faded = 0x100,
Visor = 0x800,
};
enum struct ActorStatus : uint8_t
{
Idle = 0x01,

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@ -388,6 +388,11 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
sendInventory();
if( isLogin() )
{
queuePacket(ActorControlPacket143( getId(), SetCharaGearParamUI, m_equipDisplayFlags, 1 ) );
}
// set flags, will be reset automatically by zoning ( only on client side though )
pPlayer->setStateFlag( PlayerStateFlag::BetweenAreas );
pPlayer->setStateFlag( PlayerStateFlag::BetweenAreas1 );
@ -1421,6 +1426,20 @@ void Core::Entity::Player::setTitle( uint16_t titleId )
sendToInRangeSet( ActorControlPacket142( getId(), SetTitle, titleId ), true );
}
void Core::Entity::Player::setEquipDisplayFlags( uint8_t state )
{
m_equipDisplayFlags = state;
GamePacketNew< FFXIVIpcEquipDisplayFlags, ServerZoneIpcType > paramPacket( getId() );
paramPacket.data().bitmask = m_equipDisplayFlags;
sendToInRangeSet( paramPacket, true );
setSyncFlag( PlayerSyncFlags::Status );
}
uint8_t Core::Entity::Player::getEquipDisplayFlags() const
{
return m_equipDisplayFlags;
}
void Core::Entity::Player::autoAttack( ActorPtr pTarget )
{

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@ -330,6 +330,10 @@ public:
void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadoutTime = 0, uint16_t animation = 0 );
/*! change player's title */
void setTitle( uint16_t titleId );
/*! change gear param state */
void setEquipDisplayFlags( uint8_t state );
/*! get gear param state and send update to inRangeSet */
uint8_t getEquipDisplayFlags() const;
void calculateStats() override;
void sendStats();
@ -602,6 +606,8 @@ private:
uint8_t m_gmRank;
uint16_t zoneId;
uint8_t m_equipDisplayFlags;
bool m_bInCombat;
bool m_bLoadingComplete;
bool m_bAutoattack;

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@ -81,7 +81,8 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
"cd.GrandCompanyRank, "
"cd.CFPenaltyUntil, "
"cd.OpeningSequence, "
"cd.GMRank "
"cd.GMRank, "
"cd.EquipDisplayFlags "
"FROM charabase AS c "
" INNER JOIN charadetail AS cd "
" ON c.CharacterId = cd.CharacterId "
@ -89,7 +90,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
if( !pQR )
{
g_log.error( "Player id " + char_id_str + " does not exist!" );
g_log.error( "[DB] Failed loading Player ID " + char_id_str );
return false;
}
@ -173,6 +174,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
m_openingSequence = field[36].get< uint32_t >();
m_gmRank = field[37].get< uint8_t >();
m_equipDisplayFlags = field[38].get< uint8_t >();
m_pCell = nullptr;
@ -350,6 +352,7 @@ void Core::Entity::Player::createUpdateSql()
charaBaseSet.insert( " ModelEquip = UNHEX('" + std::string( Util::binaryToHexString( reinterpret_cast< uint8_t* >( m_modelEquip ), 40 ) ) + "')" );
charaDetailSet.insert( " Class = " + std::to_string( static_cast< uint32_t >( getClass() ) ) );
charaDetailSet.insert( " Status = " + std::to_string( static_cast< uint8_t >( getStatus() ) ) );
charaDetailSet.insert( " EquipDisplayFlags = " + std::to_string( static_cast< uint8_t >( getEquipDisplayFlags() ) ) );
}
if( m_updateFlags & PlayerSyncFlags::OpeningSeq )

