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Merge pull request #767 from dude22072/GridaniaMSQWork

[3.0] More Gridania msq work
This commit is contained in:
Mordred 2022-02-08 23:03:07 +01:00 committed by GitHub
commit a34b8abb80
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 3383 additions and 6 deletions

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@ -86,12 +86,19 @@ public:
void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override
{ {
//TODO: How to play the post-battle cutscene before returning? eventMgr().playScene( player, instance.getDirectorId(), 9,
auto idx = player.getQuestIndex( instance.getQuestId() ); NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
if( idx == -1 ) HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
return; DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
auto& quest = player.getQuestByIndex( idx ); // todo: wtf is 0x00100000
quest.setSeq( 4 ); DISABLE_CANCEL_EMOTE,
[ & ]( Entity::Player& player, const Event::SceneResult& result ) {
auto idx = player.getQuestIndex( instance.getQuestId() );
if( idx == -1 )
return;
auto& quest = player.getQuestByIndex( idx );
quest.setSeq( 4 );
} );
} }
void onDutyCommence( QuestBattle& instance, Entity::Player& player ) override void onDutyCommence( QuestBattle& instance, Entity::Player& player ) override

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@ -0,0 +1,136 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ManFst006_00446
// Quest Name: Dread Is in the Air
// Quest ID: 65982
// Start NPC: 1000471
// End NPC: 1000100
using namespace Sapphire;
class ManFst006 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000100
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000471; //Luquelot
static constexpr auto Actor1 = 1000100; //Mother Miounne
static constexpr auto Item0 = 2000240;
static constexpr auto LocFace1 = 617;
static constexpr auto LocFace2 = 604;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Npctradeno = 99;
static constexpr auto Seq1Actor1Npctradeok = 100;
public:
ManFst006() : Sapphire::ScriptAPI::QuestScript( 65982 ){};
~ManFst006() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == SeqFinish )
Scene00001( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst006::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( SeqFinish );
quest.setUI8BH( 1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst006::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00100( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &ManFst006::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst006::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult(1) );
}
}
};
EXPOSE_SCRIPT( ManFst006 );

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@ -0,0 +1,461 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/WarpMgr.h"
#include "Territory/Territory.h"
// Quest Script: ManFst007_00447
// Quest Name: To Guard a Guardian
// Quest ID: 65983
// Start NPC: 1000100
// End NPC: 1003061
using namespace Sapphire;
class ManFst007 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag16
// BitFlag8
// UI8AH
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003061
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000423
/// Countable Num: 1 Seq: 3 Event: 10 Listener: 5000000
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000456
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3, //Fake/Unused Sequence?
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000100;//Mother Miounne
static constexpr auto Actor1 = 1003061;//Lewin
static constexpr auto Actor2 = 1000423;//Gods' Quiver Bow (Gatekeep)
static constexpr auto Actor3 = 1000456;//Gods' Quiver Instructor
static constexpr auto Actor4 = 1000457;
static constexpr auto Actor5 = 1000458;
static constexpr auto Actor6 = 1000463;
static constexpr auto Actor7 = 1000464;
static constexpr auto Actor8 = 1000719;
static constexpr auto Actor9 = 1000720;
static constexpr auto Actor10 = 1000721;
static constexpr auto Actor11 = 1000722;
static constexpr auto Actor12 = 1000723;
static constexpr auto Actor13 = 1000724;
static constexpr auto CutScene03 = 60;
static constexpr auto Eobject0 = 2001836;
static constexpr auto Eventrange0 = 3854369;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000249;
static constexpr auto LocAction1 = 961;
static constexpr auto LocActor0 = 1003071;
static constexpr auto LocFace1 = 617;
static constexpr auto LocFace2 = 604;
static constexpr auto LocLip1 = 632;
static constexpr auto Ncut01 = 30;
static constexpr auto Ncut02 = 61;
static constexpr auto Poprange0 = 3884000;
static constexpr auto Questbattle0 = 12;
static constexpr auto Seq0Actor0Lq = 90;
static constexpr auto Territorytype0 = 204;//Seat of the first bow
static constexpr auto Territorytype1 = 226;
static constexpr auto Territorytype2 = 148;
public:
ManFst007() : Sapphire::ScriptAPI::QuestScript( 65983 ){};
~ManFst007() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00003( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00021( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq1 )
Scene00005( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00022( quest, player );
break;
}
case Actor3:
{
if( quest.getSeq() == Seq2 )
Scene00007( quest, player );
break;
}
case Actor4:
{
break;
}
case Actor5:
{
break;
}
case Actor6:
{
break;
}
case Actor7:
{
break;
}
case Actor8:
{
break;
}
case Actor9:
{
break;
}
case Actor10:
{
break;
}
case Actor11:
{
break;
}
case Actor12:
{
break;
}
case Actor13:
{
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst007::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst007::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst007::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 0 );
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManFst007::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult(0) == 1 )
{
auto instance = teriMgr().createTerritoryInstance( Territorytype0 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 0.f, 0.5f, 0.f }, -3.1416f );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ManFst007::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) //Proceed
{
/* auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
eventMgr().eventFinish( player, result.eventId, 0 );
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/
//TODO: QuestBattle
eventMgr().sendEventNotice( player, getId(), 1, 0 );
