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Merge remote-tracking branch 'origin/housing' into develop

This commit is contained in:
Mordred 2019-01-01 15:06:42 +01:00
commit a25cfcd9d1
32 changed files with 670 additions and 147 deletions

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@ -734,7 +734,7 @@ void defaultGet( shared_ptr< HttpServer::Response > response, shared_ptr< HttpSe
int main( int argc, char* argv[] )
{
Logger::init( "log/SapphireAPI" );
Logger::init( "log/api" );
Logger::info( "===========================================================" );
Logger::info( "Sapphire API Server " );

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@ -791,7 +791,7 @@ namespace Sapphire::Common
ExteriorFence
};
enum HousingInteriorSlot
enum HouseInteriorSlot
{
InteriorWall,
InteriorFloor,
@ -866,13 +866,13 @@ namespace Sapphire::Common
Mansion
};
enum HouseState : uint8_t
enum HouseStatus : uint8_t
{
none,
forSale,
sold,
privateHouse,
fcHouse,
ForSale,
Sold,
PrivateEstate,
FreeCompanyEstate,
};
enum HouseIconAdd : uint8_t

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@ -25,7 +25,7 @@ namespace Sapphire
void Logger::init( const std::string& logPath )
{
auto pos = logPath.find_last_of( '/' );
auto pos = logPath.find_last_of( fs::path::preferred_separator );
if( pos != std::string::npos )
{
@ -58,6 +58,11 @@ namespace Sapphire
spdlog::get( "logger" )->error( text );
}
void Logger::warn( const std::string& text )
{
spdlog::get( "logger" )->warn( text );
}
void Logger::info( const std::string& text )
{
spdlog::get( "logger" )->info( text );
@ -73,4 +78,9 @@ namespace Sapphire
spdlog::get( "logger" )->critical( text );
}
void Logger::trace( const std::string& text )
{
spdlog::get( "logger" )->trace( text );
}
}

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@ -20,12 +20,16 @@ namespace Sapphire
static void error( const std::string& text );
static void warn( const std::string& text );
static void info( const std::string& text );
static void debug( const std::string& text );
static void fatal( const std::string& text );
static void trace( const std::string& text );
};
}

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@ -240,6 +240,7 @@ enum ActorControlType : uint16_t
*/
HousingItemMoveConfirm = 0x3F9,
OpenEstateSettingsUI = 0x3FF,
HideAdditionalChambersDoor = 0x400,
/*!
* param1 = outdoor furnishings

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@ -176,7 +176,7 @@ namespace Sapphire::Network::Packets
DirectorVars = 0x01E1, // updated 4.4
CFAvailableContents = 0x01FD, // updated 4.2
CFAvailableContents = 0xF1FD, // updated 4.2
WeatherChange = 0x01FC, // updated 4.4
PlayerTitleList = 0x01FD, // updated 4.4
@ -264,10 +264,10 @@ namespace Sapphire::Network::Packets
LinkshellListHandler = 0x00F4, // updated 4.3
MarketBoardRequestItemInformation = 0x00FE, // updated 4.4
MarketBoardRequestItemListingInfo = 0x00FE, // updated 4.4
MarketBoardRequestItemListings = 0x00FF, // updated 4.4
MarketBoardSearch = 0x0103, // updated 4.4
SearchMarketboard = 0x0103, // updated 4.3
ReqExamineFcInfo = 0x010F, // updated 4.1
FcInfoReqHandler = 0x011A, // updated 4.2

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@ -237,8 +237,9 @@ struct FFXIVIpcSetSharedEstateSettings :
struct FFXIVIpcMarketBoardRequestItemListings :
FFXIVIpcBasePacket< MarketBoardRequestItemListings >
{
/* 0000 */ uint32_t itemCatalogId;
/* 0004 */ uint32_t padding;
/* 0000 */ uint16_t padding1;
/* 0002 */ uint16_t itemCatalogId;
/* 0004 */ uint32_t padding2;
};
struct FFXIVIpcReqPlaceHousingItem :
@ -253,7 +254,7 @@ struct FFXIVIpcReqPlaceHousingItem :
/* 000C */ Common::FFXIVARR_POSITION3 position;
/* 0018 */ float rotation;
/* 001C */ uint32_t unknown3; // always 1?
/* 001C */ uint32_t shouldPlaceItem; // 1 if placing an item, 0 if placing in store
/* 0020 */ uint32_t unknown4[2]; // always 0 it looks like
};
@ -270,6 +271,26 @@ struct FFXIVIpcHousingUpdateObjectPosition :
/* 001C */ uint32_t padding;
};
struct FFXIVIpcMarketBoardSearch :
FFXIVIpcBasePacket< MarketBoardSearch >
{
/* 0000 */ uint32_t startIdx;
/* 0004 */ uint16_t requestId;
/* 0006 */ uint8_t itemSearchCategory;
/* 0007 */ uint8_t shouldCheckClassJobId; // wat? seems only 1 there at least...
/* 0008 */ uint8_t maxEquipLevel;
/* 0009 */ uint8_t classJobId;
/* 000A */ char searchStr[40];
/* 0032 */ uint16_t unk4[43];
};
struct FFXIVIpcMarketBoardRequestItemListingInfo :
FFXIVIpcBasePacket< MarketBoardRequestItemListingInfo >
{
/* 0000 */ uint32_t catalogId;
/* 0000 */ uint32_t requestId;
};
}
}
}

View file

@ -1701,6 +1701,10 @@ struct FFXIVIpcHousingObjectMove : FFXIVIpcBasePacket< HousingObjectMove >
struct FFXIVIpcHousingObjectInitialize : FFXIVIpcBasePacket< HousingObjectInitialize >
{
Common::LandIdent landIdent;
/*!
* when this is 2, actrl 0x400 will hide the additional quarters door
* if it's any other value, it will stay there regardless
*/
int8_t u1; //Outdoor -1 / Indoor 0 - probably indicator
uint8_t packetNum;
uint8_t packetTotal;
@ -1843,13 +1847,14 @@ struct FFXIVIpcMarketBoardSearchResult :
struct MarketBoardItem
{
uint32_t itemCatalogId;
uint32_t quantity;
uint16_t quantity;
uint16_t demand;
} items[20];
uint32_t itemIndexEnd;
uint32_t padding1;
uint32_t itemIndexStart;
uint32_t padding2;
uint32_t requestId;
};
struct FFFXIVIpcMarketBoardItemListingCount :
@ -1857,9 +1862,9 @@ struct FFFXIVIpcMarketBoardItemListingCount :
{
uint32_t itemCatalogId;
uint32_t unknown1; // does some shit if nonzero
uint16_t unknown2;
uint16_t requestId;
uint16_t quantity; // high/low u8s read separately?
uint32_t padding3;
uint32_t unknown3;
};
struct FFXIVIpcMarketBoardItemListingHistory :
@ -1871,14 +1876,14 @@ struct FFXIVIpcMarketBoardItemListingHistory :
struct MarketListing
{
uint32_t salePrice;
time_t purchaseTime;
uint32_t purchaseTime;
uint32_t quantity;
uint16_t unknown1;
uint8_t unknown2;
uint8_t isHq;
uint8_t padding;
uint8_t onMannequin;
char sellerName[32];
char buyerName[33];
uint8_t unknown3;
uint32_t itemCatalogId;
} listing[20];
};