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@ -93,8 +93,9 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive,
setZoneHandler( ClientZoneIpcType::CFRegisterRoulette, "CFRegisterRoulette", &GameConnection::cfRegisterRoulette );
setZoneHandler( ClientZoneIpcType::CFCommenceHandler, "CFDutyAccepted", &GameConnection::cfDutyAccepted);
setZoneHandler( ClientZoneIpcType::ReqEquipDisplayFlagsChange, "ReqEquipDisplayFlagsChange",&GameConnection::reqEquipDisplayFlagsHandler);
setChatHandler( ClientChatIpcType::TellReq, "TellReq", &GameConnection::tellHandler);
setChatHandler( ClientChatIpcType::TellReq, "TellReq", &GameConnection::tellHandler);
}
@ -116,7 +117,7 @@ void Core::Network::GameConnection::OnAccept( const std::string & host, uint16_t
void Core::Network::GameConnection::OnDisconnect()
{
g_log.debug( "DISCONNECT" );
g_log.debug( "GameConnection DISCONNECT" );
m_pSession = nullptr;
}
@ -167,7 +168,7 @@ void Core::Network::GameConnection::OnRecv( std::vector< uint8_t > & buffer )
void Core::Network::GameConnection::OnError( const boost::system::error_code & error )
{
g_log.debug( "ERROR" );
g_log.debug( "GameConnection ERROR: " + error.message() );
}
void Core::Network::GameConnection::queueInPacket( Core::Network::Packets::GamePacketPtr inPacket )
@ -380,10 +381,21 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
{
g_log.info( "[" + std::string( id ) + "] Session not registered, creating" );
// return;
g_serverZone.createSession( playerId );
if( !g_serverZone.createSession( playerId ) )
{
Disconnect();
return;
}
session = g_serverZone.getSession( playerId );
}
if( !session->isValid() ) //TODO: Catch more things in lobby and send real errors
{
g_log.error( "[" + std::string(id) + "] Session INVALID, disconnecting" );
Disconnect();
return;
}
// if not set, set the session for this connection
if( !m_pSession && session )
m_pSession = session;
@ -418,8 +430,6 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
sendSinglePacket( &pPe );
}
break;
}

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@ -116,10 +116,10 @@ public:
DECLARE_HANDLER( gm1Handler );
DECLARE_HANDLER( gm2Handler );
DECLARE_HANDLER( reqEquipDisplayFlagsHandler );
DECLARE_HANDLER( tellHandler );
};

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@ -285,7 +285,11 @@ void Core::Network::GameConnection::updatePositionHandler( const Packets::GamePa
}
void Core::Network::GameConnection::reqEquipDisplayFlagsHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
{
pPlayer->setEquipDisplayFlags( inPacket.getValAt< uint8_t >( 0x20 ) );
}
void Core::Network::GameConnection::zoneLineHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )

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@ -85,7 +85,22 @@ namespace Server {
if( pPlayer->getZoningType() != Common::ZoneingType::None )
{
m_data.displayFlags |= 0x20;
m_data.displayFlags |= Entity::Actor::DisplayFlags::Invisible;
}
if( pPlayer->getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::HideHead )
{
m_data.displayFlags |= Entity::Actor::DisplayFlags::HideHead;
}
if( pPlayer->getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::HideWeapon )
{
m_data.displayFlags |= Entity::Actor::DisplayFlags::HideWeapon;
}
if( pPlayer->getEquipDisplayFlags() & Core::Common::EquipDisplayFlags::Visor )
{
m_data.displayFlags |= Entity::Actor::DisplayFlags::Visor;
}
m_data.targetId = pPlayer->getTargetId();

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@ -9,6 +9,7 @@
Core::Session::Session( uint32_t sessionId )
: m_sessionId( sessionId )
, m_isValid( false )
, m_lastDataTime( static_cast< uint32_t >( time( nullptr ) ) )
{
@ -50,7 +51,12 @@ bool Core::Session::loadPlayer()
m_pPlayer = Entity::PlayerPtr( new Entity::Player() );
if( !m_pPlayer->load( m_sessionId, shared_from_this() ) )
{
m_isValid = false;
return false;
}
m_isValid = true;
return true;
@ -61,6 +67,9 @@ void Core::Session::close()
if( m_pZoneConnection )
m_pZoneConnection->Disconnect();
if( m_pChatConnection )
m_pChatConnection->Disconnect();
// remove the session from the player
if( m_pPlayer )
// reset the zone, so the zone handler knows to remove the actor
@ -77,6 +86,11 @@ uint32_t Core::Session::getLastDataTime() const
return m_lastDataTime;
}
bool Core::Session::isValid() const
{
return m_isValid;
}
void Core::Session::updateLastDataTime()
{
m_lastDataTime = static_cast< uint32_t >( time( nullptr ) );

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@ -35,6 +35,8 @@ namespace Core {
void update();
bool isValid() const;
Entity::PlayerPtr getPlayer() const;
private:
@ -44,6 +46,8 @@ namespace Core {
uint32_t m_lastDataTime;
bool m_isValid;
Network::GameConnectionPtr m_pZoneConnection;
Network::GameConnectionPtr m_pChatConnection;