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Implemented SubSea004
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src/scripts/quest/subquest/limsa/SubSea004.cpp
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src/scripts/quest/subquest/limsa/SubSea004.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubSea004_00114
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// Quest Name: The Right Price
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// Quest ID: 65650
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// Start NPC: 1001217 (Swozblaet)
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// End NPC: 1003272 (Baensyng)
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using namespace Sapphire;
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class SubSea004 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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// UI8BL
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// UI8CH
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/// Countable Num: 4 Seq: 1 Event: 1 Listener: 1001203
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001208
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1003254
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003272
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001217; // Swozblaet ( Pos: -140.856003 18.173401 17.013700 Teri: 129 )
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static constexpr auto Actor1 = 1001203; // Iron Thunder ( Pos: -156.602997 18.173401 20.920000 Teri: 129 )
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static constexpr auto Actor2 = 1001208; // Kyokyoroon ( Pos: -228.167999 15.976100 50.644600 Teri: 129 )
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static constexpr auto Actor3 = 1003254; // Syneyhil ( Pos: -246.600998 16.189800 37.125099 Teri: 129 )
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static constexpr auto Actor4 = 1003272; // Baensyng ( Pos: -262.928009 16.159300 51.407600 Teri: 129 )
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static constexpr auto Item0 = 2000460;
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public:
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SubSea004() : Sapphire::ScriptAPI::QuestScript( 65650 ){};
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~SubSea004() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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Scene00002( quest, player );
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break;
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}
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case Actor2:
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{
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Scene00003( quest, player );
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break;
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}
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case Actor3:
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{
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Scene00004( quest, player );
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break;
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}
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case Actor4:
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{
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Scene00005( quest, player );
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break;
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}
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}
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}
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void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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}
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private:
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
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{
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if (varIdx == 1)
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{
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auto actor1Talked = quest.getUI8AL();
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auto actor2Talked = quest.getUI8BH();
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auto actor3Talked = quest.getUI8BL();
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if( actor1Talked && actor2Talked && actor3Talked )
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{
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quest.setSeq( SeqFinish );
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quest.setUI8CH( 1 );
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//quest.setUI8AL( 0 );
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//quest.setUI8BH( 0 );
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//quest.setUI8BL( 0 );
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}
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea004::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea004::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea004::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setUI8AL( 1 );
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checkQuestCompletion( quest, player, 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea004::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 1, 0 );
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quest.setUI8BH( 1 );
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checkQuestCompletion( quest, player, 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubSea004::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 2, 0 );
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quest.setUI8BL( 1 );
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checkQuestCompletion( quest, player, 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubSea004::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // hand in item
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{
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Scene00006( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubSea004::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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}
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};
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EXPOSE_SCRIPT( SubSea004 );
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