playerMgr().sendUrgent( player, "QuestBattle unimplemented. Skipping." );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManFst007::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManFst007::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManFst007::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ManFst007::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ManFst007::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ManFst007::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ManFst007::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ManFst007::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ManFst007::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ManFst007::Scene00017Return ) );
}
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ManFst007::Scene00018Return ) );
}
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00019( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ManFst007::Scene00019Return ) );
}
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00020( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 20, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst007::Scene00020Return ) );
}
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00021( World::Quest& quest, Entity::Player& player )
{
//Cutscene starts mid-way through this scene, HIDE_HOTBAR is all that is needed, LUA takes care of the rest.
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00021Return ) );
}
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00022( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00022Return ) );
}
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
auto instance = teriMgr().createTerritoryInstance( Territorytype0 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 0.f, 0.5f, 0.f }, -3.1416f );
}
}
};
EXPOSE_SCRIPT( ManFst007 );

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@ -0,0 +1,211 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/WarpMgr.h"
#include "Territory/Territory.h"
// Quest Script: ManFst008_00448
// Quest Name: Festive Endeavors
// Quest ID: 65984
// Start NPC: 1003061
// End NPC: 1000100
using namespace Sapphire;
class ManFst008 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000423
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000100
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000153
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003061;//Lewin
static constexpr auto Actor1 = 1000423;//Gods' Quiver Bow (Gatekeep)
static constexpr auto Actor2 = 1000100;//Mother Miounne
static constexpr auto Actor3 = 1000153;//Beatin <Guildmaster>
static constexpr auto Item0 = 2000250;
static constexpr auto Poprange0 = 3884000;
static constexpr auto Territorytype0 = 204;
public:
ManFst008() : Sapphire::ScriptAPI::QuestScript( 65984 ){};
~ManFst008() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
Scene00002( quest, player );//Sequence Agnostic. Client handles when accessable or not.
break;
}
case Actor2:
{
if( quest.getSeq() == Seq1 )
Scene00003( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00005( quest, player );
break;
}
case Actor3:
{
if( quest.getSeq() == Seq2 )
Scene00004( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst008::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst008::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ManFst008::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
auto instance = teriMgr().createTerritoryInstance( Territorytype0 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 0.f, 0.5f, 0.f }, -3.1416f );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst008::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst008::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setUI8BH( 1 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst008::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )//Traded the items
Scene00006( quest, player );
else
Scene00007( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ManFst008::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManFst008::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( ManFst008 );

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@ -0,0 +1,232 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include <Inventory/Item.h>
#include <Manager/WarpMgr.h>
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: ManFst009_00449
// Quest Name: Renewing the Covenant
// Quest ID: 65985
// Start NPC: 1000100
// End NPC: 1003027
using namespace Sapphire;
class ManFst009 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AH
// UI8AL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000286
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000153
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000100; //Mother Miounne
static constexpr auto Actor1 = 1000286; //Estaine
static constexpr auto Actor2 = 1000153; //Beatin <Guildmaster>
static constexpr auto Actor3 = 1003027;
static constexpr auto Actor4 = 1000460; //Silent Conjurer (Lotus Stand Gatekeep)
static constexpr auto CutScene01 = 62;
static constexpr auto CutScene02 = 63;
static constexpr auto CutScene03 = 68;
static constexpr auto Poprange0 = 4106221;
static constexpr auto Poprange1 = 3877982;
static constexpr auto Ritem0 = 2651;
static constexpr auto Territorytype0 = 205; //Lotus Stand
public:
ManFst009() : Sapphire::ScriptAPI::QuestScript( 65985 ){};
~ManFst009() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq1 )
Scene00006( quest, player );
break;
}
case Actor3:
{
if( quest.getSeq() == SeqFinish )
Scene00007( quest, player );
break;
}
case Actor4:
{
if( quest.getSeq() == SeqFinish )
Scene00008( quest, player );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst009::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ManFst009::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst009::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto headEquipped = player.getItemAt( Sapphire::Common::InventoryType::GearSet0, Sapphire::Common::GearSetSlot::Head );
if( headEquipped && headEquipped->getId() == Ritem0 )
Scene00003( quest, player );
else
Scene00005( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst009::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00004( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst009::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().createTerritoryInstance( 179 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 0.f, 0.f, 0.f }, 0.f );
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst009::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst009::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Client handles if you can interact with this NPC, so no need to check if the player already has the item.