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@ -104,7 +104,7 @@ int main( int32_t argc, char* argv[] )
std::string database;
std::string pass;
Logger::init( "log/SapphireDbm" );
Logger::init( "log/dbm" );
std::string sFile;
std::string iFile;

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@ -31,12 +31,10 @@ namespace Sapphire
m_configPath( configPath ),
m_numConnections( 0 )
{
m_pConfig = std::shared_ptr< ConfigMgr >( new ConfigMgr );
m_pConfig = std::make_shared< ConfigMgr >();
}
ServerLobby::~ServerLobby( void )
{
}
ServerLobby::~ServerLobby( void ) = default;
LobbySessionPtr ServerLobby::getSession( char* sessionId )
{
@ -50,7 +48,7 @@ namespace Sapphire
void ServerLobby::run( int32_t argc, char* argv[] )
{
Logger::init( "log/SapphireLobby" );
Logger::init( "log/lobby" );
Logger::info( "===========================================================" );
Logger::info( "Sapphire Server Project " );

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@ -4,6 +4,7 @@
#include "Actor/EventObject.h"
#include "Territory/HousingZone.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Land.h"
#include "Framework.h"
using namespace Sapphire;
@ -19,8 +20,6 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, Entity::EventObject& eobj ) override
{
player.sendDebug( "Found plot entrance for plot: " + std::to_string( eobj.getHousingLink() >> 8 ) );
player.playScene( eventId, 0, 0, [this, eobj]( Entity::Player& player, const Event::SceneResult& result )
{
// param2 == 1 when player wants to enter house
@ -42,15 +41,45 @@ public:
ident.worldId = 67;
auto internalZone = terriMgr->findOrCreateHousingInterior( ident );
if( internalZone )
if( !internalZone )
{
player.sendDebug( "created zone with guid: " + std::to_string( internalZone->getGuId() ) + "\nname: " + internalZone->getName() );
// an error occurred during event movement
// lol
player.sendLogMessage( 1311 );
player.eventFinish( result.eventId, 1 );
return;
}
player.eventFinish( result.eventId, 1 );
player.setPos( { 0.f, 0.f, 0.f } );
player.setInstance( internalZone );
Common::FFXIVARR_POSITION3 pos {};
auto land = zone->getLand( eobj.getHousingLink() >> 8 );
if( !land )
return;
switch( land->getSize() )
{
case 0:
{
pos = { 0.1321167f, 0.f, 2.746273f };
break;
}
case 1:
{
pos = { 1.337722f, 0.f, 3.995964f };
break;
}
case 2:
{
pos = { 0.07214607f, 0.f, 8.217761f };
break;
}
default:
return;
}
player.setInstance( internalZone, pos );
} );
}
};

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@ -459,6 +459,33 @@ bool Sapphire::Entity::Player::setInstance( ZonePtr instance )
return true;
}
bool Sapphire::Entity::Player::setInstance( ZonePtr instance, Common::FFXIVARR_POSITION3 pos )
{
if( !instance )
return false;
m_onEnterEventDone = false;
auto pTeriMgr = m_pFw->get< TerritoryMgr >();
auto currentZone = getCurrentZone();
m_prevPos = m_pos;
m_prevRot = m_rot;
m_prevTerritoryTypeId = currentZone->getTerritoryTypeId();
m_prevTerritoryId = getTerritoryId();
if( pTeriMgr->movePlayer( instance, getAsPlayer() ) )
{
m_pos = pos;
sendZonePackets();
return true;
}
return false;
}
bool Sapphire::Entity::Player::exitInstance()
{
auto pTeriMgr = m_pFw->get< TerritoryMgr >();

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@ -482,6 +482,9 @@ namespace Sapphire::Entity
/*! sets the players instance & initiates zoning process */
bool setInstance( ZonePtr instance );
/*! sets the players instance & initiates zoning process */
bool setInstance( Sapphire::ZonePtr instance, Sapphire::Common::FFXIVARR_POSITION3 pos );
/*! returns the player to their position before zoning into an instance */
bool exitInstance();
@ -916,7 +919,7 @@ namespace Sapphire::Entity
uint32_t getNextInventorySequence();
void send();
bool findFirstItemWithId( uint32_t catalogId, Inventory::InventoryContainerPair& location );
uint8_t getFreeSlotsInBags();

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@ -933,3 +933,24 @@ void Sapphire::Entity::Player::insertInventoryItem( Sapphire::Common::InventoryT
queuePacket( slotUpdate );
}
bool Sapphire::Entity::Player::findFirstItemWithId( uint32_t catalogId,
Inventory::InventoryContainerPair& location )
{
for( auto bagId : { Bag0, Bag1, Bag2, Bag3 } )
{
auto& container = m_storageMap[ bagId ];
for( const auto& item : container->getItemMap() )
{
if( item.second->getId() != catalogId )
continue;
location = std::make_pair( bagId, item.first );
return true;
}
}
return false;
}

