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[Quest] SubWil007 added

This commit is contained in:
Dantestyle 2018-07-31 01:23:27 +02:00
parent 370974a923
commit 99600c02e9

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@ -0,0 +1,319 @@
#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
#include <ctime>
// Quest Script: SubWil007_00167
// Quest Name: With Open Arms
// Quest ID: 65703
// Start NPC: 1007621
// End NPC: 1007621
class SubWil007 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 102;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1007621;
static constexpr auto Actor1 = 1001297;
static constexpr auto Actor2 = 1001692;
static constexpr auto Actor3 = 1001693;
static constexpr auto Actor4 = 1001697;
static constexpr auto Actor5 = 1001698;
static constexpr auto FirstQuest = 66130;
public:
SubWil007() : EventScript( 65703 ){};
~SubWil007(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00020( player );
}
else if( actor == Actor1 )
{
Scene00005( player );
}
else if( actor == Actor2 )
{
Scene00008( player );
}
else if( actor == Actor3 )
{
Scene00011( player );
}
else if( actor == Actor4 )
{
Scene00014( player );
}
else if( actor == Actor5 )
{
Scene00017( player );
}
}
void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq1 )
{
Scene00003( player );
}
else if( actor == Actor1 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00006( player );
}
else if( actor == Actor2 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00009( player );
}
else if( actor == Actor3 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00012( player );
}
else if( actor == Actor4 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00015( player );
}
else if( actor == Actor5 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 )
{
Scene00018( player );
}
}
private:
void checkQuestCompletion( Entity::Player& player )
{
auto currentQC = player.getQuestUI8AL( getId() ) + 1;
if( currentQC >= 5 )
{
player.updateQuest( getId(), SeqFinish );
player.sendQuestMessage( getId(), 1, 2, currentQC, 5 );
}
else
{
player.setQuestUI8AL( getId(), currentQC );
player.sendQuestMessage( getId(), 1, 2, currentQC, 5 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00001( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq2 );
player.sendQuestMessage( getId(), 0, 1, 0, 0 );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(player);
player.setQuestBitFlag8(getId(), 7, true);
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00018( Entity::Player& player )
{
player.playScene( getId(), 18, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00019( Entity::Player& player )
{
player.playScene( getId(), 19, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00020( Entity::Player& player )
{
player.playScene( getId(), 20, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};