player.addItem( Ritem0, 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManFst009::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManFst009::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult(0) == 1 )
{
auto instance = teriMgr().createTerritoryInstance( Territorytype0 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 31.f, 1.6f, 25.5f }, -2.68533f );
}
}
};
EXPOSE_SCRIPT( ManFst009 );

View file

@ -0,0 +1,904 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
#include <Manager/WarpMgr.h>
// Quest Script: ManFst200_00507
// Quest Name: The Gridanian Envoy
// Quest ID: 66043
// Start NPC: 1003027
// End NPC: 1001821
using namespace Sapphire;
class ManFst200 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
// UI8BL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000460
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1000100
/// Countable Num: 0 Seq: 3 Event: 1 Listener: 1000106
/// Countable Num: 0 Seq: 4 Event: 1 Listener: 2001674
/// Countable Num: 0 Seq: 5 Event: 1 Listener: 2001666
/// Countable Num: 0 Seq: 6 Event: 1 Listener: 1000106
/// Countable Num: 0 Seq: 7 Event: 1 Listener: 2001674
/// Countable Num: 0 Seq: 8 Event: 1 Listener: 1002693
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1002703
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
Seq6 = 6,
Seq7 = 7,
Seq8 = 8,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003027;
static constexpr auto Actor1 = 1000460;
static constexpr auto Actor2 = 1000100; //Mother Miounne
static constexpr auto Actor3 = 1000106; //Lionnellais <Airship Ticketer>
static constexpr auto Actor4 = 1002693; //Storm Honor Guard (Limsa Airship Landing)
static constexpr auto Actor5 = 1002703; //Arrivals Attendant (Limsa Airship Exit)
static constexpr auto Actor6 = 1001029; //Zanthael <Storm Sergent>
static constexpr auto Actor7 = 1002695; //L'nophlo <Airship Ticketer>
static constexpr auto Actor8 = 1004336; //Flame Honor Guard (Ul'dah Airship Landing)
static constexpr auto Actor9 = 1004434; //Arrivals Attendant (Ul'dah Airship Exit)
static constexpr auto Actor10 = 1001821;//Batholomew
static constexpr auto Eobject0 = 2001674;
static constexpr auto Eobject1 = 2001666;//Gangplank (Gridania)
static constexpr auto Eobject2 = 2001677;
static constexpr auto Eobject3 = 2001669;//Gangplank (Limsa)
static constexpr auto Eobject4 = 2001687;
static constexpr auto EventActionWaitingShor = 11;
static constexpr auto Item0 = 2000456;
static constexpr auto Item1 = 2000457;
static constexpr auto NcutEvent001 = 64;
static constexpr auto NcutEvent002 = 65;
static constexpr auto NcutEvent003 = 66;
static constexpr auto NcutEvent004 = 154;
static constexpr auto NcutEvent005 = 67;
static constexpr auto NcutEvent006 = 74;
static constexpr auto NcutEvent007 = 155;
static constexpr auto NcutEvent008 = 75;
static constexpr auto NcutEvent009 = 158;
static constexpr auto NcutEvent010 = 230;
static constexpr auto NcutEvent011 = 229;
static constexpr auto NcutEvent012 = 228;
static constexpr auto NcutEvent013 = 227;
static constexpr auto NcutEvent014 = 231;
static constexpr auto NcutEvent015 = 229;
static constexpr auto Poprange0 = 3877982;
static constexpr auto Poprange1 = 4103392;
static constexpr auto Poprange2 = 4102790;
static constexpr auto Poprange3 = 4103399;
static constexpr auto Poprange4 = 4103402;
static constexpr auto Poprange5 = 4102780;
static constexpr auto Poprange6 = 4103339;
static constexpr auto Territorytype0 = 205;//Lotus Stand
static constexpr auto Territorytype1 = 132;
static constexpr auto Territorytype2 = 128;//Limsa
static constexpr auto Territorytype3 = 130;//Ul'dah
static constexpr auto UnlockImageAirship = 68;
public:
ManFst200() : Sapphire::ScriptAPI::QuestScript( 66043 ){};
~ManFst200() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq0 )
Scene00002( quest, player );//Assumed to be the correct actor
break;
}
case Actor2:
{
if( quest.getSeq() == Seq1 )
Scene00003( quest, player );
break;
}
case Actor3:
{
if( quest.getSeq() == Seq2 )
Scene00004( quest, player );
else if( quest.getSeq() == Seq3 )
Scene00009( quest, player );
else if( quest.getSeq() == Seq4 )
Scene00014( quest, player );
else if( quest.getSeq() == Seq5 )
Scene00022( quest, player );
else if( quest.getSeq() == Seq6 )
Scene00026( quest, player );
else if( quest.getSeq() == Seq7 )
Scene00033( quest, player );
else if( quest.getSeq() == Seq8 )
Scene00038( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00049( quest, player );
break;
}
case Actor4:
{
if( quest.getSeq() == Seq4 )
Scene00011( quest, player );
else if( quest.getSeq() == Seq5 )
Scene00020( quest, player );
break;
}
case Actor5:
{
if( quest.getSeq() == Seq4 )
Scene00012( quest, player );
break;
}
case Actor6:
{
if( quest.getSeq() == Seq5 )
Scene00016( quest, player );
break;
}
case Actor7:
{
if( quest.getSeq() == Seq6 )
Scene00024( quest, player );
else if( quest.getSeq() == Seq7 )
Scene00031( quest, player );
else if( quest.getSeq() == Seq8 )
Scene00040( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00051( quest, player );
break;
}
case Actor8:
{
if( quest.getSeq() == Seq8 )
Scene00035( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00047( quest, player );
break;
}
case Actor9:
{
if( quest.getSeq() == Seq8 )
Scene00036( quest, player );
break;
}
case Actor10:
{
if( quest.getSeq() == SeqFinish )
Scene00042( quest, player );
break;
}
case Eobject1:
{
eventMgr().eventActionStart(
player, getId(), 0x0A,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00007( quest, player );
},
nullptr, 0 );
break;
}
case Eobject3:
{
eventMgr().eventActionStart(
player, getId(), 0x0A,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00029( quest, player );
},
nullptr, 0 );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst200::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
quest.setUI8BH( 1 );
quest.setUI8BL( 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
auto instance = teriMgr().createTerritoryInstance( Territorytype0 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 31.f, 1.6f, 25.5f }, -2.68533f );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq2 );
eventMgr().sendEventNotice( player, getId(), 0, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManFst200::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
{
