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Player arrays from perch's PlayerSetup

This commit is contained in:
Jeido 2022-02-09 00:02:58 +01:00
parent 8c9bdf58ca
commit 9ace700726

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@ -1130,21 +1130,21 @@ namespace Sapphire::Entity
uint16_t m_activeTitle;
uint8_t m_titleList[48];
uint8_t m_howTo[34];
uint8_t m_minions[55];
uint8_t m_howTo[35];
uint8_t m_minions[56];
uint8_t m_mountGuide[29];
uint8_t m_homePoint;
uint8_t m_startTown;
uint16_t m_townWarpFstFlags;
uint8_t m_questCompleteFlags[487];
uint8_t m_discovery[445];
uint8_t m_discovery[464];
uint32_t m_playTime;
uint16_t m_classArray[ Common::CLASSJOB_SLOTS ];
uint32_t m_expArray[ Common::CLASSJOB_SLOTS ];
uint8_t m_aetheryte[21];
uint8_t m_unlocks[64];
uint8_t m_orchestrion[40];
uint8_t m_orchestrion[40]; //[64] in PlayerSetup, but setting it to that value crashes world on login
uint8_t m_openingSequence;