mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 14:37:44 +00:00
Merge remote-tracking branch 'origin/housing' into develop
This commit is contained in:
commit
a25cfcd9d1
32 changed files with 670 additions and 147 deletions
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@ -734,7 +734,7 @@ void defaultGet( shared_ptr< HttpServer::Response > response, shared_ptr< HttpSe
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int main( int argc, char* argv[] )
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{
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Logger::init( "log/SapphireAPI" );
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Logger::init( "log/api" );
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Logger::info( "===========================================================" );
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Logger::info( "Sapphire API Server " );
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@ -791,7 +791,7 @@ namespace Sapphire::Common
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ExteriorFence
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};
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enum HousingInteriorSlot
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enum HouseInteriorSlot
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{
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InteriorWall,
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InteriorFloor,
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@ -866,13 +866,13 @@ namespace Sapphire::Common
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Mansion
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};
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enum HouseState : uint8_t
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enum HouseStatus : uint8_t
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{
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none,
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forSale,
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sold,
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privateHouse,
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fcHouse,
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ForSale,
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Sold,
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PrivateEstate,
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FreeCompanyEstate,
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};
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enum HouseIconAdd : uint8_t
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@ -25,7 +25,7 @@ namespace Sapphire
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void Logger::init( const std::string& logPath )
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{
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auto pos = logPath.find_last_of( '/' );
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auto pos = logPath.find_last_of( fs::path::preferred_separator );
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if( pos != std::string::npos )
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{
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@ -58,6 +58,11 @@ namespace Sapphire
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spdlog::get( "logger" )->error( text );
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}
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void Logger::warn( const std::string& text )
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{
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spdlog::get( "logger" )->warn( text );
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}
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void Logger::info( const std::string& text )
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{
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spdlog::get( "logger" )->info( text );
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@ -73,4 +78,9 @@ namespace Sapphire
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spdlog::get( "logger" )->critical( text );
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}
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void Logger::trace( const std::string& text )
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{
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spdlog::get( "logger" )->trace( text );
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}
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}
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@ -20,12 +20,16 @@ namespace Sapphire
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static void error( const std::string& text );
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static void warn( const std::string& text );
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static void info( const std::string& text );
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static void debug( const std::string& text );
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static void fatal( const std::string& text );
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static void trace( const std::string& text );
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};
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}
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@ -240,6 +240,7 @@ enum ActorControlType : uint16_t
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*/
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HousingItemMoveConfirm = 0x3F9,
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OpenEstateSettingsUI = 0x3FF,
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HideAdditionalChambersDoor = 0x400,
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/*!
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* param1 = outdoor furnishings
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@ -176,7 +176,7 @@ namespace Sapphire::Network::Packets
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DirectorVars = 0x01E1, // updated 4.4
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CFAvailableContents = 0x01FD, // updated 4.2
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CFAvailableContents = 0xF1FD, // updated 4.2
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WeatherChange = 0x01FC, // updated 4.4
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PlayerTitleList = 0x01FD, // updated 4.4
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@ -264,10 +264,10 @@ namespace Sapphire::Network::Packets
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LinkshellListHandler = 0x00F4, // updated 4.3
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MarketBoardRequestItemInformation = 0x00FE, // updated 4.4
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MarketBoardRequestItemListingInfo = 0x00FE, // updated 4.4
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MarketBoardRequestItemListings = 0x00FF, // updated 4.4
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MarketBoardSearch = 0x0103, // updated 4.4
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SearchMarketboard = 0x0103, // updated 4.3
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ReqExamineFcInfo = 0x010F, // updated 4.1
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FcInfoReqHandler = 0x011A, // updated 4.2
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|
|
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@ -237,8 +237,9 @@ struct FFXIVIpcSetSharedEstateSettings :
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struct FFXIVIpcMarketBoardRequestItemListings :
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FFXIVIpcBasePacket< MarketBoardRequestItemListings >
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{
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/* 0000 */ uint32_t itemCatalogId;
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/* 0004 */ uint32_t padding;
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/* 0000 */ uint16_t padding1;
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/* 0002 */ uint16_t itemCatalogId;
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/* 0004 */ uint32_t padding2;
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};
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struct FFXIVIpcReqPlaceHousingItem :
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@ -253,7 +254,7 @@ struct FFXIVIpcReqPlaceHousingItem :
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/* 000C */ Common::FFXIVARR_POSITION3 position;
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/* 0018 */ float rotation;
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/* 001C */ uint32_t unknown3; // always 1?
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/* 001C */ uint32_t shouldPlaceItem; // 1 if placing an item, 0 if placing in store
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/* 0020 */ uint32_t unknown4[2]; // always 0 it looks like
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};
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||||
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||||
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@ -270,6 +271,26 @@ struct FFXIVIpcHousingUpdateObjectPosition :
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/* 001C */ uint32_t padding;
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};
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struct FFXIVIpcMarketBoardSearch :
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FFXIVIpcBasePacket< MarketBoardSearch >
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{
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/* 0000 */ uint32_t startIdx;
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/* 0004 */ uint16_t requestId;
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/* 0006 */ uint8_t itemSearchCategory;
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/* 0007 */ uint8_t shouldCheckClassJobId; // wat? seems only 1 there at least...
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/* 0008 */ uint8_t maxEquipLevel;
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/* 0009 */ uint8_t classJobId;
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/* 000A */ char searchStr[40];
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/* 0032 */ uint16_t unk4[43];
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};
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struct FFXIVIpcMarketBoardRequestItemListingInfo :
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FFXIVIpcBasePacket< MarketBoardRequestItemListingInfo >
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{
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/* 0000 */ uint32_t catalogId;
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/* 0000 */ uint32_t requestId;
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};
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|
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}
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}
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}
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|
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@ -1701,6 +1701,10 @@ struct FFXIVIpcHousingObjectMove : FFXIVIpcBasePacket< HousingObjectMove >
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struct FFXIVIpcHousingObjectInitialize : FFXIVIpcBasePacket< HousingObjectInitialize >
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{
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Common::LandIdent landIdent;
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/*!
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* when this is 2, actrl 0x400 will hide the additional quarters door
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* if it's any other value, it will stay there regardless
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*/
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int8_t u1; //Outdoor -1 / Indoor 0 - probably indicator
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uint8_t packetNum;
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uint8_t packetTotal;
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@ -1843,13 +1847,14 @@ struct FFXIVIpcMarketBoardSearchResult :
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struct MarketBoardItem
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{
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uint32_t itemCatalogId;
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uint32_t quantity;
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uint16_t quantity;
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uint16_t demand;
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} items[20];
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uint32_t itemIndexEnd;
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uint32_t padding1;
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uint32_t itemIndexStart;
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uint32_t padding2;
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uint32_t requestId;
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};
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struct FFFXIVIpcMarketBoardItemListingCount :
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@ -1857,9 +1862,9 @@ struct FFFXIVIpcMarketBoardItemListingCount :
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{
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uint32_t itemCatalogId;
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uint32_t unknown1; // does some shit if nonzero
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uint16_t unknown2;
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uint16_t requestId;
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uint16_t quantity; // high/low u8s read separately?