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@ -179,8 +179,8 @@ void Sapphire::World::Manager::HousingMgr::initLandCache()
entry.m_landId = res->getUInt( "LandId" );
entry.m_type = static_cast< Common::LandType >( res->getUInt( "Type" ) );
entry.m_size = res->getUInt8( "Size" );
entry.m_status = res->getUInt8( "Status" );
entry.m_size = static_cast< Common::HouseSize >( res->getUInt8( "Size" ) );
entry.m_status = static_cast< Common::HouseStatus >( res->getUInt8( "Status" ) );
entry.m_currentPrice = res->getUInt64( "LandPrice" );
entry.m_updateTime = res->getUInt64( "UpdateTime" );
entry.m_ownerId = res->getUInt64( "OwnerId" );
@ -365,7 +365,7 @@ Sapphire::LandPurchaseResult Sapphire::World::Manager::HousingMgr::purchaseLand(
if( !pLand )
return LandPurchaseResult::ERR_INTERNAL;
if( pLand->getState() != HouseState::forSale )
if( pLand->getStatus() != HouseStatus::ForSale )
return LandPurchaseResult::ERR_NOT_AVAILABLE;
if( gilAvailable < plotPrice )
@ -388,7 +388,7 @@ Sapphire::LandPurchaseResult Sapphire::World::Manager::HousingMgr::purchaseLand(
player.removeCurrency( CurrencyType::Gil, plotPrice );
pLand->setOwnerId( player.getId() );
pLand->setState( HouseState::sold );
pLand->setStatus( HouseStatus::Sold );
pLand->setLandType( Common::LandType::Private );
player.setLandFlags( LandFlagsSlot::Private, 0x00, pLand->getLandIdent() );
@ -416,11 +416,10 @@ bool Sapphire::World::Manager::HousingMgr::relinquishLand( Entity::Player& playe
auto pLand = pHousing->getLand( plot );
auto plotMaxPrice = pLand->getCurrentPrice();
auto landOwnerId = pLand->getOwnerId();
// can't relinquish when you are not the owner
// TODO: actually use permissions here for FC houses
if( landOwnerId != player.getId() )
if( !hasPermission( player, *pLand, 0 ) )
{
auto msgPkt = makeActorControl143( player.getId(), ActorControl::LogMsg, 3304, 0 );
player.queuePacket( msgPkt );
@ -438,7 +437,7 @@ bool Sapphire::World::Manager::HousingMgr::relinquishLand( Entity::Player& playe
pLand->setCurrentPrice( pLand->getMaxPrice() );
pLand->setOwnerId( 0 );
pLand->setState( HouseState::forSale );
pLand->setStatus( HouseStatus::ForSale );
pLand->setLandType( Common::LandType::none );
pLand->updateLandDb();
@ -478,11 +477,11 @@ void Sapphire::World::Manager::HousingMgr::sendWardLandInfo( Entity::Player& pla
auto& entry = wardInfoPacket->data().houseInfoEntry[ i ];
// retail always sends the house price in this packet, even after the house has been sold
// retail always sends the house price in this packet, even after the house has been Sold
// so I guess we do the same
entry.housePrice = land->getCurrentPrice();
if( land->getState() == Common::HouseState::forSale )
if( land->getStatus() == Common::HouseStatus::ForSale )
continue;
if( auto house = land->getHouse() )
@ -564,6 +563,18 @@ bool Sapphire::World::Manager::HousingMgr::initHouseModels( Entity::Player& play
if( !preset )
return false;
// remove preset item
Inventory::InventoryContainerPair foundItem;
if( !player.findFirstItemWithId( presetCatalogId, foundItem ) )
return false;
auto item = getHousingItemFromPlayer( player, foundItem.first, foundItem.second );
if( !item )
return false;
// move preset item into ext appearance container
houseInventory[ InventoryType::HousingExteriorAppearance ]->setItem( HouseExteriorSlot::HousePermit, item );
// high iq shit
auto invMap = std::map< uint16_t, std::map< uint32_t, int32_t > >
{
@ -583,19 +594,19 @@ bool Sapphire::World::Manager::HousingMgr::initHouseModels( Entity::Player& play
InventoryType::HousingInteriorAppearance,
{
// lobby/middle floor
{ HousingInteriorSlot::InteriorWall, preset->interiorWall },
{ HousingInteriorSlot::InteriorFloor, preset->interiorFlooring },
{ HousingInteriorSlot::InteriorLight, preset->interiorLighting },
{ HouseInteriorSlot::InteriorWall, preset->interiorWall },
{ HouseInteriorSlot::InteriorFloor, preset->interiorFlooring },
{ HouseInteriorSlot::InteriorLight, preset->interiorLighting },
// attic
{ HousingInteriorSlot::InteriorWall_Attic, preset->otherFloorWall },
{ HousingInteriorSlot::InteriorFloor_Attic, preset->otherFloorFlooring },
{ HousingInteriorSlot::InteriorLight_Attic, preset->otherFloorLighting },
{ HouseInteriorSlot::InteriorWall_Attic, preset->otherFloorWall },
{ HouseInteriorSlot::InteriorFloor_Attic, preset->otherFloorFlooring },
{ HouseInteriorSlot::InteriorLight_Attic, preset->otherFloorLighting },
// basement
{ HousingInteriorSlot::InteriorWall_Basement, preset->basementWall },
{ HousingInteriorSlot::InteriorFloor_Basement, preset->basementFlooring },
{ HousingInteriorSlot::InteriorLight_Basement, preset->basementLighting },
{ HouseInteriorSlot::InteriorWall_Basement, preset->basementWall },
{ HouseInteriorSlot::InteriorFloor_Basement, preset->basementFlooring },
{ HouseInteriorSlot::InteriorLight_Basement, preset->basementLighting },
}
}
};
@ -641,7 +652,7 @@ void Sapphire::World::Manager::HousingMgr::createHouse( Sapphire::HousePtr house
pDb->execute( stmt );
}
void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetItem )
void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetCatalogId )
{
auto hZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
@ -652,12 +663,9 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
if( !pLand )
return;
// todo: when doing FC houses, look up the type from the original purchase and check perms from FC and set state accordingly
if( pLand->getOwnerId() != player.getId() )
if( !hasPermission( player, *pLand, 0 ) )
return;
// todo: check if permit is in inventory and remove one
// create house
auto ident = pLand->getLandIdent();
auto house = make_House( getNextHouseId(), pLand->getLandSetId(), ident,
@ -666,12 +674,15 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
pLand->setHouse( house );
// create inventory items
if( !initHouseModels( player, pLand, presetItem ) )
if( !initHouseModels( player, pLand, presetCatalogId ) )
{
pLand->setHouse( nullptr );
return;
}
createHouse( house );
pLand->setState( HouseState::privateHouse );
pLand->setStatus( HouseStatus::PrivateEstate );
pLand->setLandType( LandType::Private );
hZone->sendLandUpdate( plotNum );
@ -750,8 +761,7 @@ void Sapphire::World::Manager::HousingMgr::updateEstateGreeting( Entity::Player&
if( !land )
return;
// todo: implement proper permissions checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto house = land->getHouse();
@ -776,8 +786,7 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity:
if( !land )
return;
// todo: add proper permission check
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto packet = makeZonePacket< Server::FFXIVIpcHousingShowEstateGuestAccess >( player.getId() );
@ -841,8 +850,7 @@ void Sapphire::World::Manager::HousingMgr::sendEstateInventory( Entity::Player&
if( !targetLand )
return;
// todo: add proper permissions checks
if( targetLand->getOwnerId() != player.getId() )
if( !hasPermission( player, *targetLand, 0 ) )
return;
auto& containers = getEstateInventory( targetLand->getLandIdent() );
@ -913,7 +921,7 @@ void Sapphire::World::Manager::HousingMgr::updateHouseModels( Sapphire::HousePtr
{
for( auto& item : intContainer->second->getItemMap() )
{
house->setInteriorModel( static_cast< Common::HousingInteriorSlot >( item.first ),
house->setInteriorModel( static_cast< Common::HouseInteriorSlot >( item.first ),
getItemAdditionalData( item.second->getId() ) );
}
}
@ -980,12 +988,11 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
if( !land )
return;
// todo: add proper permissions checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
// todo: check item position and make sure it's not outside the plot
// retail uses a radius based check
// anecdotal evidence on reddit seems to imply retail uses a radius based check