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f );
quest.setSeq( Seq3 );
eventMgr().sendEventNotice( player, getId(), 1, 0 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ManFst200::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ManFst200::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )//Yes
{
Scene00008( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto dest = teriMgr().getZoneByTerritoryTypeId( Territorytype2 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, dest->getGuId(), { -11.86f, 92.f, 17.f }, -1.95f );
quest.setSeq( Seq4 );
eventMgr().sendEventNotice( player, getId(), 2, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManFst200::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f );
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManFst200::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq5 );
eventMgr().sendEventNotice( player, getId(), 3, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ManFst200::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -13.95f, 91.5f, -5.88f }, 2.89f );
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ManFst200::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ManFst200::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f );
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00017( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00017Return ) );
}
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00018( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 18, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00018Return ) );
}
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 3, 0 );
quest.setSeq( Seq6 );
quest.setUI8BL( 0 );//BH and BL swap uses after this, so this is the correct var to 0
}
//////////////////////////////////////////////////////////////////////
void Scene00019( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ManFst200::Scene00019Return ) );
}
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00020( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ManFst200::Scene00020Return ) );
}
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00021( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ManFst200::Scene00021Return ) );
}
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00022( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ManFst200::Scene00022Return ) );
}
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f );
}
//////////////////////////////////////////////////////////////////////
void Scene00023( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 23, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00023Return ) );
}
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00024( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00024Return ) );
}
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
{
eventMgr().sendEventNotice( player, getId(), 5, 0 );
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -24.3f, 92.f, 2.47f }, -0.37f );
quest.setSeq( Seq7 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00025( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ManFst200::Scene00025Return ) );
}
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00026( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ManFst200::Scene00026Return ) );
}
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f );
}
//////////////////////////////////////////////////////////////////////
void Scene00027( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 27, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00027Return ) );
}
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00028( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ManFst200::Scene00028Return ) );
}
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00029( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00029Return ) );
}
void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
Scene00030( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00030( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 30, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00030Return ) );
}
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto dest = teriMgr().getZoneByTerritoryTypeId( Territorytype3 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, dest->getGuId(), { -44.14f, 84.f, -0.47f }, 1.3f );
quest.setSeq( Seq8 );
eventMgr().sendEventNotice( player, getId(), 2, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00031( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00031Return ) );
}
void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -24.3f, 92.f, 2.47f }, -0.37f );
}
//////////////////////////////////////////////////////////////////////
void Scene00032( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &ManFst200::Scene00032Return ) );
}
void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00033( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &ManFst200::Scene00033Return ) );
}
void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f );
}
//////////////////////////////////////////////////////////////////////
void Scene00034( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 34, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00034Return ) );
}
void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00035( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00035Return ) );
}
void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00036( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 36, NONE, bindSceneReturn( &ManFst200::Scene00036Return ) );
}
void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -19.45f, 83.2f, 3.85f }, 1.8f );
}
//////////////////////////////////////////////////////////////////////
void Scene00037( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 37, NONE, bindSceneReturn( &ManFst200::Scene00037Return ) );
}
void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00038( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 38, NONE, bindSceneReturn( &ManFst200::Scene00038Return ) );
}
void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f );
}
//////////////////////////////////////////////////////////////////////
void Scene00039( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 39, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00039Return ) );
}