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uint32_t padding3;
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uint32_t unknown3;
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};
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struct FFXIVIpcMarketBoardItemListingHistory :
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||||
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@ -1871,14 +1876,14 @@ struct FFXIVIpcMarketBoardItemListingHistory :
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struct MarketListing
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||||
{
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||||
uint32_t salePrice;
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time_t purchaseTime;
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uint32_t purchaseTime;
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uint32_t quantity;
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||||
uint16_t unknown1;
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uint8_t unknown2;
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uint8_t isHq;
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uint8_t padding;
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uint8_t onMannequin;
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char sellerName[32];
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char buyerName[33];
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uint8_t unknown3;
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uint32_t itemCatalogId;
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} listing[20];
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||||
};
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||||
|
|
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@ -104,7 +104,7 @@ int main( int32_t argc, char* argv[] )
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std::string database;
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||||
std::string pass;
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||||
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Logger::init( "log/SapphireDbm" );
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Logger::init( "log/dbm" );
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std::string sFile;
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std::string iFile;
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||||
|
|
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@ -31,12 +31,10 @@ namespace Sapphire
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m_configPath( configPath ),
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m_numConnections( 0 )
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||||
{
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m_pConfig = std::shared_ptr< ConfigMgr >( new ConfigMgr );
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||||
m_pConfig = std::make_shared< ConfigMgr >();
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||||
}
|
||||
|
||||
ServerLobby::~ServerLobby( void )
|
||||
{
|
||||
}
|
||||
ServerLobby::~ServerLobby( void ) = default;
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|
||||
LobbySessionPtr ServerLobby::getSession( char* sessionId )
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||||
{
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||||
|
@ -50,7 +48,7 @@ namespace Sapphire
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void ServerLobby::run( int32_t argc, char* argv[] )
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{
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Logger::init( "log/SapphireLobby" );
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Logger::init( "log/lobby" );
|
||||
|
||||
Logger::info( "===========================================================" );
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Logger::info( "Sapphire Server Project " );
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|
|
|
@ -4,6 +4,7 @@
|
|||
#include "Actor/EventObject.h"
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#include "Territory/HousingZone.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Land.h"
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#include "Framework.h"
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using namespace Sapphire;
|
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|
@ -19,8 +20,6 @@ public:
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|||
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||||
void onTalk( uint32_t eventId, Entity::Player& player, Entity::EventObject& eobj ) override
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||||
{
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player.sendDebug( "Found plot entrance for plot: " + std::to_string( eobj.getHousingLink() >> 8 ) );
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||||
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||||
player.playScene( eventId, 0, 0, [this, eobj]( Entity::Player& player, const Event::SceneResult& result )
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||||
{
|
||||
// param2 == 1 when player wants to enter house
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|
@ -42,15 +41,45 @@ public:
|
|||
ident.worldId = 67;
|
||||
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||||
auto internalZone = terriMgr->findOrCreateHousingInterior( ident );
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if( internalZone )
|
||||
if( !internalZone )
|
||||
{
|
||||
player.sendDebug( "created zone with guid: " + std::to_string( internalZone->getGuId() ) + "\nname: " + internalZone->getName() );
|
||||
// an error occurred during event movement
|
||||
// lol
|
||||
player.sendLogMessage( 1311 );
|
||||
player.eventFinish( result.eventId, 1 );
|
||||
return;
|
||||
}
|
||||
|
||||
player.eventFinish( result.eventId, 1 );
|
||||
|
||||
player.setPos( { 0.f, 0.f, 0.f } );
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||||
player.setInstance( internalZone );
|
||||
Common::FFXIVARR_POSITION3 pos {};
|
||||
|
||||
auto land = zone->getLand( eobj.getHousingLink() >> 8 );
|
||||
if( !land )
|
||||
return;
|
||||
|
||||
switch( land->getSize() )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
pos = { 0.1321167f, 0.f, 2.746273f };
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
pos = { 1.337722f, 0.f, 3.995964f };
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
pos = { 0.07214607f, 0.f, 8.217761f };
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
player.setInstance( internalZone, pos );
|
||||
} );
|
||||
}
|
||||
};
|
|
@ -459,6 +459,33 @@ bool Sapphire::Entity::Player::setInstance( ZonePtr instance )
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|||
return true;
|
||||
}
|
||||
|
||||
bool Sapphire::Entity::Player::setInstance( ZonePtr instance, Common::FFXIVARR_POSITION3 pos )
|
||||
{
|
||||
if( !instance )
|
||||
return false;
|
||||
|
||||
m_onEnterEventDone = false;
|
||||
|
||||
auto pTeriMgr = m_pFw->get< TerritoryMgr >();
|
||||
auto currentZone = getCurrentZone();
|
||||
|
||||
m_prevPos = m_pos;
|
||||
m_prevRot = m_rot;
|
||||
m_prevTerritoryTypeId = currentZone->getTerritoryTypeId();
|
||||
m_prevTerritoryId = getTerritoryId();
|
||||
|
||||
if( pTeriMgr->movePlayer( instance, getAsPlayer() ) )
|
||||
{
|
||||
m_pos = pos;
|
||||
|
||||
sendZonePackets();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Sapphire::Entity::Player::exitInstance()
|
||||
{
|
||||
auto pTeriMgr = m_pFw->get< TerritoryMgr >();
|
||||
|
|
|
@ -482,6 +482,9 @@ namespace Sapphire::Entity
|
|||
/*! sets the players instance & initiates zoning process */
|
||||
bool setInstance( ZonePtr instance );
|
||||
|
||||
/*! sets the players instance & initiates zoning process */
|
||||
bool setInstance( Sapphire::ZonePtr instance, Sapphire::Common::FFXIVARR_POSITION3 pos );
|
||||
|
||||
/*! returns the player to their position before zoning into an instance */
|
||||
bool exitInstance();
|
||||
|
||||
|
@ -916,7 +919,7 @@ namespace Sapphire::Entity
|
|||
|
||||
uint32_t getNextInventorySequence();
|
||||
|
||||
void send();
|
||||
bool findFirstItemWithId( uint32_t catalogId, Inventory::InventoryContainerPair& location );
|
||||
|
||||
uint8_t getFreeSlotsInBags();
|
||||
|
||||
|
|
|
@ -933,3 +933,24 @@ void Sapphire::Entity::Player::insertInventoryItem( Sapphire::Common::InventoryT
|
|||
queuePacket( slotUpdate );
|
||||
|
||||
}
|
||||
|
||||
bool Sapphire::Entity::Player::findFirstItemWithId( uint32_t catalogId,
|
||||
Inventory::InventoryContainerPair& location )
|
||||
{
|
||||
for( auto bagId : { Bag0, Bag1, Bag2, Bag3 } )
|
||||
{
|
||||
auto& container = m_storageMap[ bagId ];
|
||||
|
||||
for( const auto& item : container->getItemMap() )
|
||||
{
|
||||
if( item.second->getId() != catalogId )
|
||||
continue;
|
||||
|
||||
location = std::make_pair( bagId, item.first );
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
|
@ -179,8 +179,8 @@ void Sapphire::World::Manager::HousingMgr::initLandCache()
|
|||
entry.m_landId = res->getUInt( "LandId" );
|
||||
|
||||
entry.m_type = static_cast< Common::LandType >( res->getUInt( "Type" ) );
|
||||
entry.m_size = res->getUInt8( "Size" );
|
||||
entry.m_status = res->getUInt8( "Status" );
|
||||
entry.m_size = static_cast< Common::HouseSize >( res->getUInt8( "Size" ) );
|
||||
entry.m_status = static_cast< Common::HouseStatus >( res->getUInt8( "Status" ) );
|
||||
entry.m_currentPrice = res->getUInt64( "LandPrice" );
|
||||
entry.m_updateTime = res->getUInt64( "UpdateTime" );
|
||||
entry.m_ownerId = res->getUInt64( "OwnerId" );
|
||||
|
@ -365,7 +365,7 @@ Sapphire::LandPurchaseResult Sapphire::World::Manager::HousingMgr::purchaseLand(