// unlink item
Inventory::HousingItemPtr item;
@ -995,9 +1002,9 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
containerId == InventoryType::Bag2 ||
containerId == InventoryType::Bag3 )
{
auto tmpItem = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
item = Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId(), framework() );
item = getHousingItemFromPlayer( player, static_cast< Common::InventoryType >( containerId ), slotId );
if( !item )
return;
// set params
item->setPos( {
@ -1029,6 +1036,76 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
player.sendUrgent( "An internal error occurred when placing the item." );
}
void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity::Player& player, uint16_t landId,
uint16_t containerId, uint16_t slotId )
{
LandPtr land;
bool isOutside = false;
if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ) )
{
land = zone->getLand( landId );
isOutside = true;
}
else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) )
{
// todo: this whole process is retarded and needs to be fixed
// perhaps maintain a list of estates by ident inside housingmgr?
auto ident = zone->getLandIdent();
auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
land = getHousingZoneByLandSetId( landSet )->getLand( ident.landId );
}
if( !hasPermission( player, *land, 0 ) )
return;
auto invMgr = framework()->get< InventoryMgr >();
auto ident = land->getLandIdent();
auto& containers = getEstateInventory( ident );
if( isOutside )
{
auto& container = containers[ InventoryType::HousingExteriorStoreroom ];
auto freeSlot = container->getFreeSlot();
if( freeSlot == -1 )
return;
auto item = getHousingItemFromPlayer( player, static_cast< Common::InventoryType >( containerId ), slotId );
if( !item )
return;
container->setItem( freeSlot, item );
invMgr->sendInventoryContainer( player, container );
invMgr->saveHousingContainer( ident, container );
}
else
{
for( auto houseContainer : m_internalStoreroomContainers )
{
auto needle = containers.find( houseContainer );
if( needle == containers.end() )
continue;
auto container = needle->second;
auto freeSlot = container->getFreeSlot();
if( freeSlot == -1 )
{
continue;
}
auto item = getHousingItemFromPlayer( player, static_cast< Common::InventoryType >( containerId ), slotId );
if( !item )
return;
container->setItem( freeSlot, item );
invMgr->sendInventoryContainer( player, container );
invMgr->saveHousingContainer( ident, container );
}
}
}
bool Sapphire::World::Manager::HousingMgr::placeExternalItem( Entity::Player& player,
Inventory::HousingItemPtr item,
Common::LandIdent ident )
@ -1094,9 +1171,6 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
// have a free slot
container->setItem( freeSlot, item );
// todo: see comment above in placeExternalItem where the same func is called
invMgr->saveItem( player, item );
// resend container
invMgr->sendInventoryContainer( player, container );
invMgr->saveHousingContainer( ident, container );
@ -1163,8 +1237,7 @@ void Sapphire::World::Manager::HousingMgr::reqMoveHousingItem( Entity::Player& p
if( !land )
return;
// todo: proper perms checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
// todo: what happens when either of these fail? how does the server let the client know that the moment failed
@ -1237,8 +1310,7 @@ bool Sapphire::World::Manager::HousingMgr::moveExternalItem( Entity::Player& pla
{
auto land = terri.getLand( ident.landId );
// todo: add proper perms check
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return false;
auto& containers = getEstateInventory( ident );
@ -1285,8 +1357,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
if( !land )
return;
// todo: proper perms checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
removeInternalItem( player, *terri, containerId, slot, sendToStoreroom );
@ -1297,7 +1368,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
if( !land )
return;
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto containerType = static_cast< Common::InventoryType >( containerId );
@ -1313,24 +1384,24 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
{
auto& containers = getEstateInventory( terri.getLandIdent() );
// validate the container id first
// we also need the idx of the container so we can get the slot offset
bool foundContainer = false;
uint8_t containerIdx = 0;
int8_t containerIdx = 0;
if( isPlacedItemsInventory( static_cast< Common::InventoryType >( containerId ) ) )
{
for( auto cId : m_internalPlacedItemContainers )
{
if( containerId == cId )
{
foundContainer = true;
break;
}
containerIdx++;
}
}
else
containerIdx = -1;
if( !foundContainer )
return false;
// its possible to remove an item from any container in basically all these remove functions
// eg, remove a permit and reuse it elsewhere
// I'm not going to bother fixing it for now, but worth noting for future reference
auto needle = containers.find( containerId );
if( needle == containers.end() )
@ -1384,8 +1455,11 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
}
// despawn
if( containerIdx != -1 )
{
auto arraySlot = ( containerIdx * 50 ) + slotId;
terri.removeHousingObject( arraySlot );
}
return true;
}
@ -1406,11 +1480,13 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
if( !item )
return false;
bool shouldDespawnItem = containerType != InventoryType::HousingExteriorStoreroom;
auto invMgr = framework()->get< InventoryMgr >();
if( sendToStoreroom )
{
auto& storeroomContainer = containers[ InventoryType::HousingExteriorStoreroom ];
auto& storeroomContainer = containers[ containerType ];
auto freeSlot = storeroomContainer->getFreeSlot();
if( freeSlot == -1 )
@ -1418,8 +1494,8 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
sourceContainer->removeItem( slotId );
invMgr->sendInventoryContainer( player, sourceContainer );
invMgr->removeHousingItemPosition( *item );
invMgr->removeItemFromHousingContainer( land.getLandIdent(), sourceContainer->getId(), slotId );
invMgr->removeHousingItemPosition( *item );
storeroomContainer->setItem( freeSlot, item );
invMgr->sendInventoryContainer( player, storeroomContainer );
@ -1441,6 +1517,7 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
player.insertInventoryItem( containerPair.first, containerPair.second, item );
}
if( shouldDespawnItem )
terri.despawnYardObject( land.getLandIdent().landId, slotId );
return true;
@ -1482,8 +1559,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateExteriorRemodel( Sapphire::E
if( !land )
return;
// todo: proper perms checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto& inv = getEstateInventory( land->getLandIdent() );
@ -1513,8 +1589,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::E
if( !land )
return;
// todo: proper perms checks
if( land->getOwnerId() != player.getId() )
if( !hasPermission( player, *land, 0 ) )
return;
auto& inv = getEstateInventory( land->getLandIdent() );
@ -1529,3 +1604,25 @@ void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::E
auto pkt = Server::makeActorControl143( player.getId(), Network::ActorControl::ShowEstateInternalAppearanceUI );
player.queuePacket( pkt );
}
bool Sapphire::World::Manager::HousingMgr::hasPermission( Sapphire::Entity::Player& player, Sapphire::Land& land,
uint32_t permission )
{
// todo: proper perms checks pls
if( land.getOwnerId() == player.getId() )
return true;
// todo: check perms here
return false;
}
Sapphire::Inventory::HousingItemPtr Sapphire::World::Manager::HousingMgr::getHousingItemFromPlayer(
Entity::Player& player, Common::InventoryType type, uint8_t slot )
{
auto tmpItem = player.dropInventoryItem( type, slot );
if( !tmpItem )
return nullptr;
return Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId(), framework() );
}

