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Added prepareZoning research + fixed typo

This commit is contained in:
JeidoUran 2019-01-06 16:32:06 +01:00
parent ca3851d7d4
commit 9c90b34c2b
2 changed files with 2 additions and 2 deletions

View file

@ -1439,7 +1439,7 @@ struct FFXIVIpcPrepareZoning :
uint8_t fadeOut;
uint8_t param7;
uint8_t fadeOutTime;
uint8_t unknown;
uint8_t unknown; // this changes whether or not the destination zone's name displays during the loading screen. Seems to always be 9 (=hidden) when going to an instance and certain zones, 0 otherwise.
uint16_t padding;
};

View file

@ -534,7 +534,7 @@ namespace Sapphire::Entity
void teleportQuery( uint16_t aetheryteId, FrameworkPtr pFw );
/*! prepares zoning / fades out the screen */
void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadoutTime = 0, uint16_t animation = 0 );
void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadeOutTime = 0, uint16_t animation = 0 );
/*! get player's title list (available titles) */
uint8_t* getTitleList();