|
|||
if( !pLand )
|
||||
return LandPurchaseResult::ERR_INTERNAL;
|
||||
|
||||
if( pLand->getState() != HouseState::forSale )
|
||||
if( pLand->getStatus() != HouseStatus::ForSale )
|
||||
return LandPurchaseResult::ERR_NOT_AVAILABLE;
|
||||
|
||||
if( gilAvailable < plotPrice )
|
||||
|
@ -388,7 +388,7 @@ Sapphire::LandPurchaseResult Sapphire::World::Manager::HousingMgr::purchaseLand(
|
|||
|
||||
player.removeCurrency( CurrencyType::Gil, plotPrice );
|
||||
pLand->setOwnerId( player.getId() );
|
||||
pLand->setState( HouseState::sold );
|
||||
pLand->setStatus( HouseStatus::Sold );
|
||||
pLand->setLandType( Common::LandType::Private );
|
||||
|
||||
player.setLandFlags( LandFlagsSlot::Private, 0x00, pLand->getLandIdent() );
|
||||
|
@ -416,11 +416,10 @@ bool Sapphire::World::Manager::HousingMgr::relinquishLand( Entity::Player& playe
|
|||
|
||||
auto pLand = pHousing->getLand( plot );
|
||||
auto plotMaxPrice = pLand->getCurrentPrice();
|
||||
auto landOwnerId = pLand->getOwnerId();
|
||||
|
||||
// can't relinquish when you are not the owner
|
||||
// TODO: actually use permissions here for FC houses
|
||||
if( landOwnerId != player.getId() )
|
||||
if( !hasPermission( player, *pLand, 0 ) )
|
||||
{
|
||||
auto msgPkt = makeActorControl143( player.getId(), ActorControl::LogMsg, 3304, 0 );
|
||||
player.queuePacket( msgPkt );
|
||||
|
@ -438,7 +437,7 @@ bool Sapphire::World::Manager::HousingMgr::relinquishLand( Entity::Player& playe
|
|||
|
||||
pLand->setCurrentPrice( pLand->getMaxPrice() );
|
||||
pLand->setOwnerId( 0 );
|
||||
pLand->setState( HouseState::forSale );
|
||||
pLand->setStatus( HouseStatus::ForSale );
|
||||
pLand->setLandType( Common::LandType::none );
|
||||
pLand->updateLandDb();
|
||||
|
||||
|
@ -478,11 +477,11 @@ void Sapphire::World::Manager::HousingMgr::sendWardLandInfo( Entity::Player& pla
|
|||
|
||||
auto& entry = wardInfoPacket->data().houseInfoEntry[ i ];
|
||||
|
||||
// retail always sends the house price in this packet, even after the house has been sold
|
||||
// retail always sends the house price in this packet, even after the house has been Sold
|
||||
// so I guess we do the same
|
||||
entry.housePrice = land->getCurrentPrice();
|
||||
|
||||
if( land->getState() == Common::HouseState::forSale )
|
||||
if( land->getStatus() == Common::HouseStatus::ForSale )
|
||||
continue;
|
||||
|
||||
if( auto house = land->getHouse() )
|
||||
|
@ -564,6 +563,18 @@ bool Sapphire::World::Manager::HousingMgr::initHouseModels( Entity::Player& play
|
|||
if( !preset )
|
||||
return false;
|
||||
|
||||
// remove preset item
|
||||
Inventory::InventoryContainerPair foundItem;
|
||||
if( !player.findFirstItemWithId( presetCatalogId, foundItem ) )
|
||||
return false;
|
||||
|
||||
auto item = getHousingItemFromPlayer( player, foundItem.first, foundItem.second );
|
||||
if( !item )
|
||||
return false;
|
||||
|
||||
// move preset item into ext appearance container
|
||||
houseInventory[ InventoryType::HousingExteriorAppearance ]->setItem( HouseExteriorSlot::HousePermit, item );
|
||||
|
||||
// high iq shit
|
||||
auto invMap = std::map< uint16_t, std::map< uint32_t, int32_t > >
|
||||
{
|
||||
|
@ -583,19 +594,19 @@ bool Sapphire::World::Manager::HousingMgr::initHouseModels( Entity::Player& play
|
|||
InventoryType::HousingInteriorAppearance,
|
||||
{
|
||||
// lobby/middle floor
|
||||
{ HousingInteriorSlot::InteriorWall, preset->interiorWall },
|
||||
{ HousingInteriorSlot::InteriorFloor, preset->interiorFlooring },
|
||||
{ HousingInteriorSlot::InteriorLight, preset->interiorLighting },
|
||||
{ HouseInteriorSlot::InteriorWall, preset->interiorWall },
|
||||
{ HouseInteriorSlot::InteriorFloor, preset->interiorFlooring },
|
||||
{ HouseInteriorSlot::InteriorLight, preset->interiorLighting },
|
||||
|
||||
// attic
|
||||
{ HousingInteriorSlot::InteriorWall_Attic, preset->otherFloorWall },
|
||||
{ HousingInteriorSlot::InteriorFloor_Attic, preset->otherFloorFlooring },
|
||||
{ HousingInteriorSlot::InteriorLight_Attic, preset->otherFloorLighting },
|
||||
{ HouseInteriorSlot::InteriorWall_Attic, preset->otherFloorWall },
|
||||
{ HouseInteriorSlot::InteriorFloor_Attic, preset->otherFloorFlooring },
|
||||
{ HouseInteriorSlot::InteriorLight_Attic, preset->otherFloorLighting },
|
||||
|
||||
// basement
|
||||
{ HousingInteriorSlot::InteriorWall_Basement, preset->basementWall },
|
||||
{ HousingInteriorSlot::InteriorFloor_Basement, preset->basementFlooring },
|
||||
{ HousingInteriorSlot::InteriorLight_Basement, preset->basementLighting },
|
||||
{ HouseInteriorSlot::InteriorWall_Basement, preset->basementWall },
|
||||
{ HouseInteriorSlot::InteriorFloor_Basement, preset->basementFlooring },
|
||||
{ HouseInteriorSlot::InteriorLight_Basement, preset->basementLighting },
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -641,7 +652,7 @@ void Sapphire::World::Manager::HousingMgr::createHouse( Sapphire::HousePtr house
|
|||
pDb->execute( stmt );
|
||||
}
|
||||
|
||||
void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetItem )
|
||||
void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetCatalogId )
|
||||
{
|
||||
auto hZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
|
||||
|
||||
|
@ -652,12 +663,9 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
|
|||
if( !pLand )
|
||||
return;
|
||||
|
||||
// todo: when doing FC houses, look up the type from the original purchase and check perms from FC and set state accordingly
|
||||
if( pLand->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *pLand, 0 ) )
|
||||
return;
|
||||
|
||||
// todo: check if permit is in inventory and remove one
|
||||
|
||||
// create house
|
||||
auto ident = pLand->getLandIdent();
|
||||
auto house = make_House( getNextHouseId(), pLand->getLandSetId(), ident,
|
||||
|
@ -666,12 +674,15 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
|
|||
pLand->setHouse( house );
|
||||
|
||||
// create inventory items
|
||||
if( !initHouseModels( player, pLand, presetItem ) )
|
||||
if( !initHouseModels( player, pLand, presetCatalogId ) )
|
||||
{
|
||||
pLand->setHouse( nullptr );
|
||||
return;
|
||||
}
|
||||
|
||||
createHouse( house );
|
||||
|
||||
pLand->setState( HouseState::privateHouse );
|
||||
pLand->setStatus( HouseStatus::PrivateEstate );
|
||||
pLand->setLandType( LandType::Private );
|
||||
hZone->sendLandUpdate( plotNum );
|
||||
|
||||
|
@ -750,8 +761,7 @@ void Sapphire::World::Manager::HousingMgr::updateEstateGreeting( Entity::Player&
|
|||
if( !land )
|
||||
return;
|
||||
|
||||
// todo: implement proper permissions checks
|
||||
if( land->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return;
|
||||
|
||||
auto house = land->getHouse();
|
||||
|
@ -776,8 +786,7 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity:
|
|||
if( !land )
|
||||
return;
|
||||
|
||||
// todo: add proper permission check
|
||||
if( land->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return;
|
||||
|
||||
auto packet = makeZonePacket< Server::FFXIVIpcHousingShowEstateGuestAccess >( player.getId() );
|
||||
|
@ -841,8 +850,7 @@ void Sapphire::World::Manager::HousingMgr::sendEstateInventory( Entity::Player&
|
|||
if( !targetLand )
|
||||
return;
|
||||
|
||||
// todo: add proper permissions checks
|
||||
if( targetLand->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *targetLand, 0 ) )
|
||||
return;
|
||||
|
||||
auto& containers = getEstateInventory( targetLand->getLandIdent() );
|
||||
|
@ -913,7 +921,7 @@ void Sapphire::World::Manager::HousingMgr::updateHouseModels( Sapphire::HousePtr
|
|||
{
|
||||
for( auto& item : intContainer->second->getItemMap() )
|
||||
{
|
||||
house->setInteriorModel( static_cast< Common::HousingInteriorSlot >( item.first ),
|
||||
house->setInteriorModel( static_cast< Common::HouseInteriorSlot >( item.first ),
|
||||
getItemAdditionalData( item.second->getId() ) );
|
||||
}
|
||||
}
|
||||
|
@ -980,12 +988,11 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
|
|||
if( !land )
|
||||
return;
|
||||
|
||||
// todo: add proper permissions checks
|
||||
if( land->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return;
|
||||
|
||||
// todo: check item position and make sure it's not outside the plot
|
||||
// retail uses a radius based check
|
||||
// anecdotal evidence on reddit seems to imply retail uses a radius based check
|
||||
|
||||
// unlink item
|
||||
Inventory::HousingItemPtr item;
|
||||
|
@ -995,9 +1002,9 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
|
|||
containerId == InventoryType::Bag2 ||
|
||||
containerId == InventoryType::Bag3 )
|
||||
{
|
||||
auto tmpItem = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
|
||||
|
||||
item = Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId(), framework() );
|
||||
item = getHousingItemFromPlayer( player, static_cast< Common::InventoryType >( containerId ), slotId );
|
||||
if( !item )
|
||||
return;
|
||||
|
||||
// set params
|
||||
item->setPos( {
|
||||
|
@ -1029,6 +1036,76 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
|
|||
player.sendUrgent( "An internal error occurred when placing the item." );
|
||||
}
|
||||
|
||||
void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity::Player& player, uint16_t landId,
|
||||
uint16_t containerId, uint16_t slotId )
|
||||
{
|
||||
LandPtr land;
|
||||
bool isOutside = false;
|
||||
|
||||
if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ) )
|
||||
{
|
||||
land = zone->getLand( landId );
|
||||
isOutside = true;
|
||||
}
|
||||
else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) )
|
||||
{
|
||||
// todo: this whole process is retarded and needs to be fixed
|
||||
// perhaps maintain a list of estates by ident inside housingmgr?