View file

@ -31,8 +31,8 @@ namespace Sapphire::World::Manager
uint16_t m_landId;
Common::LandType m_type;
uint8_t m_size;
uint8_t m_status;
Common::HouseSize m_size;
Common::HouseStatus m_status;
uint64_t m_currentPrice;
@ -91,7 +91,7 @@ namespace Sapphire::World::Manager
bool relinquishLand( Entity::Player& player, uint8_t plot );
void buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetItem );
void buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetCatalogId );
void requestEstateRename( Entity::Player& player, const Common::LandIdent ident );
@ -159,6 +159,8 @@ namespace Sapphire::World::Manager
void reqPlaceHousingItem( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId,
Common::FFXIVARR_POSITION3 pos, float rotation );
void reqPlaceItemInStore( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId );
/*!
* @brief Returns the equivalent YardObject for a HousingItem
* @param item The item to convert into a YardObject
@ -179,8 +181,12 @@ namespace Sapphire::World::Manager
void reqEstateInteriorRemodel( Entity::Player& player );
bool hasPermission( Entity::Player& player, Land& land, uint32_t permission );
private:
Inventory::HousingItemPtr getHousingItemFromPlayer( Entity::Player& player, Common::InventoryType type, uint8_t slot );
ItemContainerPtr getFreeEstateInventorySlot( Common::LandIdent ident,
Inventory::InventoryContainerPair& pair,
Inventory::InventoryTypeList bagList );

View file

@ -0,0 +1,159 @@
#include "MarketMgr.h"
#include <Exd/ExdDataGenerated.h>
#include <Framework.h>
#include <Logging/Logger.h>
#include <Network/CommonNetwork.h>
#include <Network/GamePacketNew.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include "Actor/Player.h"
#include <algorithm>
using namespace Sapphire::Network::Packets;
Sapphire::World::Manager::MarketMgr::MarketMgr( Sapphire::FrameworkPtr pFw ) :
BaseManager( pFw )
{
}
bool Sapphire::World::Manager::MarketMgr::init()
{
// Logger::info( "MarketMgr: warming up marketable item cache..." );
//
// // build item cache
// auto exdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
// auto idList = exdData->getItemIdList();
//
// for( auto id : idList )
// {
// if( id > 10000 )
// break;
//
// auto item = exdData->get< Sapphire::Data::Item >( id );
// if( !item )
// continue;
//
// if( item->isUntradable )
// continue;
//
// MarketableItem cacheEntry {};
// cacheEntry.catalogId = id;
// cacheEntry.itemSearchCategory = item->itemSearchCategory;
// cacheEntry.maxEquipLevel = item->levelEquip;
// cacheEntry.name = item->name;
// cacheEntry.classJob = item->classJobUse;
// cacheEntry.itemLevel = item->levelItem;
//
// m_marketItemCache.push_back( std::move( cacheEntry ) );
// }
//
// std::sort( m_marketItemCache.begin(), m_marketItemCache.end(), []( const MarketableItem& a, const MarketableItem& b )
// {
// return a.itemLevel > b.itemLevel;
// } );
//
// Logger::info( "MarketMgr: Cached " + std::to_string( m_marketItemCache.size() ) + " marketable items" );
return true;
}
void Sapphire::World::Manager::MarketMgr::requestItemListingInfo( Sapphire::Entity::Player& player, uint32_t catalogId,
uint32_t requestId )
{
auto countPkt = makeZonePacket< Server::FFFXIVIpcMarketBoardItemListingCount >( player.getId() );
countPkt->data().quantity = 1 << 8;
countPkt->data().itemCatalogId = catalogId;
countPkt->data().requestId = requestId;
player.queuePacket( countPkt );
auto historyPkt = makeZonePacket< Server::FFXIVIpcMarketBoardItemListingHistory >( player.getId() );
historyPkt->data().itemCatalogId = catalogId;
historyPkt->data().itemCatalogId2 = catalogId;
std::string name = "fix game pls se :(((";
for( int i = 0; i < 10; i++ )
{
auto& listing = historyPkt->data().listing[ i ];
listing.itemCatalogId = catalogId;
listing.quantity = i + 1;
listing.purchaseTime = time( nullptr );
listing.salePrice = 69420420;
listing.isHq = 1;
listing.onMannequin = 1;
strcpy( listing.buyerName, name.c_str() );
}
player.queuePacket( historyPkt );
}
void Sapphire::World::Manager::MarketMgr::searchMarketboard( Entity::Player& player, uint8_t itemSearchCategory,
uint8_t maxEquipLevel, uint8_t classJob,
const std::string_view& searchStr, uint32_t requestId,
uint32_t startIdx )
{
ItemSearchResultList resultList;
findItems( searchStr, itemSearchCategory, maxEquipLevel, classJob, resultList );
auto numResults = resultList.size();
if( startIdx > numResults )
return;
auto endIdx = std::min< size_t >( startIdx + 20, numResults );
auto size = endIdx - startIdx;
auto resultPkt = makeZonePacket< Server::FFXIVIpcMarketBoardSearchResult >( player.getId() );
resultPkt->data().itemIndexStart = startIdx;
resultPkt->data().requestId = requestId;
for( auto i = 0; i < size; i++ )
{
auto& item = resultList.at( startIdx + i );
auto& data = resultPkt->data().items[ i ];
data.itemCatalogId = item.catalogId;
data.quantity = item.quantity;
data.demand = 420;
}
if( size < 20 )
resultPkt->data().itemIndexEnd = 0;
else
resultPkt->data().itemIndexEnd = startIdx + 20;
player.queuePacket( resultPkt );
}
void Sapphire::World::Manager::MarketMgr::requestItemListings( Sapphire::Entity::Player& player, uint16_t catalogId )
{
}
void Sapphire::World::Manager::MarketMgr::findItems( const std::string_view& searchStr, uint8_t itemSearchCat,
uint8_t maxEquipLevel, uint8_t classJob,
Sapphire::World::Manager::MarketMgr::ItemSearchResultList& resultList )
{
for( const auto& item : m_marketItemCache )
{
if( item.itemSearchCategory != itemSearchCat )
continue;
if( maxEquipLevel > 0 && item.maxEquipLevel > maxEquipLevel )
continue;
if( classJob > 0 && item.classJob != classJob )
continue;
resultList.push_back( { item.catalogId, 1 } );
}
}

