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Added prepareZoning research + fixed typo
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2 changed files with 2 additions and 2 deletions
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@ -1439,7 +1439,7 @@ struct FFXIVIpcPrepareZoning :
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uint8_t fadeOut;
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uint8_t param7;
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uint8_t fadeOutTime;
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uint8_t unknown;
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uint8_t unknown; // this changes whether or not the destination zone's name displays during the loading screen. Seems to always be 9 (=hidden) when going to an instance and certain zones, 0 otherwise.
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uint16_t padding;
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};
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@ -534,7 +534,7 @@ namespace Sapphire::Entity
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void teleportQuery( uint16_t aetheryteId, FrameworkPtr pFw );
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/*! prepares zoning / fades out the screen */
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void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadoutTime = 0, uint16_t animation = 0 );
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void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadeOutTime = 0, uint16_t animation = 0 );
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/*! get player's title list (available titles) */
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uint8_t* getTitleList();
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