void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00040( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 40, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00040Return ) );
}
void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -24.3f, 92.f, 2.47f }, -0.37f );
}
//////////////////////////////////////////////////////////////////////
void Scene00041( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 41, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00041Return ) );
}
void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00042( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 42, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00042Return ) );
}
void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00043( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00043( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 43, NONE, bindSceneReturn( &ManFst200::Scene00043Return ) );
}
void Scene00043Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00044( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00044( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 44, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00044Return ) );
}
void Scene00044Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00045( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00045( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 45, NONE, bindSceneReturn( &ManFst200::Scene00045Return ) );
}
void Scene00045Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00046( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 46, NONE, bindSceneReturn( &ManFst200::Scene00046Return ) );
}
void Scene00046Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00047( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 47, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00047Return ) );
}
void Scene00047Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00048( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 48, NONE, bindSceneReturn( &ManFst200::Scene00048Return ) );
}
void Scene00048Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00049( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 49, NONE, bindSceneReturn( &ManFst200::Scene00049Return ) );
}
void Scene00049Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f );
}
//////////////////////////////////////////////////////////////////////
void Scene00050( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00050Return ) );
}
void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00051( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 51, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00051Return ) );
}
void Scene00051Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.errorCode != 50 )
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -24.3f, 92.f, 2.47f }, -0.37f );
}
//////////////////////////////////////////////////////////////////////
void Scene00052( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 52, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00052Return ) );
}
void Scene00052Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( ManFst200 );

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@ -0,0 +1,202 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: SubFst053_00159
// Quest Name: Lights Out
// Quest ID: 65695
// Start NPC: 1000503
// End NPC: 1000503
using namespace Sapphire;
class SubFst053 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
// UI8BL
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2000042
/// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000042
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000503;//Armelle
static constexpr auto Enemy0 = 1943223;
static constexpr auto Enemy1 = 1943224;
static constexpr auto Enemy2 = 1943225;
static constexpr auto Eobject0 = 2000042;//Destination (Seq1)
static constexpr auto Item0 = 2000095;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Eobject0 = 1;
static constexpr auto Seq1Eobject0Useitemno = 99;
static constexpr auto Seq1Eobject0Useitemok = 100;
static constexpr auto Seq2Actor0 = 2;
public:
SubFst053() : Sapphire::ScriptAPI::QuestScript( 65695 ){};
~SubFst053() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00002( quest, player );
break;
}
case Eobject0:
{
if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
if( actorId != Eobject0 )
return;
else
Scene00100( quest, player );
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
{
switch( entityId )
{
case Enemy0:
case Enemy1:
case Enemy2:
{
quest.setUI8BH( quest.getUI8BH() + 1 );
if( quest.getUI8BH() >= 3 )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setUI8BH( 0 );
quest.setBitFlag8( 1, false );
quest.setUI8BL( 0 );
quest.setSeq( SeqFinish );
}
break;
}
}
}
void onTriggerOwnerDeaggro( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
{
/* if( quest.getSeq() == Seq1 )
{
quest.setUI8BH( 0 );
quest.setBitFlag8( 1, false );
}*/
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst053::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
quest.setUI8BL( 1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst053::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Opens KeyItem Inventory
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst053::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst053::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst053::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setBitFlag8( 1, true );
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
enemy0->setTriggerOwnerId( player.getId() );
enemy1->setTriggerOwnerId( player.getId() );
enemy2->setTriggerOwnerId( player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
}
};
EXPOSE_SCRIPT( SubFst053 );

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@ -0,0 +1,383 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst055_00161
// Quest Name: Leia's Legacy
// Quest ID: 65697
// Start NPC: 1000471
// End NPC: 1000471
using namespace Sapphire;
class SubFst055 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 3 Seq: 1 Event: 1 Listener: 1000476
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000483
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1000484
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000471
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 1003002