View file

@ -0,0 +1,58 @@
#ifndef SAPPHIRE_MARKETMGR_H
#define SAPPHIRE_MARKETMGR_H
#include "ForwardsZone.h"
#include "BaseManager.h"
#include <vector>
namespace Sapphire::World::Manager
{
class MarketMgr : public Manager::BaseManager
{
public:
explicit MarketMgr( FrameworkPtr pFw );
bool init();
void searchMarketboard( Entity::Player& player, uint8_t itemSearchCategory,
uint8_t maxEquipLevel, uint8_t classJob,
const std::string_view& searchStr, uint32_t requestId,
uint32_t startIdx );
void requestItemListingInfo( Entity::Player& player, uint32_t catalogId, uint32_t requestId );
void requestItemListings( Entity::Player& player, uint16_t catalogId );
private:
struct ItemSearchResult
{
uint32_t catalogId;
uint16_t quantity;
};
struct MarketableItem
{
uint32_t catalogId;
uint8_t itemSearchCategory;
uint8_t maxEquipLevel;
uint16_t itemLevel;
uint8_t classJob;
std::string name;
};
using ItemSearchResultList = std::vector< ItemSearchResult >;
using MarketableItemCacheList = std::vector< MarketableItem >;
MarketableItemCacheList m_marketItemCache;
void findItems( const std::string_view& searchStr, uint8_t itemSearchCat, uint8_t maxEquipLevel, uint8_t classJob,
ItemSearchResultList& resultList );
};
}
#endif //SAPPHIRE_MARKETMGR_H

View file

@ -1,3 +1,6 @@
#ifndef SAPPHIRE_PLAYERMGR_H
#define SAPPHIRE_PLAYERMGR_H
#include "ForwardsZone.h"
#include "BaseManager.h"
@ -11,3 +14,5 @@ class PlayerMgr : public Manager::BaseManager
void movePlayerToLandDestination( Sapphire::Entity::Player& player, uint32_t landId, uint16_t param = 0 );
};
}
#endif // SAPPHIRE_PLAYERMGR_H

View file

@ -287,7 +287,7 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createInstanceContent(
pTeri->name, pInstanceContent->name, instanceContentId, framework() );
pZone->init();
m_instanceContentToInstanceMap[ instanceContentId ][ pZone->getGuId() ] = pZone;
m_instanceContentIdToInstanceMap[ instanceContentId ][ pZone->getGuId() ] = pZone;
m_instanceIdToZonePtrMap[ pZone->getGuId() ] = pZone;
m_instanceZoneSet.insert( pZone );
@ -381,7 +381,7 @@ bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t i
if( isInstanceContentTerritory( pZone->getTerritoryTypeId() ) )
{
auto instance = std::dynamic_pointer_cast< InstanceContent >( pZone );
m_instanceContentToInstanceMap[ instance->getInstanceContentId() ].erase( pZone->getGuId() );
m_instanceContentIdToInstanceMap[ instance->getInstanceContentId() ].erase( pZone->getGuId() );
}
else
m_territoryTypeIdToInstanceGuidMap[ pZone->getTerritoryTypeId() ].erase( pZone->getGuId() );
@ -486,8 +486,8 @@ void Sapphire::World::Manager::TerritoryMgr::updateTerritoryInstances( uint32_t
Sapphire::World::Manager::TerritoryMgr::InstanceIdList Sapphire::World::Manager::TerritoryMgr::getInstanceContentIdList( uint16_t instanceContentId ) const
{
std::vector< uint32_t > idList;
auto zoneMap = m_instanceContentToInstanceMap.find( instanceContentId );
if( zoneMap == m_instanceContentToInstanceMap.end() )
auto zoneMap = m_instanceContentIdToInstanceMap.find( instanceContentId );
if( zoneMap == m_instanceContentIdToInstanceMap.end() )
return idList;
for( auto& entry : zoneMap->second )

View file

@ -176,7 +176,7 @@ namespace Sapphire::World::Manager
LandSetIdToZonePtrMap m_landSetIdToZonePtrMap;
/*! map holding actual instances of InstanceContent */
InstanceContentIdToInstanceMap m_instanceContentToInstanceMap;
InstanceContentIdToInstanceMap m_instanceContentIdToInstanceMap;
/*! flat map for easier lookup of instances by guid */
InstanceIdToZonePtrMap m_instanceIdToZonePtrMap;