|
||||
auto ident = zone->getLandIdent();
|
||||
auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
|
||||
land = getHousingZoneByLandSetId( landSet )->getLand( ident.landId );
|
||||
}
|
||||
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return;
|
||||
|
||||
auto invMgr = framework()->get< InventoryMgr >();
|
||||
auto ident = land->getLandIdent();
|
||||
auto& containers = getEstateInventory( ident );
|
||||
|
||||
if( isOutside )
|
||||
{
|
||||
auto& container = containers[ InventoryType::HousingExteriorStoreroom ];
|
||||
|
||||
auto freeSlot = container->getFreeSlot();
|
||||
if( freeSlot == -1 )
|
||||
return;
|
||||
|
||||
auto item = getHousingItemFromPlayer( player, static_cast< Common::InventoryType >( containerId ), slotId );
|
||||
if( !item )
|
||||
return;
|
||||
|
||||
container->setItem( freeSlot, item );
|
||||
invMgr->sendInventoryContainer( player, container );
|
||||
invMgr->saveHousingContainer( ident, container );
|
||||
}
|
||||
else
|
||||
{
|
||||
for( auto houseContainer : m_internalStoreroomContainers )
|
||||
{
|
||||
auto needle = containers.find( houseContainer );
|
||||
if( needle == containers.end() )
|
||||
continue;
|
||||
|
||||
auto container = needle->second;
|
||||
auto freeSlot = container->getFreeSlot();
|
||||
if( freeSlot == -1 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
auto item = getHousingItemFromPlayer( player, static_cast< Common::InventoryType >( containerId ), slotId );
|
||||
if( !item )
|
||||
return;
|
||||
|
||||
container->setItem( freeSlot, item );
|
||||
invMgr->sendInventoryContainer( player, container );
|
||||
invMgr->saveHousingContainer( ident, container );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Sapphire::World::Manager::HousingMgr::placeExternalItem( Entity::Player& player,
|
||||
Inventory::HousingItemPtr item,
|
||||
Common::LandIdent ident )
|
||||
|
@ -1094,9 +1171,6 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
|
|||
// have a free slot
|
||||
container->setItem( freeSlot, item );
|
||||
|
||||
// todo: see comment above in placeExternalItem where the same func is called
|
||||
invMgr->saveItem( player, item );
|
||||
|
||||
// resend container
|
||||
invMgr->sendInventoryContainer( player, container );
|
||||
invMgr->saveHousingContainer( ident, container );
|
||||
|
@ -1163,8 +1237,7 @@ void Sapphire::World::Manager::HousingMgr::reqMoveHousingItem( Entity::Player& p
|
|||
if( !land )
|
||||
return;
|
||||
|
||||
// todo: proper perms checks
|
||||
if( land->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return;
|
||||
|
||||
// todo: what happens when either of these fail? how does the server let the client know that the moment failed
|
||||
|
@ -1237,8 +1310,7 @@ bool Sapphire::World::Manager::HousingMgr::moveExternalItem( Entity::Player& pla
|
|||
{
|
||||
auto land = terri.getLand( ident.landId );
|
||||
|
||||
// todo: add proper perms check
|
||||
if( land->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return false;
|
||||
|
||||
auto& containers = getEstateInventory( ident );
|
||||
|
@ -1285,8 +1357,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
|
|||
if( !land )
|
||||
return;
|
||||
|
||||
// todo: proper perms checks
|
||||
if( land->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return;
|
||||
|
||||
removeInternalItem( player, *terri, containerId, slot, sendToStoreroom );
|
||||
|
@ -1297,7 +1368,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
|
|||
if( !land )
|
||||
return;
|
||||
|
||||
if( land->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return;
|
||||
|
||||
auto containerType = static_cast< Common::InventoryType >( containerId );
|
||||
|
@ -1313,24 +1384,24 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
|
|||
{
|
||||
auto& containers = getEstateInventory( terri.getLandIdent() );
|
||||
|
||||
// validate the container id first
|
||||
// we also need the idx of the container so we can get the slot offset
|
||||
bool foundContainer = false;
|
||||
uint8_t containerIdx = 0;
|
||||
int8_t containerIdx = 0;
|
||||
|
||||
if( isPlacedItemsInventory( static_cast< Common::InventoryType >( containerId ) ) )
|
||||
{
|
||||
for( auto cId : m_internalPlacedItemContainers )
|
||||
{
|
||||
if( containerId == cId )
|
||||
{
|
||||
foundContainer = true;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
containerIdx++;
|
||||
}
|
||||
}
|
||||
else
|
||||
containerIdx = -1;
|
||||
|
||||
if( !foundContainer )
|
||||
return false;
|
||||
// its possible to remove an item from any container in basically all these remove functions
|
||||
// eg, remove a permit and reuse it elsewhere
|
||||
// I'm not going to bother fixing it for now, but worth noting for future reference
|
||||
|
||||
auto needle = containers.find( containerId );
|
||||
if( needle == containers.end() )
|
||||
|
@ -1384,8 +1455,11 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
|
|||
}
|
||||
|
||||
// despawn
|
||||
if( containerIdx != -1 )
|
||||
{
|
||||
auto arraySlot = ( containerIdx * 50 ) + slotId;
|
||||
terri.removeHousingObject( arraySlot );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1406,11 +1480,13 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
|
|||
if( !item )
|
||||
return false;
|
||||
|
||||
bool shouldDespawnItem = containerType != InventoryType::HousingExteriorStoreroom;
|
||||
|
||||
auto invMgr = framework()->get< InventoryMgr >();
|
||||
|
||||
if( sendToStoreroom )
|
||||
{
|
||||
auto& storeroomContainer = containers[ InventoryType::HousingExteriorStoreroom ];
|
||||
auto& storeroomContainer = containers[ containerType ];
|
||||
auto freeSlot = storeroomContainer->getFreeSlot();
|
||||
|
||||
if( freeSlot == -1 )
|
||||
|
@ -1418,8 +1494,8 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
|
|||
|
||||
sourceContainer->removeItem( slotId );
|
||||
invMgr->sendInventoryContainer( player, sourceContainer );
|
||||
invMgr->removeHousingItemPosition( *item );
|
||||
invMgr->removeItemFromHousingContainer( land.getLandIdent(), sourceContainer->getId(), slotId );
|
||||
invMgr->removeHousingItemPosition( *item );
|
||||
|
||||
storeroomContainer->setItem( freeSlot, item );
|
||||
invMgr->sendInventoryContainer( player, storeroomContainer );
|
||||
|
@ -1441,6 +1517,7 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
|
|||
player.insertInventoryItem( containerPair.first, containerPair.second, item );
|
||||
}
|
||||
|
||||
if( shouldDespawnItem )
|
||||
terri.despawnYardObject( land.getLandIdent().landId, slotId );
|
||||
|
||||
return true;
|
||||
|
@ -1482,8 +1559,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateExteriorRemodel( Sapphire::E
|
|||
if( !land )
|