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000053
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000471;//Luquelot
static constexpr auto Actor1 = 1000476;//Leodaire
static constexpr auto Actor2 = 1000483;//Bernard
static constexpr auto Actor3 = 1000484;//Ewmond
static constexpr auto Actor4 = 1003002;//Kuplo Kopo
static constexpr auto Eobject0 = 2000053;
static constexpr auto Eobject1 = 2001837;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000096;
static constexpr auto LocAction1 = 81;
static constexpr auto LocAction2 = 82;
static constexpr auto LocActor = 1000470;
static constexpr auto LocFace1 = 611;
static constexpr auto LocFace2 = 604;
static constexpr auto LocPosCam1 = 1991469;
static constexpr auto Questbattle0 = 14;
static constexpr auto Territorytype0 = 227;
public:
SubFst055() : Sapphire::ScriptAPI::QuestScript( 65697 ){};
~SubFst055() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == Seq2 )
Scene00004( quest, player );
else if( quest.getSeq() == Seq5 )
Scene00015( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00018( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
case Actor3:
{
if( quest.getSeq() == Seq1 )
Scene00003( quest, player );
break;
}
case Actor4:
{
if( quest.getSeq() == Seq3 )
Scene00005( quest, player );
else if( quest.getSeq() == Seq4 )
Scene00011( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() >= 3 )
{
quest.setUI8AL( 0 );
quest.setSeq( Seq2 );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst055::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst055::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 1, true );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 3 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst055::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 2, true );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 3 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst055::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 3, true );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 3 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubFst055::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setUI8BH( 1 );
quest.setSeq( Seq3 );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubFst055::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
/* auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
eventMgr().eventFinish( player, result.eventId, 0 );
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/
playerMgr().sendUrgent( player, "I can't get this QuestBattle to work. Skipping~~" );
eventMgr().sendEventNotice( player, getId(), 2, 0 );
quest.setSeq( Seq4 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubFst055::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubFst055::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubFst055::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &SubFst055::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubFst055::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubFst055::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 3, 0 );
quest.setSeq( Seq5 );
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &SubFst055::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubFst055::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &SubFst055::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &SubFst055::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00016( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubFst055::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 4, 0 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &SubFst055::Scene00017Return ) );
}
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &SubFst055::Scene00018Return ) );
}
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubFst055 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst066_00382
// Quest Name: Skeletons in My Deepcroft
// Quest ID: 65918
// Start NPC: 1000491
// End NPC: 1000491
using namespace Sapphire;
class SubFst066 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
/// Countable Num: 4 Seq: 1 Event: 5 Listener: 20
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000491
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000491;//Lothaire
static constexpr auto Enemy0 = 20; //Magicked Bones
public:
SubFst066() : Sapphire::ScriptAPI::QuestScript( 65918 ){};
~SubFst066() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
if( quest.getSeq() == SeqFinish )
Scene00002( quest, player );
break;
}
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
{
switch( nameId )
{
case Enemy0:
{
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 );
if( quest.getUI8AL() >= 4 )
quest.setSeq( SeqFinish );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst066::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst066::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst066::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubFst066 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst068_00384
// Quest Name: A Hearer Is Often Late
// Quest ID: 65920
// Start NPC: 1000491
// End NPC: 1000503
using namespace Sapphire;
class SubFst068 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1002932
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000503
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000491;//Lothaire
static constexpr auto Actor1 = 1002932;//Leonnie
static constexpr auto Actor2 = 1000503;//Armelle
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq2Actor1 = 3;
static constexpr auto Seq2Actor2 = 2;
public:
SubFst068() : Sapphire::ScriptAPI::QuestScript( 65920 ){};
~SubFst068() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00003( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == SeqFinish )
Scene00002( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst068::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst068::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst068::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst068::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubFst068 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: SubFst073_00387
// Quest Name: Salvaging the Scene
// Quest ID: 65923
// Start NPC: 1000503
// End NPC: 1000470
using namespace Sapphire;
class SubFst073 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 2 Seq: 1 Event: 1 Listener: 2001016