View file

@ -123,6 +123,12 @@ Sapphire::Network::GameConnection::GameConnection( Sapphire::Network::HivePtr pH
setZoneHandler( ClientZoneIpcType::PerformNoteHandler, "PerformNoteHandler", &GameConnection::performNoteHandler );
setZoneHandler( ClientZoneIpcType::MarketBoardSearch, "MarketBoardSearch", &GameConnection::marketBoardSearch );
setZoneHandler( ClientZoneIpcType::MarketBoardRequestItemListingInfo, "MarketBoardRequestItemListingInfo",
&GameConnection::marketBoardRequestItemInfo );
setZoneHandler( ClientZoneIpcType::MarketBoardRequestItemListings, "MarketBoardRequestItemListings",
&GameConnection::marketBoardRequestItemListings );
setChatHandler( ClientChatIpcType::TellReq, "TellReq", &GameConnection::tellHandler );
}

View file

@ -176,6 +176,12 @@ namespace Sapphire::Network
DECLARE_HANDLER( reqMoveHousingItem );
DECLARE_HANDLER( marketBoardSearch );
DECLARE_HANDLER( marketBoardRequestItemInfo );
DECLARE_HANDLER( marketBoardRequestItemListings );
};
}

View file

@ -36,6 +36,7 @@
#include "Manager/DebugCommandMgr.h"
#include "Manager/EventMgr.h"
#include "Manager/MarketMgr.h"
#include "Action/Action.h"
#include "Action/ActionTeleport.h"
@ -731,9 +732,15 @@ void Sapphire::Network::GameConnection::reqPlaceHousingItem( FrameworkPtr pFw,
const auto packet = ZoneChannelPacket< Client::FFXIVIpcReqPlaceHousingItem >( inPacket );
const auto& data = packet.data();
if( data.shouldPlaceItem == 1 )
{
housingMgr->reqPlaceHousingItem( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId,
data.position, data.rotation );
}
else
housingMgr->reqPlaceItemInStore( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId );
}
void Sapphire::Network::GameConnection::reqMoveHousingItem( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
@ -747,3 +754,40 @@ void Sapphire::Network::GameConnection::reqMoveHousingItem( FrameworkPtr pFw,
housingMgr->reqMoveHousingItem( player, data.ident, data.slot, data.pos, data.rotation );
}
void Sapphire::Network::GameConnection::marketBoardSearch( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
auto marketMgr = pFw->get< MarketMgr >();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardSearch >( inPacket );
const auto& data = packet.data();
std::string_view searchStr( data.searchStr );
marketMgr->searchMarketboard( player, data.itemSearchCategory, data.maxEquipLevel, data.classJobId, data.searchStr,
data.requestId, data.startIdx );
}
void Sapphire::Network::GameConnection::marketBoardRequestItemInfo( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListingInfo >( inPacket );
auto marketMgr = pFw->get< MarketMgr >();
marketMgr->requestItemListingInfo( player, packet.data().catalogId, packet.data().requestId );
}
void Sapphire::Network::GameConnection::marketBoardRequestItemListings( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListings >( inPacket );
auto marketMgr = pFw->get< MarketMgr >();
marketMgr->requestItemListings( player, packet.data().itemCatalogId );
}

View file

@ -39,6 +39,7 @@
#include "Manager/InventoryMgr.h"
#include "Manager/EventMgr.h"
#include "Manager/ItemMgr.h"
#include "Manager/MarketMgr.h"
using namespace Sapphire::World::Manager;
@ -160,6 +161,15 @@ void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
return;
}
auto pMarketMgr = std::make_shared< Manager::MarketMgr >( framework() );
framework()->set< Manager::MarketMgr >( pMarketMgr );
if( !pMarketMgr->init() )
{
Logger::fatal( "Failed to setup market manager!" );
return;
}
loadBNpcTemplates();
Network::HivePtr hive( new Network::Hive() );

View file

@ -19,7 +19,10 @@ Sapphire::House::House( uint32_t houseId, uint32_t landSetId, Common::LandIdent
m_estateName( estateName ),
m_estateComment( estateComment ),
m_pFw( pFw )
{}
{
m_interiorModelCache.fill( 0 );
m_exteriorModelCache.fill( std::make_pair( 0, 0 ) );
}
Sapphire::House::~House() = default;
@ -57,7 +60,7 @@ uint32_t Sapphire::House::getId() const
return m_houseId;
}
Sapphire::House::HouseModelsArray const& Sapphire::House::getHouseModels() const
Sapphire::House::ExteriorModelsArray const& Sapphire::House::getHouseModels() const
{
return m_exteriorModelCache;
}
@ -96,12 +99,12 @@ Sapphire::House::HousePart Sapphire::House::getExteriorModel( Sapphire::Common::
return m_exteriorModelCache[ slot ];
}
void Sapphire::House::setInteriorModel( Sapphire::Common::HousingInteriorSlot slot, uint32_t modelId )
void Sapphire::House::setInteriorModel( Sapphire::Common::HouseInteriorSlot slot, uint32_t modelId )
{
m_interiorModelCache[ slot ] = modelId;
}
uint32_t Sapphire::House::getInteriorModel( Sapphire::Common::HousingInteriorSlot slot )
uint32_t Sapphire::House::getInteriorModel( Sapphire::Common::HouseInteriorSlot slot )
{
return m_interiorModelCache[ slot ];
}

View file

@ -5,6 +5,7 @@
#include <Common.h>
#include <set>
#include <unordered_map>
#include <array>
namespace Sapphire
{
@ -17,7 +18,8 @@ namespace Sapphire
virtual ~House();
using HousePart = std::pair< uint32_t, uint16_t >;
using HouseModelsArray = std::array< HousePart, 8 >;
using ExteriorModelsArray = std::array< HousePart, 8 >;
using InteriorModelsArray = std::array< uint32_t, 10 >;
//gerneral
uint32_t getLandSetId() const;
@ -34,10 +36,10 @@ namespace Sapphire
void setExteriorModel( Common::HouseExteriorSlot slot, uint32_t modelId, uint16_t stain );
HousePart getExteriorModel( Common::HouseExteriorSlot slot );
void setInteriorModel( Common::HousingInteriorSlot slot, uint32_t modelId );
uint32_t getInteriorModel( Common::HousingInteriorSlot slot );
void setInteriorModel( Common::HouseInteriorSlot slot, uint32_t modelId );
uint32_t getInteriorModel( Common::HouseInteriorSlot slot );
HouseModelsArray const& getHouseModels() const;
ExteriorModelsArray const& getHouseModels() const;
void updateHouseDb();
@ -52,8 +54,8 @@ namespace Sapphire
uint64_t m_buildTime;
bool m_hasAetheryte;
HouseModelsArray m_exteriorModelCache;
uint32_t m_interiorModelCache[10];
ExteriorModelsArray m_exteriorModelCache;
InteriorModelsArray m_interiorModelCache;
std::string m_estateComment;
std::string m_estateName;

