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Please don't look

This commit is contained in:
Maru 2017-10-08 15:53:00 -03:00
parent 964198dc90
commit a6a35ab8e5
2 changed files with 6 additions and 5 deletions

View file

@ -638,14 +638,15 @@ struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket<UpdateClassInfo>
uint32_t currentExp; uint32_t currentExp;
uint32_t restedExp; uint32_t restedExp;
}; };
/** /**
* Structural representation of the packet sent by the server * Structural representation of the packet sent by the server
* to send the titles available to the player * to send the titles available to the player
*/ */
struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket<PlayerTitleList> struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket<PlayerTitleList>
{ {
char padding; uint16_t bitmask;
uint32_t bitmask; //uint16_t padding;
}; };
/** /**

View file

@ -121,12 +121,12 @@ void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& in
case 0x12F: // Get title list case 0x12F: // Get title list
{ {
g_log.debug( "for real" ); g_log.debug( "for real" );
/*
GamePacketNew< FFXIVIpcPlayerTitleList, ServerZoneIpcType > titleListPacket( pPlayer->getId() ); GamePacketNew< FFXIVIpcPlayerTitleList, ServerZoneIpcType > titleListPacket( pPlayer->getId() );
//titleListPacket.data().padding = 3;
titleListPacket.data().bitmask = 0; titleListPacket.data().bitmask = 0;
titleListPacket.data().bitmask |= 1;
pPlayer->queuePacket( titleListPacket ); pPlayer->queuePacket( titleListPacket );
*/
} }
case 0x133: // Update howtos seen case 0x133: // Update howtos seen
{ {