1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-27 14:57:44 +00:00

Implemented SubSea004

This commit is contained in:
Pinapelz 2023-02-10 11:30:04 -08:00
parent b508b996c6
commit a54d6edacc

View file

@ -0,0 +1,219 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubSea004_00114
// Quest Name: The Right Price
// Quest ID: 65650
// Start NPC: 1001217 (Swozblaet)
// End NPC: 1003272 (Baensyng)
using namespace Sapphire;
class SubSea004 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
// UI8BL
// UI8CH
/// Countable Num: 4 Seq: 1 Event: 1 Listener: 1001203
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001208
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1003254
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003272
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001217; // Swozblaet ( Pos: -140.856003 18.173401 17.013700 Teri: 129 )
static constexpr auto Actor1 = 1001203; // Iron Thunder ( Pos: -156.602997 18.173401 20.920000 Teri: 129 )
static constexpr auto Actor2 = 1001208; // Kyokyoroon ( Pos: -228.167999 15.976100 50.644600 Teri: 129 )
static constexpr auto Actor3 = 1003254; // Syneyhil ( Pos: -246.600998 16.189800 37.125099 Teri: 129 )
static constexpr auto Actor4 = 1003272; // Baensyng ( Pos: -262.928009 16.159300 51.407600 Teri: 129 )
static constexpr auto Item0 = 2000460;
public:
SubSea004() : Sapphire::ScriptAPI::QuestScript( 65650 ){};
~SubSea004() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
Scene00000( quest, player );
break;
}
case Actor1:
{
Scene00002( quest, player );
break;
}
case Actor2:
{
Scene00003( quest, player );
break;
}
case Actor3:
{
Scene00004( quest, player );
break;
}
case Actor4:
{
Scene00005( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
{
if (varIdx == 1)
{
auto actor1Talked = quest.getUI8AL();
auto actor2Talked = quest.getUI8BH();
auto actor3Talked = quest.getUI8BL();
if( actor1Talked && actor2Talked && actor3Talked )
{
quest.setSeq( SeqFinish );
quest.setUI8CH( 1 );
//quest.setUI8AL( 0 );
//quest.setUI8BH( 0 );
//quest.setUI8BL( 0 );
}
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea004::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea004::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea004::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setUI8AL( 1 );
checkQuestCompletion( quest, player, 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea004::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setUI8BH( 1 );
checkQuestCompletion( quest, player, 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubSea004::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 2, 0 );
quest.setUI8BL( 1 );
checkQuestCompletion( quest, player, 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubSea004::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // hand in item
{
Scene00006( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubSea004::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
};
EXPOSE_SCRIPT( SubSea004 );