View file

@ -71,17 +71,24 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
for( auto i = 0; i < 10; i++ )
{
indoorInitPacket->data().indoorItems[ i ] = pHouse->getInteriorModel(
static_cast< Common::HousingInteriorSlot >( i ) );
static_cast< Common::HouseInteriorSlot >( i ) );
}
player.queuePacket( indoorInitPacket );
bool isFcHouse = pLand->getStatus() == Common::HouseStatus::PrivateEstate;
auto yardPacketTotal = static_cast< uint8_t >( 2 + pLand->getSize() );
for( uint8_t yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
{
auto objectInitPacket = makeZonePacket< Server::FFXIVIpcHousingObjectInitialize >( player.getId() );
memcpy( &objectInitPacket->data().landIdent, &m_landIdent, sizeof( Common::LandIdent ) );
if( isFcHouse )
objectInitPacket->data().u1 = 2; // 2 = actrl 0x400 will hide the fc door, otherwise it will stay there
else
objectInitPacket->data().u1 = 0;
objectInitPacket->data().u2 = 100;
objectInitPacket->data().packetNum = yardPacketNum;
objectInitPacket->data().packetTotal = yardPacketTotal;
@ -92,6 +99,8 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
player.queuePacket( objectInitPacket );
}
if( isFcHouse )
player.queuePacket( Server::makeActorControl143( player.getId(), Network::ActorControl::HideAdditionalChambersDoor ) );
}
void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )

View file

@ -220,7 +220,7 @@ void Sapphire::HousingZone::sendLandSet( Entity::Player& player )
auto& landData = landsetInitializePacket->data().land[ count ];
landData.plotSize = pLand->getSize();
landData.houseState = pLand->getState();
landData.houseState = pLand->getStatus();
landData.iconAddIcon = pLand->getSharing();
landData.fcId = pLand->getFcId();
landData.fcIcon = pLand->getFcIcon();
@ -256,7 +256,7 @@ void Sapphire::HousingZone::sendLandUpdate( uint8_t landId )
auto& landData = landUpdatePacket->data().land;
landData.plotSize = pLand->getSize();
landData.houseState = pLand->getState();
landData.houseState = pLand->getStatus();
landData.iconAddIcon = pLand->getSharing();
landData.fcId = pLand->getFcId();
landData.fcIcon = pLand->getFcIcon();

View file

@ -54,7 +54,7 @@ Sapphire::Land::Land( uint16_t territoryTypeId, uint8_t wardNum, uint8_t landId,
Sapphire::Land::~Land() = default;
void Sapphire::Land::init( Common::LandType type, uint8_t size, uint8_t state, uint32_t currentPrice,
void Sapphire::Land::init( Common::LandType type, Common::HouseSize size, Common::HouseStatus state, uint32_t currentPrice,
uint64_t ownerId, uint64_t houseId )
{
m_type = type;
@ -84,12 +84,12 @@ uint32_t Sapphire::Land::getMaxPrice() const
}
//Primary State
void Sapphire::Land::setSize( uint8_t size )
void Sapphire::Land::setSize( Common::HouseSize size )
{
m_size = size;
}
void Sapphire::Land::setState( uint8_t state )
void Sapphire::Land::setStatus( Common::HouseStatus state )
{
m_state = state;
}
@ -104,12 +104,12 @@ void Sapphire::Land::setLandType( Common::LandType type )
m_type = type;
}
uint8_t Sapphire::Land::getSize() const
Sapphire::Common::HouseSize Sapphire::Land::getSize() const
{
return m_size;
}
uint8_t Sapphire::Land::getState() const
Sapphire::Common::HouseStatus Sapphire::Land::getStatus() const
{
return m_state;
}
@ -227,7 +227,7 @@ void Sapphire::Land::updateLandDb()
void Sapphire::Land::update( uint32_t currTime )
{
if( getState() == HouseState::forSale )
if( getStatus() == HouseStatus::ForSale )
{
if( m_nextDrop < currTime && m_minPrice < m_currentPrice )
{

View file

@ -18,20 +18,20 @@ namespace Sapphire
Land( uint16_t zoneId, uint8_t wardNum, uint8_t landId, uint32_t landSetId,
Sapphire::Data::HousingLandSetPtr info, FrameworkPtr pFw );
virtual ~Land();
void init( Common::LandType type, uint8_t size, uint8_t state, uint32_t currentPrice, uint64_t ownerId, uint64_t houseId );
void init( Common::LandType type, Common::HouseSize size, Common::HouseStatus state, uint32_t currentPrice, uint64_t ownerId, uint64_t houseId );
using LandInventoryMap = std::unordered_map< uint16_t, ItemContainerPtr >;
using InvMaxItemsPair = std::pair< uint16_t, uint16_t >;
//Primary state
void setSize( uint8_t size );
void setState( uint8_t state );
void setSize( Common::HouseSize size );
void setStatus( Common::HouseStatus state );
void setSharing( uint8_t state );
void setLandType( Common::LandType type );
//Gerneral
uint8_t getSize() const;
uint8_t getState() const;
Common::HouseSize getSize() const;
Common::HouseStatus getStatus() const;
uint8_t getSharing() const;
uint32_t getLandSetId() const;
Common::LandType getLandType() const;
@ -71,8 +71,8 @@ namespace Sapphire
Common::LandIdent m_landIdent;
uint32_t m_landSetId;
uint8_t m_size;
uint8_t m_state;
Common::HouseSize m_size;
Common::HouseStatus m_state;
Common::LandType m_type;
uint8_t m_iconAddIcon;
uint32_t m_fcId; // unclear, may be wrong

View file

@ -715,7 +715,6 @@ void Sapphire::Zone::registerEObj( Entity::EventObjectPtr object )
if( !object )
return;
object->setId( getNextEObjId() );
pushActor( object );
m_eventObjects[ object->getId() ] = object;