||||
return;
|
||||
|
||||
// todo: proper perms checks
|
||||
if( land->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return;
|
||||
|
||||
auto& inv = getEstateInventory( land->getLandIdent() );
|
||||
|
@ -1513,8 +1589,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::E
|
|||
if( !land )
|
||||
return;
|
||||
|
||||
// todo: proper perms checks
|
||||
if( land->getOwnerId() != player.getId() )
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return;
|
||||
|
||||
auto& inv = getEstateInventory( land->getLandIdent() );
|
||||
|
@ -1529,3 +1604,25 @@ void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::E
|
|||
auto pkt = Server::makeActorControl143( player.getId(), Network::ActorControl::ShowEstateInternalAppearanceUI );
|
||||
player.queuePacket( pkt );
|
||||
}
|
||||
|
||||
bool Sapphire::World::Manager::HousingMgr::hasPermission( Sapphire::Entity::Player& player, Sapphire::Land& land,
|
||||
uint32_t permission )
|
||||
{
|
||||
// todo: proper perms checks pls
|
||||
if( land.getOwnerId() == player.getId() )
|
||||
return true;
|
||||
|
||||
// todo: check perms here
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Sapphire::Inventory::HousingItemPtr Sapphire::World::Manager::HousingMgr::getHousingItemFromPlayer(
|
||||
Entity::Player& player, Common::InventoryType type, uint8_t slot )
|
||||
{
|
||||
auto tmpItem = player.dropInventoryItem( type, slot );
|
||||
if( !tmpItem )
|
||||
return nullptr;
|
||||
|
||||
return Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId(), framework() );
|
||||
}
|
|
@ -31,8 +31,8 @@ namespace Sapphire::World::Manager
|
|||
uint16_t m_landId;
|
||||
|
||||
Common::LandType m_type;
|
||||
uint8_t m_size;
|
||||
uint8_t m_status;
|
||||
Common::HouseSize m_size;
|
||||
Common::HouseStatus m_status;
|
||||
|
||||
uint64_t m_currentPrice;
|
||||
|
||||
|
@ -91,7 +91,7 @@ namespace Sapphire::World::Manager
|
|||
|
||||
bool relinquishLand( Entity::Player& player, uint8_t plot );
|
||||
|
||||
void buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetItem );
|
||||
void buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetCatalogId );
|
||||
|
||||
void requestEstateRename( Entity::Player& player, const Common::LandIdent ident );
|
||||
|
||||
|
@ -159,6 +159,8 @@ namespace Sapphire::World::Manager
|
|||
void reqPlaceHousingItem( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId,
|
||||
Common::FFXIVARR_POSITION3 pos, float rotation );
|
||||
|
||||
void reqPlaceItemInStore( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId );
|
||||
|
||||
/*!
|
||||
* @brief Returns the equivalent YardObject for a HousingItem
|
||||
* @param item The item to convert into a YardObject
|
||||
|
@ -179,8 +181,12 @@ namespace Sapphire::World::Manager
|
|||
|
||||
void reqEstateInteriorRemodel( Entity::Player& player );
|
||||
|
||||
bool hasPermission( Entity::Player& player, Land& land, uint32_t permission );
|
||||
|
||||
private:
|
||||
|
||||
Inventory::HousingItemPtr getHousingItemFromPlayer( Entity::Player& player, Common::InventoryType type, uint8_t slot );
|
||||
|
||||
ItemContainerPtr getFreeEstateInventorySlot( Common::LandIdent ident,
|
||||
Inventory::InventoryContainerPair& pair,
|
||||
Inventory::InventoryTypeList bagList );
|
||||
|
|
159
src/world/Manager/MarketMgr.cpp
Normal file
159
src/world/Manager/MarketMgr.cpp
Normal file
|
@ -0,0 +1,159 @@
|
|||
#include "MarketMgr.h"
|
||||
|
||||
#include <Exd/ExdDataGenerated.h>
|
||||
#include <Framework.h>
|
||||
#include <Logging/Logger.h>
|
||||
|
||||
#include <Network/CommonNetwork.h>
|
||||
#include <Network/GamePacketNew.h>
|
||||
#include <Network/PacketDef/Zone/ServerZoneDef.h>
|
||||
|
||||
#include "Actor/Player.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace Sapphire::Network::Packets;
|
||||
|
||||
Sapphire::World::Manager::MarketMgr::MarketMgr( Sapphire::FrameworkPtr pFw ) :
|
||||
BaseManager( pFw )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool Sapphire::World::Manager::MarketMgr::init()
|
||||
{
|
||||
// Logger::info( "MarketMgr: warming up marketable item cache..." );
|
||||
//
|
||||
// // build item cache
|
||||
// auto exdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
|
||||
// auto idList = exdData->getItemIdList();
|
||||
//
|
||||
// for( auto id : idList )
|
||||
// {
|
||||
// if( id > 10000 )
|
||||
// break;
|
||||
//
|
||||
// auto item = exdData->get< Sapphire::Data::Item >( id );
|
||||
// if( !item )
|
||||
// continue;
|
||||
//
|
||||
// if( item->isUntradable )
|
||||
// continue;
|
||||
//
|
||||
// MarketableItem cacheEntry {};
|
||||
// cacheEntry.catalogId = id;
|
||||
// cacheEntry.itemSearchCategory = item->itemSearchCategory;
|
||||
// cacheEntry.maxEquipLevel = item->levelEquip;
|
||||
// cacheEntry.name = item->name;
|
||||
// cacheEntry.classJob = item->classJobUse;
|
||||
// cacheEntry.itemLevel = item->levelItem;
|
||||
//
|
||||
// m_marketItemCache.push_back( std::move( cacheEntry ) );
|
||||
// }
|
||||
//
|
||||
// std::sort( m_marketItemCache.begin(), m_marketItemCache.end(), []( const MarketableItem& a, const MarketableItem& b )
|
||||
// {
|
||||
// return a.itemLevel > b.itemLevel;
|
||||
// } );
|
||||
//
|
||||
// Logger::info( "MarketMgr: Cached " + std::to_string( m_marketItemCache.size() ) + " marketable items" );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Sapphire::World::Manager::MarketMgr::requestItemListingInfo( Sapphire::Entity::Player& player, uint32_t catalogId,
|
||||
uint32_t requestId )
|
||||
{
|
||||
auto countPkt = makeZonePacket< Server::FFFXIVIpcMarketBoardItemListingCount >( player.getId() );
|
||||
countPkt->data().quantity = 1 << 8;
|
||||
countPkt->data().itemCatalogId = catalogId;
|
||||
countPkt->data().requestId = requestId;
|
||||
|
||||
player.queuePacket( countPkt );
|
||||
|
||||
auto historyPkt = makeZonePacket< Server::FFXIVIpcMarketBoardItemListingHistory >( player.getId() );
|
||||
historyPkt->data().itemCatalogId = catalogId;
|
||||
historyPkt->data().itemCatalogId2 = catalogId;
|
||||
|
||||
std::string name = "fix game pls se :(((";
|
||||
|
||||
for( int i = 0; i < 10; i++ )
|
||||
{
|
||||
auto& listing = historyPkt->data().listing[ i ];
|
||||
|
||||
listing.itemCatalogId = catalogId;
|
||||
listing.quantity = i + 1;
|
||||
listing.purchaseTime = time( nullptr );
|
||||
listing.salePrice = 69420420;
|
||||
listing.isHq = 1;
|
||||
listing.onMannequin = 1;
|
||||
|
||||
|
||||
strcpy( listing.buyerName, name.c_str() );
|
||||
}
|
||||
|
||||
player.queuePacket( historyPkt );
|
||||
}
|
||||
|
||||
|
||||
void Sapphire::World::Manager::MarketMgr::searchMarketboard( Entity::Player& player, uint8_t itemSearchCategory,