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2001018
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000503;//Armelle
static constexpr auto Actor1 = 1000470;//Keitha
static constexpr auto Enemy0 = 3842567;
static constexpr auto Eobject0 = 2001016;//Fallen Cargo
static constexpr auto Eobject1 = 2001018;//Fallen Cargo
static constexpr auto Eobject2 = 2001017;
static constexpr auto Eobject3 = 2001086;
static constexpr auto Eobject4 = 2001087;
static constexpr auto Eobject5 = 2001088;
static constexpr auto Eobject6 = 2001845;
static constexpr auto Eventrange0 = 3842570;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000237;
public:
SubFst073() : Sapphire::ScriptAPI::QuestScript( 65923 ){};
~SubFst073() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == SeqFinish )
Scene00023( quest, player );
break;
}
case Eobject0:
{
eventMgr().eventActionStart(
player, getId(), 0x02,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00002( quest, player );
},
nullptr, 0 );
break;
}
case Eobject1:
{
eventMgr().eventActionStart(
player, getId(), 0x02,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00003( quest, player );
},
nullptr, 0 );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
{
switch( entityId )
{
case Enemy0:
{
break;
}
}
}
void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
Scene00022( quest, player );
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() >= 2 )
{
quest.setUI8AL( 0 );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst073::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst073::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst073::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setBitFlag8( 1, true );
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setUI8BH( quest.getUI8BH() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 2 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst073::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setBitFlag8( 2, true );
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setUI8BH( quest.getUI8BH() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 2 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst073::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst073::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubFst073::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubFst073::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubFst073::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &SubFst073::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubFst073::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubFst073::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &SubFst073::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubFst073::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &SubFst073::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &SubFst073::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &SubFst073::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &SubFst073::Scene00017Return ) );
}
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &SubFst073::Scene00018Return ) );
}
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00019( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &SubFst073::Scene00019Return ) );
}
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00020( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &SubFst073::Scene00020Return ) );
}
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00021( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &SubFst073::Scene00021Return ) );
}
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00022( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &SubFst073::Scene00022Return ) );
}
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
enemy0->setTriggerOwnerId( player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00023( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &SubFst073::Scene00023Return ) );
}
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00024( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00024( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &SubFst073::Scene00024Return ) );
}
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00025( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &SubFst073::Scene00025Return ) );
}
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00026( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &SubFst073::Scene00026Return ) );
}
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00027( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &SubFst073::Scene00027Return ) );
}
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00028( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &SubFst073::Scene00028Return ) );
}
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00029( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &SubFst073::Scene00029Return ) );
}
void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00030( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &SubFst073::Scene00030Return ) );
}
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00031( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &SubFst073::Scene00031Return ) );
}
void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00032( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &SubFst073::Scene00032Return ) );
}
void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00033( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &SubFst073::Scene00033Return ) );
}
void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00034( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &SubFst073::Scene00034Return ) );
}
void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00035( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 35, NONE, bindSceneReturn( &SubFst073::Scene00035Return ) );
}
void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00036( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 36, NONE, bindSceneReturn( &SubFst073::Scene00036Return ) );
}
void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00037( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 37, NONE, bindSceneReturn( &SubFst073::Scene00037Return ) );
}
void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubFst073 );