|
||||
uint8_t maxEquipLevel, uint8_t classJob,
|
||||
const std::string_view& searchStr, uint32_t requestId,
|
||||
uint32_t startIdx )
|
||||
{
|
||||
ItemSearchResultList resultList;
|
||||
findItems( searchStr, itemSearchCategory, maxEquipLevel, classJob, resultList );
|
||||
|
||||
auto numResults = resultList.size();
|
||||
|
||||
if( startIdx > numResults )
|
||||
return;
|
||||
|
||||
auto endIdx = std::min< size_t >( startIdx + 20, numResults );
|
||||
auto size = endIdx - startIdx;
|
||||
|
||||
auto resultPkt = makeZonePacket< Server::FFXIVIpcMarketBoardSearchResult >( player.getId() );
|
||||
resultPkt->data().itemIndexStart = startIdx;
|
||||
resultPkt->data().requestId = requestId;
|
||||
|
||||
for( auto i = 0; i < size; i++ )
|
||||
{
|
||||
auto& item = resultList.at( startIdx + i );
|
||||
auto& data = resultPkt->data().items[ i ];
|
||||
|
||||
data.itemCatalogId = item.catalogId;
|
||||
data.quantity = item.quantity;
|
||||
data.demand = 420;
|
||||
}
|
||||
|
||||
if( size < 20 )
|
||||
resultPkt->data().itemIndexEnd = 0;
|
||||
else
|
||||
resultPkt->data().itemIndexEnd = startIdx + 20;
|
||||
|
||||
player.queuePacket( resultPkt );
|
||||
}
|
||||
|
||||
void Sapphire::World::Manager::MarketMgr::requestItemListings( Sapphire::Entity::Player& player, uint16_t catalogId )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Sapphire::World::Manager::MarketMgr::findItems( const std::string_view& searchStr, uint8_t itemSearchCat,
|
||||
uint8_t maxEquipLevel, uint8_t classJob,
|
||||
Sapphire::World::Manager::MarketMgr::ItemSearchResultList& resultList )
|
||||
{
|
||||
for( const auto& item : m_marketItemCache )
|
||||
{
|
||||
if( item.itemSearchCategory != itemSearchCat )
|
||||
continue;
|
||||
|
||||
if( maxEquipLevel > 0 && item.maxEquipLevel > maxEquipLevel )
|
||||
continue;
|
||||
|
||||
if( classJob > 0 && item.classJob != classJob )
|
||||
continue;
|
||||
|
||||
resultList.push_back( { item.catalogId, 1 } );
|
||||
}
|
||||
}
|
58
src/world/Manager/MarketMgr.h
Normal file
58
src/world/Manager/MarketMgr.h
Normal file
|
@ -0,0 +1,58 @@
|
|||
#ifndef SAPPHIRE_MARKETMGR_H
|
||||
#define SAPPHIRE_MARKETMGR_H
|
||||
|
||||
#include "ForwardsZone.h"
|
||||
#include "BaseManager.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Sapphire::World::Manager
|
||||
{
|
||||
class MarketMgr : public Manager::BaseManager
|
||||
{
|
||||
public:
|
||||
explicit MarketMgr( FrameworkPtr pFw );
|
||||
|
||||
bool init();
|
||||
|
||||
void searchMarketboard( Entity::Player& player, uint8_t itemSearchCategory,
|
||||
uint8_t maxEquipLevel, uint8_t classJob,
|
||||
const std::string_view& searchStr, uint32_t requestId,
|
||||
uint32_t startIdx );
|
||||
|
||||
void requestItemListingInfo( Entity::Player& player, uint32_t catalogId, uint32_t requestId );
|
||||
|
||||
void requestItemListings( Entity::Player& player, uint16_t catalogId );
|
||||
|
||||
private:
|
||||
struct ItemSearchResult
|
||||
{
|
||||
uint32_t catalogId;
|
||||
uint16_t quantity;
|
||||
};
|
||||
|
||||
struct MarketableItem
|
||||
{
|
||||
uint32_t catalogId;
|
||||
uint8_t itemSearchCategory;
|
||||
uint8_t maxEquipLevel;
|
||||
uint16_t itemLevel;
|
||||
uint8_t classJob;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
using ItemSearchResultList = std::vector< ItemSearchResult >;
|
||||
using MarketableItemCacheList = std::vector< MarketableItem >;
|
||||
|
||||
MarketableItemCacheList m_marketItemCache;
|
||||
|
||||
|
||||
|
||||
void findItems( const std::string_view& searchStr, uint8_t itemSearchCat, uint8_t maxEquipLevel, uint8_t classJob,
|
||||
ItemSearchResultList& resultList );
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif //SAPPHIRE_MARKETMGR_H
|
|
@ -1,3 +1,6 @@
|
|||
#ifndef SAPPHIRE_PLAYERMGR_H
|
||||
#define SAPPHIRE_PLAYERMGR_H
|
||||
|
||||
#include "ForwardsZone.h"
|
||||
#include "BaseManager.h"
|
||||
|
||||
|
@ -11,3 +14,5 @@ class PlayerMgr : public Manager::BaseManager
|
|||
void movePlayerToLandDestination( Sapphire::Entity::Player& player, uint32_t landId, uint16_t param = 0 );
|
||||
};
|
||||
}
|
||||
|
||||
#endif // SAPPHIRE_PLAYERMGR_H
|
|
@ -287,7 +287,7 @@ Sapphire::ZonePtr Sapphire::World::Manager::TerritoryMgr::createInstanceContent(
|
|||
pTeri->name, pInstanceContent->name, instanceContentId, framework() );
|
||||
pZone->init();
|
||||
|
||||
m_instanceContentToInstanceMap[ instanceContentId ][ pZone->getGuId() ] = pZone;
|
||||
m_instanceContentIdToInstanceMap[ instanceContentId ][ pZone->getGuId() ] = pZone;
|
||||
m_instanceIdToZonePtrMap[ pZone->getGuId() ] = pZone;
|
||||
m_instanceZoneSet.insert( pZone );
|
||||
|
||||
|
@ -381,7 +381,7 @@ bool Sapphire::World::Manager::TerritoryMgr::removeTerritoryInstance( uint32_t i
|
|||
if( isInstanceContentTerritory( pZone->getTerritoryTypeId() ) )
|
||||
{
|
||||
auto instance = std::dynamic_pointer_cast< InstanceContent >( pZone );
|
||||
m_instanceContentToInstanceMap[ instance->getInstanceContentId() ].erase( pZone->getGuId() );
|
||||
m_instanceContentIdToInstanceMap[ instance->getInstanceContentId() ].erase( pZone->getGuId() );
|
||||
}
|
||||
else
|
||||
m_territoryTypeIdToInstanceGuidMap[ pZone->getTerritoryTypeId() ].erase( pZone->getGuId() );
|
||||
|
@ -486,8 +486,8 @@ void Sapphire::World::Manager::TerritoryMgr::updateTerritoryInstances( uint32_t
|
|||
Sapphire::World::Manager::TerritoryMgr::InstanceIdList Sapphire::World::Manager::TerritoryMgr::getInstanceContentIdList( uint16_t instanceContentId ) const
|
||||
{
|
||||
std::vector< uint32_t > idList;
|
||||
auto zoneMap = m_instanceContentToInstanceMap.find( instanceContentId );
|
||||
if( zoneMap == m_instanceContentToInstanceMap.end() )
|
||||
auto zoneMap = m_instanceContentIdToInstanceMap.find( instanceContentId );
|
||||
if( zoneMap == m_instanceContentIdToInstanceMap.end() )
|
||||
return idList;
|
||||
|
||||
for( auto& entry : zoneMap->second )
|
||||
|
|
|
@ -176,7 +176,7 @@ namespace Sapphire::World::Manager
|
|||
LandSetIdToZonePtrMap m_landSetIdToZonePtrMap;
|
||||
|
||||
/*! map holding actual instances of InstanceContent */
|
||||
InstanceContentIdToInstanceMap m_instanceContentToInstanceMap;
|
||||
InstanceContentIdToInstanceMap m_instanceContentIdToInstanceMap;
|
||||
|
||||
/*! flat map for easier lookup of instances by guid */
|
||||
InstanceIdToZonePtrMap m_instanceIdToZonePtrMap;
|
||||
|
|
|
@ -123,6 +123,12 @@ Sapphire::Network::GameConnection::GameConnection( Sapphire::Network::HivePtr pH
|
|||
|
||||
setZoneHandler( ClientZoneIpcType::PerformNoteHandler, "PerformNoteHandler", &GameConnection::performNoteHandler );
|
||||
|
||||
setZoneHandler( ClientZoneIpcType::MarketBoardSearch, "MarketBoardSearch", &GameConnection::marketBoardSearch );
|
||||
setZoneHandler( ClientZoneIpcType::MarketBoardRequestItemListingInfo, "MarketBoardRequestItemListingInfo",
|
||||
&GameConnection::marketBoardRequestItemInfo );
|
||||
setZoneHandler( ClientZoneIpcType::MarketBoardRequestItemListings, "MarketBoardRequestItemListings",
|
||||
&GameConnection::marketBoardRequestItemListings );
|
||||
|
||||
setChatHandler( ClientChatIpcType::TellReq, "TellReq", &GameConnection::tellHandler );
|
||||
|
||||
}
|
||||
|
|
|
@ -176,6 +176,12 @@ namespace Sapphire::Network
|
|||
|
||||
DECLARE_HANDLER( reqMoveHousingItem );
|
||||
|
||||
DECLARE_HANDLER( marketBoardSearch );
|
||||
|
||||
DECLARE_HANDLER( marketBoardRequestItemInfo );
|
||||
|
||||
DECLARE_HANDLER( marketBoardRequestItemListings );
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
|
||||
#include "Manager/DebugCommandMgr.h"
|
||||
#include "Manager/EventMgr.h"
|
||||
#include "Manager/MarketMgr.h"
|
||||
|
||||
#include "Action/Action.h"
|
||||
#include "Action/ActionTeleport.h"
|
||||
|
@ -731,9 +732,15 @@ void Sapphire::Network::GameConnection::reqPlaceHousingItem( FrameworkPtr pFw,
|
|||
const auto packet = ZoneChannelPacket< Client::FFXIVIpcReqPlaceHousingItem >( inPacket );
|
||||
const auto& data = packet.data();
|
||||
|
||||
if( data.shouldPlaceItem == 1 )
|
||||
{
|
||||
housingMgr->reqPlaceHousingItem( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId,
|
||||
data.position, data.rotation );
|
||||
}
|
||||
else
|
||||
housingMgr->reqPlaceItemInStore( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId );
|
||||
|
||||
}
|
||||
|
||||
void Sapphire::Network::GameConnection::reqMoveHousingItem( FrameworkPtr pFw,
|
||||
const Packets::FFXIVARR_PACKET_RAW& inPacket,
|
||||
|
@ -747,3 +754,40 @@ void Sapphire::Network::GameConnection::reqMoveHousingItem( FrameworkPtr pFw,
|
|||
housingMgr->reqMoveHousingItem( player, data.ident, data.slot, data.pos, data.rotation );
|
||||
|
||||
}
|
||||
|
||||
void Sapphire::Network::GameConnection::marketBoardSearch( FrameworkPtr pFw,
|
||||
const Packets::FFXIVARR_PACKET_RAW& inPacket,
|
||||
Entity::Player& player )
|
||||
{
|
||||
auto marketMgr = pFw->get< MarketMgr >();
|
||||
|
||||
const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardSearch >( inPacket );
|
||||
const auto& data = packet.data();
|
||||
|
||||
std::string_view searchStr( data.searchStr );
|
||||
|
||||
marketMgr->searchMarketboard( player, data.itemSearchCategory, data.maxEquipLevel, data.classJobId, data.searchStr,
|
||||
data.requestId, data.startIdx );
|
||||
}
|
||||
|
||||
void Sapphire::Network::GameConnection::marketBoardRequestItemInfo( FrameworkPtr pFw,
|
||||
const Packets::FFXIVARR_PACKET_RAW& inPacket,
|
||||
Entity::Player& player )
|
||||
{
|
||||
const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListingInfo >( inPacket );
|
||||
|
||||
auto marketMgr = pFw->get< MarketMgr >();
|
||||
|
||||
marketMgr->requestItemListingInfo( player, packet.data().catalogId, packet.data().requestId );
|
||||
}
|
||||
|
||||
void Sapphire::Network::GameConnection::marketBoardRequestItemListings( FrameworkPtr pFw,
|
||||
const Packets::FFXIVARR_PACKET_RAW& inPacket,
|
||||
Entity::Player& player )
|
||||
{
|
||||
const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListings >( inPacket );
|
||||
|
||||
auto marketMgr = pFw->get< MarketMgr >();
|
||||
|
||||
marketMgr->requestItemListings( player, packet.data().itemCatalogId );
|
||||
}
|
|
@ -39,6 +39,7 @@
|
|||
#include "Manager/InventoryMgr.h"
|
||||
#include "Manager/EventMgr.h"
|
||||
#include "Manager/ItemMgr.h"
|
||||
#include "Manager/MarketMgr.h"
|
||||
|
||||
using namespace Sapphire::World::Manager;
|
||||
|
||||
|
@ -160,6 +161,15 @@ void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
|
|||
return;
|
||||
}
|
||||
|
||||
auto pMarketMgr = std::make_shared< Manager::MarketMgr >( framework() );
|
||||
framework()->set< Manager::MarketMgr >( pMarketMgr );
|
||||
|
||||
if( !pMarketMgr->init() )
|
||||
{
|
||||
Logger::fatal( "Failed to setup market manager!" );
|
||||
return;
|
||||
}
|
||||
|
||||
loadBNpcTemplates();
|
||||
|
||||
Network::HivePtr hive( new Network::Hive() );
|
||||
|
|
|
@ -19,7 +19,10 @@ Sapphire::House::House( uint32_t houseId, uint32_t landSetId, Common::LandIdent
|
|||
m_estateName( estateName ),
|
||||
m_estateComment( estateComment ),
|
||||
m_pFw( pFw )
|
||||
{}
|
||||
{
|
||||
m_interiorModelCache.fill( 0 );
|
||||
m_exteriorModelCache.fill( std::make_pair( 0, 0 ) );
|
||||
}
|
||||
|
||||
Sapphire::House::~House() = default;
|
||||
|
||||
|
@ -57,7 +60,7 @@ uint32_t Sapphire::House::getId() const
|
|||
return m_houseId;
|
||||
}
|
||||
|
||||
Sapphire::House::HouseModelsArray const& Sapphire::House::getHouseModels() const
|
||||
Sapphire::House::ExteriorModelsArray const& Sapphire::House::getHouseModels() const
|
||||
{
|
||||
return m_exteriorModelCache;
|
||||
}
|
||||
|
@ -96,12 +99,12 @@ Sapphire::House::HousePart Sapphire::House::getExteriorModel( Sapphire::Common::
|
|||
return m_exteriorModelCache[ slot ];
|
||||
}
|
||||
|
||||
void Sapphire::House::setInteriorModel( Sapphire::Common::HousingInteriorSlot slot, uint32_t modelId )
|
||||
void Sapphire::House::setInteriorModel( Sapphire::Common::HouseInteriorSlot slot, uint32_t modelId )
|
||||
{
|
||||
m_interiorModelCache[ slot ] = modelId;
|
||||
}
|
||||
|
||||
uint32_t Sapphire::House::getInteriorModel( Sapphire::Common::HousingInteriorSlot slot )
|
||||
uint32_t Sapphire::House::getInteriorModel( Sapphire::Common::HouseInteriorSlot slot )
|
||||
{
|
||||
return m_interiorModelCache[ slot ];
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <Common.h>
|
||||
#include <set>
|
||||
#include <unordered_map>
|
||||
#include <array>
|
||||
|
||||
namespace Sapphire
|
||||
{
|
||||
|
@ -17,7 +18,8 @@ namespace Sapphire
|
|||
virtual ~House();
|
||||
|
||||
using HousePart = std::pair< uint32_t, uint16_t >;
|
||||
using HouseModelsArray = std::array< HousePart, 8 >;
|
||||
using ExteriorModelsArray = std::array< HousePart, 8 >;
|
||||
using InteriorModelsArray = std::array< uint32_t, 10 >;
|
||||
|
||||
//gerneral
|
||||
uint32_t getLandSetId() const;
|
||||
|
@ -34,10 +36,10 @@ namespace Sapphire
|
|||
void setExteriorModel( Common::HouseExteriorSlot slot, uint32_t modelId, uint16_t stain );
|
||||
HousePart getExteriorModel( Common::HouseExteriorSlot slot );
|
||||
|
||||
void setInteriorModel( Common::HousingInteriorSlot slot, uint32_t modelId );
|
||||
uint32_t getInteriorModel( Common::HousingInteriorSlot slot );
|
||||
void setInteriorModel( Common::HouseInteriorSlot slot, uint32_t modelId );
|
||||
uint32_t getInteriorModel( Common::HouseInteriorSlot slot );
|
||||
|
||||
HouseModelsArray const& getHouseModels() const;
|
||||
ExteriorModelsArray const& getHouseModels() const;
|
||||
|
||||
void updateHouseDb();
|
||||
|
||||
|
@ -52,8 +54,8 @@ namespace Sapphire
|
|||
uint64_t m_buildTime;
|
||||
bool m_hasAetheryte;
|
||||
|
||||
HouseModelsArray m_exteriorModelCache;
|
||||
uint32_t m_interiorModelCache[10];
|
||||
ExteriorModelsArray m_exteriorModelCache;
|
||||
InteriorModelsArray m_interiorModelCache;
|
||||
|
||||
std::string m_estateComment;
|
||||
std::string m_estateName;
|
||||
|
|
|
@ -71,17 +71,24 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
|
|||
for( auto i = 0; i < 10; i++ )
|
||||
{
|
||||
indoorInitPacket->data().indoorItems[ i ] = pHouse->getInteriorModel(
|
||||
static_cast< Common::HousingInteriorSlot >( i ) );
|
||||
static_cast< Common::HouseInteriorSlot >( i ) );
|
||||
}
|
||||
|
||||
player.queuePacket( indoorInitPacket );
|
||||
|
||||
bool isFcHouse = pLand->getStatus() == Common::HouseStatus::PrivateEstate;
|
||||
|
||||
auto yardPacketTotal = static_cast< uint8_t >( 2 + pLand->getSize() );
|
||||
for( uint8_t yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
|
||||
{
|
||||
auto objectInitPacket = makeZonePacket< Server::FFXIVIpcHousingObjectInitialize >( player.getId() );
|
||||
memcpy( &objectInitPacket->data().landIdent, &m_landIdent, sizeof( Common::LandIdent ) );
|
||||
|
||||
if( isFcHouse )
|
||||
objectInitPacket->data().u1 = 2; // 2 = actrl 0x400 will hide the fc door, otherwise it will stay there
|
||||
else
|
||||
objectInitPacket->data().u1 = 0;
|
||||
|
||||
objectInitPacket->data().u2 = 100;
|
||||
objectInitPacket->data().packetNum = yardPacketNum;
|
||||
objectInitPacket->data().packetTotal = yardPacketTotal;
|
||||
|
@ -92,6 +99,8 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
|
|||
player.queuePacket( objectInitPacket );
|
||||
}
|
||||
|
||||
if( isFcHouse )
|
||||
player.queuePacket( Server::makeActorControl143( player.getId(), Network::ActorControl::HideAdditionalChambersDoor ) );
|
||||
}
|
||||
|
||||
void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
|
||||
|
|
|
@ -220,7 +220,7 @@ void Sapphire::HousingZone::sendLandSet( Entity::Player& player )
|
|||
auto& landData = landsetInitializePacket->data().land[ count ];
|
||||
|
||||
landData.plotSize = pLand->getSize();
|
||||
landData.houseState = pLand->getState();
|
||||
landData.houseState = pLand->getStatus();
|
||||
landData.iconAddIcon = pLand->getSharing();
|
||||
landData.fcId = pLand->getFcId();
|
||||
landData.fcIcon = pLand->getFcIcon();
|
||||
|
@ -256,7 +256,7 @@ void Sapphire::HousingZone::sendLandUpdate( uint8_t landId )
|
|||
auto& landData = landUpdatePacket->data().land;
|
||||
|
||||
landData.plotSize = pLand->getSize();
|
||||
landData.houseState = pLand->getState();
|
||||
landData.houseState = pLand->getStatus();
|
||||
landData.iconAddIcon = pLand->getSharing();
|
||||
landData.fcId = pLand->getFcId();
|
||||
landData.fcIcon = pLand->getFcIcon();
|
||||
|
|
|
@ -54,7 +54,7 @@ Sapphire::Land::Land( uint16_t territoryTypeId, uint8_t wardNum, uint8_t landId,
|
|||
|
||||
Sapphire::Land::~Land() = default;
|
||||
|
||||
void Sapphire::Land::init( Common::LandType type, uint8_t size, uint8_t state, uint32_t currentPrice,
|
||||
void Sapphire::Land::init( Common::LandType type, Common::HouseSize size, Common::HouseStatus state, uint32_t currentPrice,
|
||||
uint64_t ownerId, uint64_t houseId )
|
||||
{
|
||||
m_type = type;
|
||||
|
@ -84,12 +84,12 @@ uint32_t Sapphire::Land::getMaxPrice() const
|
|||
}
|
||||
|
||||
//Primary State
|
||||
void Sapphire::Land::setSize( uint8_t size )
|
||||
void Sapphire::Land::setSize( Common::HouseSize size )
|
||||
{
|
||||
m_size = size;
|
||||
}
|
||||
|
||||
void Sapphire::Land::setState( uint8_t state )
|
||||
void Sapphire::Land::setStatus( Common::HouseStatus state )
|
||||
{
|
||||
m_state = state;
|
||||
}
|
||||
|
@ -104,12 +104,12 @@ void Sapphire::Land::setLandType( Common::LandType type )
|
|||
m_type = type;
|
||||
}
|
||||
|
||||
uint8_t Sapphire::Land::getSize() const
|
||||
Sapphire::Common::HouseSize Sapphire::Land::getSize() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
uint8_t Sapphire::Land::getState() const
|
||||
Sapphire::Common::HouseStatus Sapphire::Land::getStatus() const
|
||||
{
|
||||
return m_state;
|
||||
}
|
||||
|
@ -227,7 +227,7 @@ void Sapphire::Land::updateLandDb()
|
|||
|
||||
void Sapphire::Land::update( uint32_t currTime )
|
||||
{
|
||||
if( getState() == HouseState::forSale )
|
||||
if( getStatus() == HouseStatus::ForSale )
|
||||
{
|
||||
if( m_nextDrop < currTime && m_minPrice < m_currentPrice )
|
||||
{
|
||||
|
|
|
@ -18,20 +18,20 @@ namespace Sapphire
|
|||
Land( uint16_t zoneId, uint8_t wardNum, uint8_t landId, uint32_t landSetId,
|
||||
Sapphire::Data::HousingLandSetPtr info, FrameworkPtr pFw );
|
||||
virtual ~Land();
|
||||
void init( Common::LandType type, uint8_t size, uint8_t state, uint32_t currentPrice, uint64_t ownerId, uint64_t houseId );
|
||||
void init( Common::LandType type, Common::HouseSize size, Common::HouseStatus state, uint32_t currentPrice, uint64_t ownerId, uint64_t houseId );
|
||||
|
||||
using LandInventoryMap = std::unordered_map< uint16_t, ItemContainerPtr >;
|
||||
using InvMaxItemsPair = std::pair< uint16_t, uint16_t >;
|
||||
|
||||
//Primary state
|
||||
void setSize( uint8_t size );
|
||||
void setState( uint8_t state );
|
||||
void setSize( Common::HouseSize size );
|
||||
void setStatus( Common::HouseStatus state );
|
||||
void setSharing( uint8_t state );
|
||||
void setLandType( Common::LandType type );
|
||||
|
||||
//Gerneral
|
||||
uint8_t getSize() const;
|
||||
uint8_t getState() const;
|
||||
Common::HouseSize getSize() const;
|
||||
Common::HouseStatus getStatus() const;
|
||||
uint8_t getSharing() const;
|
||||
uint32_t getLandSetId() const;
|
||||
Common::LandType getLandType() const;
|
||||
|
@ -71,8 +71,8 @@ namespace Sapphire
|
|||
Common::LandIdent m_landIdent;
|
||||
|
||||
uint32_t m_landSetId;
|
||||
uint8_t m_size;
|
||||
uint8_t m_state;
|
||||
Common::HouseSize m_size;
|
||||
Common::HouseStatus m_state;
|
||||
Common::LandType m_type;
|
||||
uint8_t m_iconAddIcon;
|
||||
uint32_t m_fcId; // unclear, may be wrong
|
||||
|
|
|
@ -715,7 +715,6 @@ void Sapphire::Zone::registerEObj( Entity::EventObjectPtr object )
|
|||
if( !object )
|
||||
return;
|
||||
|
||||
object->setId( getNextEObjId() );
|
||||
pushActor( object );
|
||||
|
||||
m_eventObjects[ object->getId() ] = object;
|
||||
|
|
Loading…
Add table
Reference in a new issue